Jump to content

Question

Posted

Hello, im trying to make a text box to add a char name inside and then a button that will set this name at a variable in HTML.

How can i do that? (via java)

Thx in advance

5 answers to this question

Recommended Posts

  • 0
Posted
			String text = HtmCache.getInstance().getHtm("data/html/yourhtmlfolder/yourhtmlfile.htm");
			text = text.replace("%CharName%", String.valueOf(activeChar.getName()));

and on npc you simply add this %CharName% to your htm file and it will show the character name.

  • 0
Posted
24 minutes ago, Designatix said:

			String text = HtmCache.getInstance().getHtm("data/html/yourhtmlfolder/yourhtmlfile.htm");
			text = text.replace("%CharName%", String.valueOf(activeChar.getName()));

and on npc you simply add this %CharName% to your htm file and it will show the character name.

didnt mean this dude, although thx, i mean a text box when someone can type anything where he will type sth and when he clicks the button, then the variable will get the value of the text

  • 0
Posted

BugReport npc got that code, check the code and take it from there

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import java.io.*;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.L2GameClient;
import com.l2jfrozen.gameserver.network.clientpackets.Say2;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
* @author squallcs
*
*/
public class L2BugReportInstance extends L2FolkInstance
{
private static String _type;

public L2BugReportInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("send_report"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String msg = null;
String type = null;
type = st.nextToken();
msg = st.nextToken();
try
{
while (st.hasMoreTokens())
{
msg = msg + " " + st.nextToken();
}

sendReport(player, type, msg);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

static
{
new File("log/BugReports/").mkdirs();
}

private void sendReport(L2PcInstance player, String command, String msg)
{
String type = command;
L2GameClient info = player.getClient().getConnection().getClient();

if (type.equals("General"))
_type = "General";
if (type.equals("Fatal"))
_type = "Fatal";
if (type.equals("Misuse"))
_type = "Misuse";
if (type.equals("Balance"))
_type = "Balance";
if (type.equals("Other"))
_type = "Other";

try
{
String fname = "log/BugReports/" + player.getName() + ".txt";
File file = new File(fname);
boolean exist = file.createNewFile();
if (!exist)
{
player.sendMessage("You have already sent a bug report, GMs must check it first.");
return;
}
FileWriter fstream = new FileWriter(fname);
BufferedWriter out = new BufferedWriter(fstream);
out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg);
player.sendMessage("Report sent. GMs will check it soon. Thanks...");

for (L2PcInstance allgms : L2World.getInstance().getAllGMs())
allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));

System.out.println("Character: " + player.getName() + " sent a bug report.");
out.close();
}
catch (Exception e)
{
player.sendMessage("Something went wrong try again.");
}
}

@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
{
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>Bug Report Manager</title>");
replyMSG.append("<body><br><br><center>");
replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
replyMSG.append("</table><br>");
replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
replyMSG.append("<table width=250><tr>");
replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
replyMSG.append("</tr></table><br><br>");
replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

}

 

  • Like 1
Guest
This topic is now closed to further replies.


  • Posts

    • For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input.   Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers.   Really, amen bro.
    • Hello, the server lifespan isn't something that only affects Argentina; just look at the South American and European communities. Those distant days you mentioned, when we were younger, which I completely agree with, are long gone. Today, the community plays RUSH for 30 or 60 days and seeks the adrenaline rush of starting over. As for free or paid packs, there are many options, but in all of them, you'll have to create your own unique style.  
    • Introducing: NimeraCP V2! What's New: Realtime Tickets (Receive + Send messages without refreshing page, instant delivery to player) Powered by WebSockets Realtime Rankings/Stats (Receive instant updates without refreshing page) Powered by WebSockets - PvP/Boss Rankings/Clan Rankings etc... oAuth Login + Register (VK, Discord, Google) Two Factor Authentication (Authenticator App) Passkey coming soon! Theme Editor New Arcade Game: Rock Paper Scissors Let players gamble wagering their topped up wallet balance! Discord Webhooks: Receive messages to discord via Bot or Webhook for certain events New Player registration New Payment received New Ticket Opened and more Complete UI Overhaul NimeracCP V2 is now fully multilangual supporting the following languages: English Ελληνικά Português / Brasileiro Español Русский Українська 한국어 Onboarding: Easy installation wizard via /onboarding on first use of the panel for easy installation. Feature Flags: You have full control over the UI. Disable/Enable pages + features via Admin CP CloudFlare R2 Bucket integration: The panel comes with Bucket storage integration for all kinds of assets uploaded to the panel.   A new website shop at https://nimeracp.com/ is also coming soon, including full installation docs.  You can join the discord for further updates/questions: https://discord.nimeracp.com/
    • thanks for choosing me ! 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock