hi guys right now i can play in my own server,but other PC(within network) and outside my network to connect to my server, they stuck at server selection screen. click confirm but nothing happen just stuck there. i already all port(7777 and 2106) in my computer, try restart my pc, other PC and my router but still same. can you guys help me what the matter?
#=============================================================
# Loginserver
#=============================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname
Hostname = nemesys.ddns.net
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# The Loginserver host and port.
LoginHostname = 192.168.1.100
LoginPort = 9014
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 3
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
# If set to true, any GameServer can register on your login's free slots
AcceptNewGameServer = true
# If false, the licence (after the login) will not be shown. Default : true.
ShowLicence = true
#=============================================================
# Database informations
#=============================================================
URL = jdbc:mysql://localhost/l2jnemesys
#URL = jdbc:hsqldb:hsql://localhost/l2jnemesys
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=
Login = root
Password = nemesys
MaximumDbConnections = 10
# Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
AutoCreateAccounts = True
#=============================================================
# Security
#=============================================================
# Log all events from loginserver (account creation, failed/success login, etc)
LogLoginController = False
# FloodProtection. time in ms
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
#=============================================================
# Test server, shoudnt be touched in live server
#=============================================================
Debug = False
Developer = False
PacketHandlerDebug = False
# ================================================================
# Gameserver setting
# ================================================================
# This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave *
Hostname = nemesys.ddns.net
# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777
# The Loginserver host and port.
LoginHost = 192.168.1.100
LoginPort = 9014
# This is the server id that the gameserver will request.
RequestServerID = 1
# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True
# ================================================================
# Database informations
# ================================================================
URL = jdbc:mysql://localhost/l2jnemesys
#URL = jdbc:hsqldb:hsql://localhost/l2jnemesys
#URL = jdbc:sqlserver://localhost/database=acis/user=sa/password=
Login = root
Password = nemesys
# Maximum database connections (minimum 2, basically 10 if number under 10, default 100).
MaximumDbConnections = 100
# ================================================================
# serverList
# ================================================================
# Displays [] in front of server name.
ServerListBrackets = False
# Displays a clock next to the server name.
ServerListClock = False
# List server according age.
ServerListAgeLimit = 0
# If True, the server will be set as GM only.
ServerGMOnly = False
# If True, the server will be a test server (listed by testserver clients only).
TestServer = False
# If True, the server will be listed as a regular PvP server.
PvpServer = True
# ================================================================
# Clients related options
# ================================================================
# Allow delete chars after D days, 0 = feature disabled.
DeleteCharAfterDays = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# Default: 730
MinProtocolRevision = 740
# Default: 746
MaxProtocolRevision = 746
# ================================================================
# Automatic options
# ================================================================
# AutoLoot, don't lead herbs behavior. False by default.
AutoLoot = True
# AutoLoot from raid boss. False by default.
AutoLootRaid = False
# If False, herbs will drop on ground even if AutoLoot is enabled. False by default.
AutoLootHerbs = False
# =================================================================
# Items Management
# =================================================================
# Allows players to drop items on the ground, default True.
AllowDiscardItem = True
# Allows the creation of multiple non-stackable items at one time, default True.
MultipleItemDrop = True
# Destroys dropped herbs after X seconds, set 0 to disable, default 15.
AutoDestroyHerbTime = 15
# Destroys dropped items after X seconds, set 0 to disable, default 600.
AutoDestroyItemTime = 600
# Destroys dropped equipable items (armor, weapon, jewelry) after X seconds, set 0 to disable, default 0.
AutoDestroyEquipableItemTime = 0
# Destroys dropped items after specified time. Ignores rules above, default 57-0,5575-0,6673-0.
# 57-0: Item id 57 will never be destroyed.
# 57-600: Item id 57 will be destroyed after 600 seconds/10 minutes.
AutoDestroySpecialItemTime = 57-0,5575-0,6673-0
# Items dropped by players will have destroy time multiplied by X, default 1.
# 0: Items dropped by players will never be destroyed.
PlayerDroppedItemMultiplier = 1
# =================================================================
# RATES
# =================================================================
# Rate control, float values.
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateConsumableCost = 1.
