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iPlay.GG - KromBacher

Ideas

10 posts in this topic

Evening Ladies and Gentleman, 

Our project is being progressed and I would say that within next couple of days, we are able to open a beta, just to check server configurations (only for staff members). I would like to have some ideas with regards about what kind of server we should launch?

Points to keep in mind: Project is High Five L2OFF, Community Board is working and configurable, Auto Potions, PrimeStore will become Vote Point Store (Yes everyone can purchase Premium), server will be No Donation, players are not even able to purchase a Premium Account, I would like to keep server original (not having custom items or custom npc's), have all possible official Lineage 2 events. 


I start with first idea:

Server rates: x1 - x3
Comm Buffer: Will have x50 style Full buffer
GMShop: Contains only Common Items till A-grade (Which means all Normal items are either crafted, dropped or purchased from normal store)
Enchanting: off like + Blessed scroll: Upon failure reduces enchant value by -3 
offline stores
Gameplay/quest is original
Comm Gatekeeper to all various teleports
Auto Learn skills
Auto Pickup for Normal Monsters

let me know how bad is this idea? :)


2nd idea:

Server Rates x5
No Buffer
GmShop only to bring shops closer to user (basically same stores as luxury shop, consumable shop, with same price)
not auto learn

Auto Pickup for Normal Monsters
DONT TOUCH THE GAME CONFIGS, LEAVE EVERYTHIGN REST OFF LIKE


Let me know what you think?

Edited by iPlay.GG - KromBacher

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Vegosa    7

I think it'll be good like, 

 

Rates: Experience/Skill Points x5 

             Adenas/Drop/Spoil x3

 

Gm Shop only common or shadow equipment (until B/A) and some support misc items.

Buffer with just basic buffs  (and maybe until a level limit to use),  and leave retail buff slots.

Auto Pick Up.

 

Let everything else as retail, including skill learning.

 

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16 minutes ago, Vegosa said:

I think it'll be good like, 

 

Rates: Experience/Skill Points x5 

             Adenas/Drop/Spoil x3

 

Gm Shop only common or shadow equipment (until B/A) and some support misc items.

Buffer with just basic buffs  (and maybe until a level limit to use),  and leave retail buff slots.

Auto Pick Up.

 

Let everything else as retail, including skill learning.

 


I will try your idea out and will post a screen of 2 hours gameplay. Currently I've finished 60 minutes of gameplay with x2 Rates (XP/SP=2, Adena=1, Drop Chance=5) + Buffs what you can see on screen (Jewels are from newbie guide). Wondering if it's good idea to create new currency ingame, that is dropped from monsters - Currency is used to purchase ALT+B Buffs. With average 1/67 monsters = 1 Coin (Buffs cost from 1 to 6 coins), or it would ruin the off like gameplay ?

Buffs.jpg

Edited by iPlay.GG - KromBacher

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Vegosa    7
3 minutes ago, iPlay.GG - KromBacher said:


I will try your idea out and will post a screen of 2 hours gameplay. Currently I've finished 60 minutes of gameplay with x2 Rates (XP/SP=2, Adena=1, Drop Chance=5) + Buffs what you can see on screen (Jewels are from newbie guide).
 

I think my suggestion is the best fit for you.The idea is a little "fasted" leveling rate, and at same time maintaining a great economy and a competitive trade system in your server,while offering a retail gameplay with a good support system overall. 

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2 hours ago, Vegosa said:

I think my suggestion is the best fit for you.The idea is a little "fasted" leveling rate, and at same time maintaining a great economy and a competitive trade system in your server,while offering a retail gameplay with a good support system overall. 


Hi Vegosa, you are right, these rates are excellent. I did increase drop chance/spoil chance, rest is based on your information.
image.pngimage.pngimage.png

Total time spent from 1 to 40 (average 1 hour and 20 minutes, just grinding). These are buffs I've used from start up.


Next step:

- Mana Potions? (Currently in use 2 second delay Mana Potions, that heals 60 MP), technically when was grinding with wizard, I was required to have on average 200 potions from 1-40 (I was lazy to pickup herbs). I'm planning to put potions in Live server use with 250 Adena cost per each in Shop (They can be used automatically).

- Class Change - I had an idea to have it for free from 1st till 3rd. Upon taking new class, there is a Shadow gear box with 600/600 MP 

1st Class Free = D grade Shadow Set Box 600 mana  (Robe/Heavy/Light) 
2nd Class Free  = C grade Shadow Set Box 600 mana (Robe/Heavy/Light) + 2 000 000 Adena
3rd Class Free = S grade Shadow Set Box 600 mana (Robe/heavy/Light) + 10 000 000 Adena

 

Edited by iPlay.GG - KromBacher

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only NPC buffer ingame is Newbie Buffer, which will give user a full buff till level 75, Fighters/Mystics/Pets have different buffs (Including sound of buffing)
Fighters.pngMystics.pngPets.png


Finishing off with sound Effects, then HTML and buffer is complete :)

Edited by iPlay.GG - KromBacher

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Vegosa    7
On 11/1/2018 at 9:55 PM, iPlay.GG - KromBacher said:

only NPC buffer ingame is Newbie Buffer, which will give user a full buff till level 75, Fighters/Mystics/Pets have different buffs (Including sound of buffing)
 

nice option,and better remove pet buffs,or limit their slots usage, or will make them farm way easier and be op at 40-75lvl range pvps. 

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1 minute ago, Vegosa said:

nice option,and better remove pet buffs,or limit their slots usage, or will make them farm way easier and be op at 40-75lvl range pvps. 


I've limited buffs for Fighters and Mystics, 

image.png.fcf1134c86d4da13851bfb490f2403a1.png

fighter.png

 

Pets are using same as Fighter buff + Mystic buff (Once i'm certain on beta test, players can test it, if it's OP I will change it, but I like the idea that Buffs are available only for players between Level 6 and Level 75, that includes Pets, if master Level is above that, pet's wont get anything).

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This is our proffesion changer, appearently i'm in love with Official L2 HTML simplicity, don't like fancy buttons, it takes away the feeling of originality :)

Kidmac.png

 

 

and Our upcoming common item store, which will have same items and same price, as normal stores selling common items, simple and original :) - I think

 

Gmshop.png

 

 

Mana potions will not be sold nowhere, but is being dropped by all monsters in world, for now I got setting where at x5 rates, between level 1 to 40, I've received 210 manapotions (60 MP is healed per potion , 1,5 sec cooldown and not tradable)

 


and below is Antibuff ... haha and store icon :D , which I noted right now :D
 

Antibuff.png

Edited by iPlay.GG - KromBacher

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