cyta5 Posted March 17, 2018 Share Posted March 17, 2018 Someone can help to make onActionShift to work only at type L2Monster and L2Boss ? Link to comment Share on other sites More sharing options...
0 SweeTs Posted March 17, 2018 Share Posted March 17, 2018 Find the method and add a check if (target instanceof L2Monster || ...) Link to comment Share on other sites More sharing options...
0 cyta5 Posted March 17, 2018 Author Share Posted March 17, 2018 18 minutes ago, SweeTs said: Find the method and add a check if (target instanceof L2Monster || ...) where i use that ? /** * Manage and Display the GM console to modify the L2NpcInstance (GM only).<BR> * <BR> * <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR> * <BR> * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the * L2PcInstance in order to update L2NpcInstance HP bar</li> <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR> * <BR> * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR> * <BR> * <B><U> Example of use </U> :</B><BR> * <BR> * <li>Client packet : Action</li><BR> * <BR> * @param client The thread that manage the player that pessed Shift and click on the L2NpcInstance */ @Override public void onActionShift(final L2GameClient client) { // Get the L2PcInstance corresponding to the thread L2PcInstance player = client.getActiveChar(); if (player == null) return; final L2Weapon currentWeapon = player.getActiveWeaponItem(); // Check if the L2PcInstance is a GM if (player.getAccessLevel().isGm()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player // The player.getLevel() - getLevel() permit to display the correct color in the select window MyTargetSelected my = new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()); player.sendPacket(my); my = null; // Check if the player is attackable (without a forced attack) if (isAutoAttackable(player)) { // Send a Server->Client packet StatusUpdate of the L2NpcInstance to the L2PcInstance to update its HP bar StatusUpdate su = new StatusUpdate(getObjectId()); su.addAttribute(StatusUpdate.CUR_HP, (int) getCurrentHp()); su.addAttribute(StatusUpdate.MAX_HP, getMaxHp()); player.sendPacket(su); su = null; } // Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance NpcHtmlMessage html = new NpcHtmlMessage(0); Link to comment Share on other sites More sharing options...
0 SweeTs Posted March 17, 2018 Share Posted March 17, 2018 Before all this / after gm check, under else if it's for player, but I guess it's not the place you are looking for. Most likely you want to make a shift click to check monster stats, drop. If so, then it's wrong place. Link to comment Share on other sites More sharing options...
0 cyta5 Posted March 17, 2018 Author Share Posted March 17, 2018 i want it to check the drop and stats from monsters ... what can i do make it to work only at l2monsters ? Link to comment Share on other sites More sharing options...
0 cyta5 Posted March 21, 2018 Author Share Posted March 21, 2018 Lock topic thanks melron!!! Link to comment Share on other sites More sharing options...
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cyta5
Someone can help to make onActionShift to work only at type L2Monster and L2Boss ?
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