RateDropItems = 1.
RateRaidDropItems = 1.
RateDropSpoil = 1.
RateDropManor = 1
# Quest configuration settings.
RateQuestDrop = 1.
RateQuestReward = 1.
RateQuestRewardXP = 1.
RateQuestRewardSP = 1.
RateQuestRewardAdena = 1.
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
# Player Drop Rate control, percent (%) values.
PlayerDropLimit = 0
PlayerRateDrop = 0
PlayerRateDropItem = 0
PlayerRateDropEquip = 0
PlayerRateDropEquipWeapon = 0
# Karma Drop Rate control, percent (%) values.
KarmaDropLimit = 10
KarmaRateDrop = 40
KarmaRateDropItem = 50
KarmaRateDropEquip = 40
KarmaRateDropEquipWeapon = 10
# Pet rate control (float values except for "PetFoodRate", default 1./1/1.).
PetXpRate = 1.
PetFoodRate = 1
SinEaterXpRate = 1.
# Common herbs (default).
RateCommonHerbs = 1.
# Herb of Life (categorie 1).
RateHpHerbs = 1.
# Herb of Mana (categorie 2).
RateMpHerbs = 1.
# Special herbs (categorie 3).
RateSpecialHerbs = 1.
# =================================================================
# Allowed features
# =================================================================
AllowFreight = True
AllowWarehouse = True
# If True, player can try on weapon and armor in shops.
# Each item tried cost WearPrice adena.
AllowWear = True
WearDelay = 5
WearPrice = 10
# "Allow" types - Read variable name for info about ;p.
AllowLottery = True
AllowWater = True
AllowCursedWeapons = True
AllowManor = True
AllowBoat = True
# Allow characters to receive damage from falling.
EnableFallingDamage = True
# ================================================================
# Debug, Dev & Test config
# ================================================================
# Don't load spawns.
NoSpawns = False
# Debug messages (by default False, easily "flood" your GS logs).
Debug = False
Developer = False
PacketHandlerDebug = False
# ================================================================
# Dead Lock Detector (thread detecting deadlocks)
# ================================================================
# Activate the feature (by default: False).
DeadLockDetector = False
# Check interval in seconds (by default: 20).
DeadLockCheckInterval = 20
# Automatic restart if deadlock case is found (by default: False).
RestartOnDeadlock = False
# =================================================================
# Logging features
# =================================================================
# Logging ChatWindow.
LogChat = False
# Logging Item handling NOTE: This can be very space consuming.
LogItems = False
# Log GM actions.
GMAudit = False
# =================================================================
# Community board configuration
# =================================================================
# Activate or no the community board.
EnableCommunityBoard = True
# Show this community board section when you open it.
BBSDefault = _bbshome
# =================================================================
# Flood Protectors
# =================================================================
# The values are shown on ms. They can be setted to 0 to be disabled.
RollDiceTime = 4200
HeroVoiceTime = 5000
SubclassTime = 2000
DropItemTime = 1000
ServerBypassTime = 500
MultisellTime = 100
ManufactureTime = 300
ManorTime = 3000
SendMailTime = 10000
CharacterSelectTime = 3000
GlobalChatTime = 0
TradeChatTime = 0
SocialTime = 2000
# =================================================================
# Threadpool
# =================================================================
# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
ScheduledThreadPoolCount = -1
# Specifies how many threads will be in a single scheduled pool.
ThreadsPerScheduledThreadPool = 4
# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
InstantThreadPoolCount = -1
# Specifies how many threads will be in a single instant pool.
ThreadsPerInstantThreadPool = 2
# =================================================================
# Misc
# =================================================================
# Basic protection against L2Walker.
L2WalkerProtection = False
# Zone setting.
# 0 = Peace All the Time
# 1 = PVP During Siege for siege participants
# 2 = PVP All the Time
ZoneTown = 0
# Show "data/html/servnews.htm" when a character logins.
ShowServerNews = False
# Disable tutorial on new player game entrance. Default: False.
DisableTutorial = False
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Opening December 6th at 19:00 (GMT +3)!
