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L2jRoboto - A Fake Player Engine


Elfo

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Just debugged the packets the bots sent because i had huge performance issues without many bots.

Iterations happened in 20ms max but the client was freezing for me. 

After i moved to another location it was working fine. The reason this happened is because i missed a check and i was applying buffs on every iteration, flooding the client with CharInfo and RelationChanged packets to handle.

 

After fixing that I spawned 1000 bots and spawned an Antharas. Obviously my framerate went to shit but the thing was actually working without any performance issue.

 

Just expect insanely better performance.

 

 

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in the near future we do not have to recruit players anymore in clan

donation options, 300 bots :))

with self control over them

you can change the name to characters

all begin with totallyreal....

 

Edited by valentin
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42 minutes ago, valentin said:

in the near future we do not have to recruit players anymore in clan

donation options, 300 bots :))

with self control over them

you can change the name to characters

all begin with totallyreal....

 

The plan is to use a wordlist. I had one with 10k names from l2, i will find it again.

 

EDIT: I found. The system is now using a wordlist of 33k names from L2 to created the bots

 

Don't forget to star the project on GitHub. It really matters. https://github.com/Elfocrash/L2jRoboto

 

D0XuLP4.png

Edited by .Elfocrash
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1 minute ago, valentin said:

there are bugs in the console, I think it's just a prototype

i see nothing. Post the errors in https://github.com/Elfocrash/L2jRoboto/issues

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if you can walk through the city and teleport farm areas?

when dying, does not react stays lying down.

when hit by a monster, has a reaction of 4 seconds,

between skill is the same, or does not have buffe

and take control, just move control works,

can not put monster hit ?

 

once you take control of the bot, you can not move

 

XOpfhWF.png

Edited by valentin
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7 minutes ago, valentin said:

if you can walk through the city and teleport farm areas?

when dying, does not react stays lying down.

when hit by a monster, has a reaction of 4 seconds,

between skill is the same, or does not have buffe

and take control, just move control works,

can not put monster hit ?

 

once you take control of the bot, you can not move

 

XOpfhWF.png

-To be implemented

-To be implemented

-Not really. It responds instantly.

-Speak english please.

-Yeah that is the point. Nothing else in controlling is implemented yet

-What do you mean?

-That is the whole point. You move the bot, not yourself. You have to release control to move.

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an full control be implemented?
pvp, quest, trade, inventory
as normal player can only give one click, summon multiple bots

there is a freeze when I summon them bot

Edited by valentin
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1 minute ago, valentin said:

an full control be implemented?
pvp, quest, trade, inventory
as normal player can only give one click, summon multiple bots

there is a freeze when I summon them bot

Will do, eventually

Pvp is there.

Quest won't be implemented.

Trade will be implemented

Inventory exists.

I don't understand you. If you mean, that you will be able to spawn multiple bots with one click then yeah.

Ofc there is a freeze. You spawn a full fledged player.

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1 minute ago, valentin said:

there is a need for a control panel on them

//fakes

Again, to be implemented

 

Keep in mind this is NOT a "one size fits all" product.

It is made for high rate servers and thats how i will treat it during development. That's why there are only 3rd classes there and nothing else.

 

Also very niche features like quests or classes like summoners or prophet/elders won't be implemented (at least by me).

Everyone is free to code them and make a contribution but i really don't think that people will spawn a summoner in a pvp server.

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sagittarius in pvp does not need skill

and the problem freeze time hit if it can be solved 

at buffe you did not implement all the necessary buffs

Edited by valentin
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