Jump to content

Recommended Posts

Posted

Hello everyone. On current moment i`m develope new script engine for PTS server. Attach mono engine to the L2NPC server

 

MakerScript example

Spoiler

using System;

public class SpecialBossSpawn : MakerScript
{
	public override void onStart(MakerEvent e)
	{
		NpcMakerEx ex = e.myself;
		e.gg.SendMakerScriptEvent(ex, 1, 2, 3);
		for (int i = 0; i < ex.def_count; i++)
		{
			NpcSpawnDefineEx def = ex.GetSpawnDefine(i);
			Logger.Info($"def {def.name} {def.dbname}");
			if(def.has_dbname != 0)
				def.LoadDBNpcInfo(1010);
		}
	}

	public override void onDBNpcInfo(MakerEvent e)
	{
		Logger.Info($"Time {e.loaded_def.dbname} {e.loaded_def.respawn_rand} {e.loaded_def.respawn_time}");
		DBNpcInfo info = e.record0;
		if (info.is_alive == 0)
		{
			Logger.Info($"onDBNpcInfo dead {info.death_time}");
		}
		else
			e.loaded_def.SpawnEx(1, 0, info.x, info.y, info.z, 0, info.hp, info.mp, info.db_value);
	}

	public override void onNpcCreated(MakerEvent e)
	{
		e.gg.Announce($"onNpcCreated {e.created_def.dbname}");
	}

	public override void onNpcDeleted(MakerEvent e)
	{
		Logger.Info("onNpcDeleted ");
	}

	public override void onScriptEvent(MakerEvent e)
	{
		Logger.Info($"SciptEvent {e.script_event_arg1} {e.script_event_arg2} {e.script_event_arg3}");
	}
}

5a4af4947864a_PTSairesult.thumb.jpg.aaee24a3fa07e1125e3793d13b44e761.jpg

 

Allowed using old and new script engine.

 

Profit: 

  • Using .net frameworks
  • Easy developing. Using any program language supported mono.
  • Easy adding new features
    • add new methods
    • add new fields
    • add new script events (for some need extend l2server)
  • Better performance. Mono support JIT compilation.

 

Now i`m testing technology on PTS C4, after will be add support for GF.

In future will be work not only on l2npc.

 

Planning for sell

 

I will listen to any suggestions

Posted

meh extra scripting engine isn't really necessary on l2npc, l2server scripting engine though that'd be where it's at, event systems and all that shit yo

Posted
19 minutes ago, Anarchy said:

meh extra scripting engine isn't really necessary on l2npc, l2server scripting engine though that'd be where it's at, event systems and all that shit yo

Dont know

  • don`t exists full compiler
  • standard ai.obj byte code not optimized
  • Every existing compiler don`t support HLL abstraction, only: for, while, switch standard statements.
  • Can`t allocate some custom object or structure
  • Problem with variables local and globals
  • Problem with adding extra native method or events
  • Can`t add inner methods
  • ... etc

so on and so on

Posted

yeah but literally no one cares about that man, ai functionality is good enough to do anything anyone wants to do with npcs atm, but anything else, any other kind of game functionality is 100% inaccessible to people who don't know c++ and asm...

 

want a custom bbs? tough shit

want a custom event which doesn't revolve around npcs? tough shit

want to log some statistics for your website? tough shit

want to try some kind of custom bot shit like they do on l2j (captcha etc)? tough shit

 

there's so many possibilities to open up l2off to a broader audience than just us wacko devs with a scripting engine on the l2server and if you're looking to sell this shit i can tell you right now, no one will buy a system which is basically AI+

Posted

In fact no one don't know programming on normal level in l2 community. But when someone stop from selling shit and buy this shit?I'm proposed solution to easy developing . If someone want make better ai or bot? why not? 


If it is better solution than others

 

One or more people will be interested. Your opinion is not an axiom, but only your opinion.

Posted (edited)

Interesting work, however

 

12 hours ago, Gttsu said:
  • don`t exists full compiler

 

Exists and you have it right under your nose - in l2npc.exe. You just need to know how to use it.

 

12 hours ago, Gttsu said:
  • standard ai.obj byte code not optimized

 

And bridging back and forth between C# and C++ will be much better...

 

12 hours ago, Gttsu said:
  • Problem with variables local and globals

 

Just extend CNPCEvent and/or GlobalObject and add whatever you want

 

12 hours ago, Gttsu said:
  • Problem with adding extra native method or events

 

Problem?

 

12 hours ago, Gttsu said:
  • Can`t add inner methods

 

Could be done in some preprocessor

 

Edited by eressea
Posted
On 1/2/2018 at 5:11 PM, Gttsu said:

In fact no one don't know programming on normal level in l2 community. But when someone stop from selling shit and buy this shit?I'm proposed solution to easy developing . If someone want make better ai or bot? why not? 


If it is better solution than others

 

One or more people will be interested. Your opinion is not an axiom, but only your opinion.

dude you asked for opinions and said you'd listen to suggestions (read the last line of your original post) so idk why you're getting that attitude about me doing what you asked lol

 

your intention is to sell this product, as someone who derives a large part of his income from selling shit in l2 space - trust me when i tell you there is no market for your product. no one wants a c# AI, the only people who even know wtf you're talking about with what your magic system can do vs AI are already making their own extenders for functionality AI can't provide, these people will not buy your product.

 

anything you want to do with NPCs the AI can already do so a new scripting engine is useless there, the true potential for a scripting engine is on the l2server not l2npc, just look at the kind of shit they do on l2j with java scripts - you get that same kind of functionality over to l2off and your pool of buyers will explode

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## [1.5.1] - 2026-01-30   ### 🐛 Bug Fixes - **Top Voters**: Top voters list now loads correctly for inactive servers (previously showed "Server not found"). - **View Counter**: Server info page view count now records correctly for inactive servers.   ### 🔄 Improvements - **My Servers – Hide/Active**: The hide/active toggle now works correctly and is only shown when the server is approved (active) by an admin. Owner hide/show is separate from admin status. Toggling no longer causes a full page refresh. - **Accessibility**: Form fields across the site now have proper labels and IDs for screen readers and autofill — server info edit form, add server form, My Servers edit, Admin Panel (Email, Vote System, pricing, filters, logs), and related inputs.
    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..