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🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟
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🌍 A Massive Community
With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden.
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Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits.
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From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality.
Key Features
Chronicle: High Five with unique interface
Rate: Dynamic x10 rates
Class Balance: Carefully fine-tuned for a fair experience
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Custom Events: Seasonal and permanent events to keep you engaged
Additional Features:
Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers.
Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards.
Epic Siege Battles: Announce special large-scale sieges and PvP events.
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Here you can read all the features: https://l2soe.com/features
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Official Launch Date: December 6th 2024
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Question
mcdony
hi guys right now i can play in my own server,but other PC(within network) and outside my network to connect to my server, they stuck at server selection screen. click confirm but nothing happen just stuck there. i already all port(7777 and 2106) in my computer, try restart my pc, other PC and my router but still same. can you guys help me what the matter?
#============================================================= # Loginserver #============================================================= # This is transmitted to the clients, so it has to be an IP or resolvable hostname Hostname = nemesys.ddns.net # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # The Loginserver host and port. LoginHostname = 192.168.1.100 LoginPort = 9014 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 3 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 # If set to true, any GameServer can register on your login's free slots AcceptNewGameServer = true # If false, the licence (after the login) will not be shown. Default : true. ShowLicence = true #============================================================= # Database informations #============================================================= URL = jdbc:mysql://localhost/l2jnemesys #URL = jdbc:hsqldb:hsql://localhost/l2jnemesys #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = nemesys MaximumDbConnections = 10 # Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not. AutoCreateAccounts = True #============================================================= # Security #============================================================= # Log all events from loginserver (account creation, failed/success login, etc) LogLoginController = False # FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 #============================================================= # Test server, shoudnt be touched in live server #============================================================= Debug = False Developer = False PacketHandlerDebug = False
# ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = nemesys.ddns.net # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 192.168.1.100 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mysql://localhost/l2jnemesys #URL = jdbc:hsqldb:hsql://localhost/l2jnemesys #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = nemesys # Maximum database connections (minimum 2, basically 10 if number under 10, default 100). MaximumDbConnections = 100 # ================================================================ # serverList # ================================================================ # Displays [] in front of server name. ServerListBrackets = False # Displays a clock next to the server name. ServerListClock = False # List server according age. ServerListAgeLimit = 0 # If True, the server will be set as GM only. ServerGMOnly = False # If True, the server will be a test server (listed by testserver clients only). TestServer = False # If True, the server will be listed as a regular PvP server. PvpServer = True # ================================================================ # Clients related options # ================================================================ # Allow delete chars after D days, 0 = feature disabled. DeleteCharAfterDays = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 740 # Default: 746 MaxProtocolRevision = 746 # ================================================================ # Automatic options # ================================================================ # AutoLoot, don't lead herbs behavior. False by default. AutoLoot = True # AutoLoot from raid boss. False by default. AutoLootRaid = False # If False, herbs will drop on ground even if AutoLoot is enabled. False by default. AutoLootHerbs = False # ================================================================= # Items Management # ================================================================= # Allows players to drop items on the ground, default True. AllowDiscardItem = True # Allows the creation of