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interlude Need help for scheme buffer - l2j - Interlude.


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Posted

Hi.

 

I have download a scheme buffer (http://www.maxcheaters.com/topic/158724-scheme-buffer-interlude/) and have "added" it to my private server (l2jfrozen platform - Interlude) that i play with my friends.

So it appears that when someone activate the NPC the following message appears :

"I have nothing to say to you" and below there is button "Quest" which closes the interaction window.

 

1 - I have added NPC with ID "555" in my database with type "L2Npc".

2 - E:\L2 server interlude\DATA\gameserver\data\JScript\custom\__init__.py  contains :

__all__ = [
'3995_echo',
'555_Buffer',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'8000_RaidbossInfo',
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

 

 

3 - I have edited the __init__.py of the buffer as follows (posting only the first several rows) so it can "work" with l2JFrozen pack :

import sys
from java.lang import System;
from java.util import Iterator;
import com.l2jfrozen.Config;
from com.l2jfrozen.gameserver.model.quest import State;
from com.l2jfrozen.gameserver.model.quest import QuestState;
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest;
from com.l2jfrozen.util.database import L2DatabaseFactory;
from com.l2jfrozen.gameserver.datatables import SkillTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance;
from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance;
from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance;
from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime;
from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge;

QUEST_ID = 555
QUEST_NAME = "NPCBuffer"
QUEST_DESCRIPTION = "custom"
QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME
NPC_ID = 555

TITLE_NAME = "Macro Npc Buffer"
SCRIPT_RELOAD = True 
ENABLE_VIP_BUFFER = False
VIP_ACCESS_LEVEL = 1                
ENABLE_BUFF_SECTION = True    
ENABLE_SCHEME_SYSTEM = True              
ENABLE_HEAL = True                       
ENABLE_BUFFS = True                      
ENABLE_RESIST = True                     
ENABLE_SONGS = True                      
ENABLE_DANCES = True                     
ENABLE_CHANTS = True                 
ENABLE_OTHERS = False                     
ENABLE_SPECIAL = True                    
ENABLE_CUBIC = True                    
ENABLE_BUFF_REMOVE = True                
ENABLE_BUFF_SET = True
BUFF_WITH_KARMA = False                  
FREE_BUFFS = False                       
TIME_OUT = False           
TIME_OUT_TIME = 1                    
MIN_LEVEL = 20                           
BUFF_REMOVE_PRICE = 100000                 
HEAL_PRICE = 1000000                      
BUFF_PRICE = 100000                     
RESIST_PRICE = 100000                    
SONG_PRICE = 100000                      
DANCE_PRICE = 100000                      
CHANT_PRICE = 100000                      
OTHERS_PRICE = 1000000                     
SPECIAL_PRICE = 1000000                   
CUBIC_PRICE = 1000000                    
BUFF_SET_PRICE = 10000000                 
SCHEME_BUFF_PRICE = 10000000              
SCHEMES_PER_PLAYER = 4                   
CONSUMABLE_ID = 57                       
MAX_SCHEME_BUFFS = 16
MAX_SCHEME_DANCES = 8

 

4 - I have imported all the SQL files in Navicat and I have manually checked them one by one if there is any errors there. No errors at all.

 

5 - I have even placed folder with name "NPCBuffer" in my quest directory (Just because i can't find any reason why it's not working) which is : E:\L2 server interlude\DATA\gameserver\data\JScript\quests

 

I have other NPCs added to the server and they are working pretty fine (HTML based and not script based).

 

Any help would be appreciated.

 

P.S.

I've posted this comment on another topic which I'm unsure if it's dead or it's not the correct place that's why I'm posting it here as well .

 

P.S. 2

from com.l2jfrozen.gameserver.datatables import SkillTable - I have no such table in my Navicat database. Please advise if I need it there.

2 answers to this question

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Posted

get this full fix + button

import sys
from java.lang import System;
from java.util import Iterator;
from com.l2jfrozen.gameserver.model.quest import State;
from com.l2jfrozen.gameserver.model.quest import QuestState;
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest;
from com.l2jfrozen.util.database import L2DatabaseFactory;
from com.l2jfrozen.gameserver.datatables import SkillTable;
from com.l2jfrozen.gameserver.model import L2Effect;
from com.l2jfrozen.gameserver.model import L2Skill;
from com.l2jfrozen.gameserver.model import L2Summon;
from com.l2jfrozen.gameserver.model.zone import L2ZoneType
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance;
from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance;
from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance;
from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime;
from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge;
import java.util.StringTokenizer;
import javolution.util.FastList;
import javolution.util.FastMap;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.datatables.CharSchemesTable;
import com.l2jfrozen.gameserver.datatables.sql.ItemTable;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.taskmanager.AttackStanceTaskManager;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

