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Posted

The numeric buff count is java side. The line which shows the graphic count of your buffs it's client and I have no clue. I think Elfocrash did something similar in the past for his server. About the half buff icons, just import the icons as they are and decrease the height.

 

At the second image, I am not sure if it's a new client icon or something that already exists in the client.

Posted
36 minutes ago, Devlin said:

The numeric buff count is java side. The line which shows the graphic count of your buffs it's client and I have no clue. I think Elfocrash did something similar in the past for his server. About the half buff icons, just import the icons as they are and decrease the height.

 

At the second image, I am not sure if it's a new client icon or something that already exists in the client.

Thank you for your ideas.

I tought it was a script, but makes senseto be done in core side, the buff counting.

The line that shows the buff count I also dont know, cause I seached the custom UTX files the server uses and there is nothing there,so it doesnt requires the players to have it in his files.

The closer I got with the buff icons was this =P I cant  remove the space between the image and the top line tho. damn it!

buffline.png

Posted
    private static int getCurrentBuffs(Player p)
    {
        int i = 0;

        for (L2Effect e : p.getAllEffects())
        {
            if (e.getSkillType() == L2SkillType.BUFF)
                i++;
        }

        return i;
    }

This is the X and the max buff slots of your server is the Y.

Buff Slots: x/y

Posted
1 hour ago, Devlin said:

    private static int getCurrentBuffs(Player p)
    {
        int i = 0;

        for (L2Effect e : p.getAllEffects())
        {
            if (e.getSkillType() == L2SkillType.BUFF)
                i++;
        }

        return i;
    }

This is the X and the max buff slots of your server is the Y.

Buff Slots: x/y

 

your code can be replaced with this one

final int currentBuffs = getAllEffects().stream().filter(effect -> effect.getSkillType() == L2SkillType.BUFF).collect(Collectors.toList()).size();

 

 

 

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