multiple non-stackable items at one time, default True. MultipleItemDrop = True # Destroys dropped herbs after X seconds, set 0 to disable, default 15. AutoDestroyHerbTime = 15 # Destroys dropped items after X seconds, set 0 to disable, default 600. AutoDestroyItemTime = 600 # Destroys dropped equipable items (armor, weapon, jewelry) after X seconds, set 0 to disable, default 0. AutoDestroyEquipableItemTime = 0 # Destroys dropped items after specified time. Ignores rules above, default 57-0,5575-0,6673-0. # 57-0: Item id 57 will never be destroyed. # 57-600: Item id 57 will be destroyed after 600 seconds/10 minutes. AutoDestroySpecialItemTime = 57-0,5575-0,6673-0 # Items dropped by players will have destroy time multiplied by X, default 1. # 0: Items dropped by players will never be destroyed. PlayerDroppedItemMultiplier = 1 # ================================================================= # RATES # ================================================================= # Rate control, float values. RateXp = 1. RateSp = 1. RatePartyXp = 1. RatePartySp = 1. RateDropAdena = 1. RateConsumableCost = 1. RateDropItems = 1. RateRaidDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # Quest configuration settings. RateQuestDrop = 1. RateQuestReward = 1. RateQuestRewardXP = 1. RateQuestRewardSP = 1. RateQuestRewardAdena = 1. RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Player Drop Rate control, percent (%) values. PlayerDropLimit = 0 PlayerRateDrop = 0 PlayerRateDropItem = 0 PlayerRateDropEquip = 0 PlayerRateDropEquipWeapon = 0 # Karma Drop Rate control, percent (%) values. KarmaDropLimit = 10 KarmaRateDrop = 40 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 # Pet rate control (float values except for "PetFoodRate", default 1./1/1.). PetXpRate = 1. PetFoodRate = 1 SinEaterXpRate = 1. # Common herbs (default). RateCommonHerbs = 1. # Herb of Life (categorie 1). RateHpHerbs = 1. # Herb of Mana (categorie 2). RateMpHerbs = 1. # Special herbs (categorie 3). RateSpecialHerbs = 1. # ================================================================= # Allowed features # ================================================================= AllowFreight = True AllowWarehouse = True # If True, player can try on weapon and armor in shops. # Each item tried cost WearPrice adena. AllowWear = True WearDelay = 5 WearPrice = 10 # "Allow" types - Read variable name for info about ;p. AllowLottery = True AllowWater = True AllowCursedWeapons = True AllowManor = True AllowBoat = True # Allow characters to receive damage from falling. EnableFallingDamage = True # ================================================================ # Debug, Dev & Test config # ================================================================ # Don't load spawns. NoSpawns = False # Debug messages (by default False, easily "flood" your GS logs). Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Dead Lock Detector (thread detecting deadlocks) # ================================================================ # Activate the feature (by default: False). DeadLockDetector = False # Check interval in seconds (by default: 20). DeadLockCheckInterval = 20 # Automatic restart if deadlock case is found (by default: False). RestartOnDeadlock = False # ================================================================= # Logging features # ================================================================= # Logging ChatWindow. LogChat = False # Logging Item handling NOTE: This can be very space consuming. LogItems = False # Log GM actions. GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Activate or no the community board. EnableCommunityBoard = True # Show this community board section when you open it. BBSDefault = _bbshome # ================================================================= # Flood Protectors # ================================================================= # The values are shown on ms. They can be setted to 0 to be disabled. RollDiceTime = 4200 HeroVoiceTime = 5000 SubclassTime = 2000 DropItemTime = 1000 ServerBypassTime = 500 MultisellTime = 100 ManufactureTime = 300 ManorTime = 3000 SendMailTime = 10000 CharacterSelectTime = 3000 GlobalChatTime = 0 TradeChatTime = 0 SocialTime = 2000 # ================================================================= # Threadpool # ================================================================= # Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors. ScheduledThreadPoolCount = -1 # Specifies how many threads will be in a single scheduled pool. ThreadsPerScheduledThreadPool = 4 # Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors. InstantThreadPoolCount = -1 # Specifies how many threads will be in a single instant pool. ThreadsPerInstantThreadPool = 2 # ================================================================= # Misc # ================================================================= # Basic protection against L2Walker. L2WalkerProtection = False # Zone setting. # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Show "data/html/servnews.htm" when a character logins. ShowServerNews = False # Disable tutorial on new player game entrance. Default: False. DisableTutorial = False
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