QUEST_ID = 555
QUEST_NAME   = "NPCBuffer"
QUEST_DESCRIPTION   = "custom"
QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME
NPC_ID = 555

TITLE_NAME = "Scheme Buffer"
SCRIPT_RELOAD = True 
ENABLE_VIP_BUFFER = False
VIP_ACCESS_LEVEL = 1                
ENABLE_BUFF_SECTION = True    
ENABLE_SCHEME_SYSTEM = True              
ENABLE_HEAL = True                       
ENABLE_BUFFS = True                      
ENABLE_RESIST = True                     
ENABLE_SONGS = True                      
ENABLE_DANCES = True                     
ENABLE_CHANTS = True                 
ENABLE_OTHERS = False                     
ENABLE_SPECIAL = True                    
ENABLE_CUBIC = False                    
ENABLE_BUFF_REMOVE = True                
ENABLE_BUFF_SET = True
BUFF_WITH_KARMA = True                  
FREE_BUFFS = False                       
TIME_OUT = False           
TIME_OUT_TIME = 5                    
MIN_LEVEL = 1                           
BUFF_REMOVE_PRICE = 450                 
HEAL_PRICE = 150                      
BUFF_PRICE = 250                     
RESIST_PRICE = 650                    
SONG_PRICE = 100                      
DANCE_PRICE = 100                      
CHANT_PRICE = 200                      
OTHERS_PRICE = 150                     
SPECIAL_PRICE = 580                   
CUBIC_PRICE = 1000000                    
BUFF_SET_PRICE = 15000                 
SCHEME_BUFF_PRICE = 20000              
SCHEMES_PER_PLAYER = 4                   
CONSUMABLE_ID = 57                       
MAX_SCHEME_BUFFS = 40
MAX_SCHEME_DANCES = 15

def rebuildMainHtml(st) :
	MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""
	bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
	if st.getInt("Pet-On-Off") == 1:
		bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"
		MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"	
	else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"
	if ENABLE_BUFF_SECTION == True :	
		if ENABLE_BUFFS == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
		if ENABLE_RESIST == True :
		       	if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]	
                	i+=2;j+=1
		if ENABLE_SONGS == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
		if ENABLE_DANCES == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
		if ENABLE_CHANTS == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
		if ENABLE_SPECIAL == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
		if ENABLE_OTHERS == True :
			if i>2:i=0
			MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
			i+=2;j+=1
	if ENABLE_CUBIC == True:
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_BUFF_SET == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]		
		i+=2;j+=1
	if ENABLE_HEAL == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]	
		i+=2;j+=1
	if ENABLE_BUFF_REMOVE == True:
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[i+1]			
		i+=2;j+=1
	if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"
	else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"
	if ENABLE_SCHEME_SYSTEM == True : 
		MAIN_HTML_MESSAGE += generateScheme(st) 
	if st.getPlayer().isGM() : 
		MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"
	MAIN_HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font>"
	MAIN_HTML_MESSAGE += "</center></body></html>"
	return MAIN_HTML_MESSAGE

def generateScheme(st) :
	schemeName = []
	schemeId = []
	HTML = ""
	conn=L2DatabaseFactory.getInstance().getConnection()
	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
	action=rss.executeQuery()
	while (action.next()) :
		try :
			schemeName += [action.getString("scheme_name")]
			schemeId += [action.getString("id")]
		except : print "Query error!"
	try : conn.close()
	except : pass
	if len(schemeName) > 0:
		MESSAGE = ""
		i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
		while i <= len(schemeName) - 1:
		       	if j>2:j=0
			MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"+TRS[j+1]
			i+=1;j+=2
		if i == 1: HTML+= MESSAGE + "<br>"
		else: HTML+= "<table>" + MESSAGE + "</table><br>"
	if len(schemeName) < SCHEMES_PER_PLAYER :
		HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"
	else : HTML += "<table width=100><tr>"
	if len(schemeName) > 0 :
		HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"
		HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr></table>"				
	else : HTML += "</tr></table>"
	return HTML

def reloadPanel(st) :
	HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
	HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"
	HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
	HTML_MESSAGE += "<table width=260 border=0 bgcolor=000000>"
	HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                                
	HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FFFF\">This option can be seen only by GMs and admin <br1> allow you to update the changes made in the <br1> script. You can disable this option in the<br1> configuration section within the Script.</font><br><font color=\"LEVEL\">To see the buffer click Yes</font></td></tr>"
	HTML_MESSAGE += "<tr><td></td></tr></table><br>"
	HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
	HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
	HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"				
	HTML_MESSAGE += "</center></body></html>"
	return HTML_MESSAGE

def getitemname(st,itemval):
	conn=L2DatabaseFactory.getInstance().getConnection()
	itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))
	il=itemidList.executeQuery()
	val = "No Name"
	if il :
		il.next()
		try : val = il.getString("name")					
		except : pass
	try : conn.close()
	except: pass
	return val

def getBuffCount(scheme) :
	count = 0
	conn=L2DatabaseFactory.getInstance().getConnection()
	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")
	action=rss.executeQuery()
	while (action.next()) :
		try : count += 1
		except : count = 0
	try : conn.close()
	except : pass		
	return count

def getBuffType(id) :
	conn=L2DatabaseFactory.getInstance().getConnection()
	act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")
	act.setInt(1, int(id))
	rs=act.executeQuery()
	val = "none"
	if rs :
		rs.next()
		try : val = rs.getString("buffType")					
		except : val = "none"
	try : conn.close()
	except: pass
	return val

def isEnabled(id,level) :
	conn=L2DatabaseFactory.getInstance().getConnection()
	act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1")
	act.setInt(1, int(id))
	act.setInt(2, int(level))
	rs=act.executeQuery()
	val = "False"
	if rs :
		rs.next()
		try : num = rs.getString("canUse")					
		except : pass
	try : conn.close()
	except: pass
	if num == "1" : val = "True"	
	return val	
											
def isUsed(scheme,id,level) :
	count = 0; used = False
	conn=L2DatabaseFactory.getInstance().getConnection()
	rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"")
	action=rss.executeQuery()
	used = False
	while (action.next()) :
		try : count += 1
		except : count = 0
	try : conn.close()
	except : pass		
	if count > 0 : used = True
	return used

def getclassbuff(id):	
	conn=L2DatabaseFactory.getInstance().getConnection()
	getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"")
	gt=getTipo.executeQuery()
	val = 0
	if gt :
		gt.next()
		try : val = gt.getInt("buff_class")
		except : pass
	try : conn.close()
	except : pass
	return val

def showText(st,type,text,buttonEnabled,buttonName,location) :
	MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
	MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>"
	if buttonEnabled == "True" :
		MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"
	MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
	st.playSound("ItemSound3.sys_shortage")
	return MESSAGE

def ReloadConfig(st) :
	try:
		if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.")
		else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
	except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")
	return rebuildMainHtml(st)
	
class Quest (JQuest) :
	
	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

	def onAdvEvent (self,event,npc,player) :
		st = player.getQuestState(QUEST_LOADING_INFO)
		getpetbuff = 0
		if st.getInt("Pet-On-Off") == 1: getpetbuff = 1

		def createScheme() :
			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You must separate new words with a period (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>"
			HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\">"
			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML
			
		def deleteScheme() : 
			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"
			conn=L2DatabaseFactory.getInstance().getConnection()
			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
			action=rss.executeQuery()
			while (action.next()) :
				try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
				except : print "Query error!"
			try : conn.close()
			except : pass	
			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"			
			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML
			
		def editScheme() : 
			name = ""; id = ""
			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Selecione um esquema que voce gostaria de dirigir:<br><br>"
			conn=L2DatabaseFactory.getInstance().getConnection()
			rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
			action=rss.executeQuery()
			while (action.next()) :
				try :
					name = action.getString("scheme_name")
					id = action.getString("id")
					HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
				except : print "Query error!"
			try : conn.close()
			except : pass	
			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML

		def getOptionList(scheme) :
			Bcount = getBuffCount(scheme)
			HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>tem <font color=\"LEVEL\">"+str(Bcount)+"</font> lustres em corrente scheme!<br><br>"
			if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES:
				HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if Bcount > 0 :
				HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"				
			HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML
		
		def buildHtml(buffType):
			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>"
			if FREE_BUFFS == True : HTML_MESSAGE += "All buffs are for <font color=\"LEVEL\">free</font>!"			
			else :
				price = 0
				if buffType == "buff" : price = BUFF_PRICE
                                if buffType == "resist" : price = RESIST_PRICE
				if buffType == "song" : price = SONG_PRICE
				if buffType == "dance" : price = DANCE_PRICE
				if buffType == "chant" : price = CHANT_PRICE
				if buffType == "others" : price = OTHERS_PRICE
				if buffType == "special" : price = SPECIAL_PRICE
				if buffType == "cubic" : price = CUBIC_PRICE
				HTML_MESSAGE += "All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!"
			HTML_MESSAGE += "<table>"
			conn=L2DatabaseFactory.getInstance().getConnection()
			buffCount = 0; i = 0
			getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1")
			rs=getList.executeQuery()
			while (rs.next()) :
				try : buffCount += 1
				except : buffCount = 0
			if buffCount == 0 : HTML_MESSAGE += "No buffs are available at this moment!<br>"
			else :
				availableBuffs = []
				getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1  ORDER BY Buff_Class ASC, id")
				rs=getList.executeQuery()
				while (rs.next()) :
					try :
						bId = rs.getInt("buffId")
						bLevel = rs.getInt("buffLevel")
						bName = SkillTable.getInstance().getInfo(bId,bLevel).getName()
						bName = bName.replace(" ","+")
						availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)]
					except: HTML_MESSAGE += "Error loading buff list...<br>"
				try : conn.close()
				except : pass
				avBuffs = len(availableBuffs)
				format = "0000"
				for avBuffs in availableBuffs :
					buff = avBuffs
					buff = buff.replace("_"," ")
					buffSplit = buff.split(" ")
					name = buffSplit[0]
					id = int(buffSplit[1])
					level = buffSplit[2]
					name = name.replace("+"," ")
					if id < 100 : format = "00"+str(id)
					elif id > 99 and id < 1000 : format = "0"+str(id)
					else :
						if id > 4698 and id < 4701 : format = "1331"
						elif id > 4701 and id < 4704 : format = "1332"
						else: format = str(id)
					i += 1
					HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=19></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\"></td><td><img src=\"Icon.skill"+format+"\" width=32 height=19></td></tr>"									
			HTML_MESSAGE += "</table><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML_MESSAGE
		
		def generateQuery(case,case2) :
			aa = 1; count = 0; qry = ""; buffTypes = []
			if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS:
				count += 1
				buffTypes += ["\"buff\""]
			if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS:
				count += 1
				buffTypes += ["\"resist\""]
			if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES:
				count += 1
				buffTypes += ["\"song\""]
			if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES:
				count += 1
				buffTypes += ["\"dance\""]
			if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS:
				count += 1
				buffTypes += ["\"chant\""]
			if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS:
				count += 1
				buffTypes += ["\"others\""]
			if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS:
				count += 1
				buffTypes += ["\"special\""]
			while aa <= count :
				if aa == count : qry += buffTypes[aa-1]
				else : qry += buffTypes[aa-1]+","
				aa += 1
			return qry
		
		def viewAllSchemeBuffs(scheme,page,action) :
			def getBuffCount(scheme) :
				count = 0; D_S_Count = 0; B_Count = 0
				conn=L2DatabaseFactory.getInstance().getConnection()
				rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")
				action=rss.executeQuery()
				while (action.next()) :
					try : 
						val = action.getInt("buff_class")
						count += 1	
						if val == 1 or val == 2: D_S_Count += 1
						else: B_Count += 1			
					except : count = 0; D_S_Count = 0 ; B_Count = 0
				res = str(count) + " " + str(B_Count) + " " + str(D_S_Count)
				try : conn.close()
				except : pass		
				return res
			buffList = []
			conn=L2DatabaseFactory.getInstance().getConnection()
			count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder=""
			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>"
			eventSplit = getBuffCount(scheme).split(" ")
			TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2])
			if action == "add" :
				HTML_MESSAGE += "You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!"
				QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"
			if action == "remove" :
				HTML_MESSAGE += "You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances"
				QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"				
			getBuffCount = conn.prepareStatement(QUERY)
			rss = getBuffCount.executeQuery()
			while (rss.next()) :
				try :
					if action == "add" :
						name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()
						name = name.replace(" ","+")
						buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)]
					if action == "remove" :
						name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName()
						name = name.replace(" ","+")
						buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]						
					count = count + 1
				except :
					buffList = []
					count = 0
			try : conn.close()
			except : pass
			HTML_MESSAGE += "<table border=\"0\"><tr>"
			buffsPerPage = 20
			while incPageCount == True: # generating page count
				if count < buffsPerPage : incPageCount = False
				else : count = count - buffsPerPage 
				pc += 1 
			ii = 1
			while ii <= pc :
				if pc > 5 :
					width = "25"
					pageName = "P"
				else :
					width = "50"
					pageName = "Page "
				if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>"
				if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>"					
				ii += 1
			HTML_MESSAGE += "</tr></table>"
			value = ""; bll = len(buffList); j = 0; k=0
			if buffsPerPage*int(page) > bll : j = bll
			else : j = buffsPerPage*int(page)
			i = buffsPerPage*int(page)-buffsPerPage
			while i < j :
				value = buffList[i]
				value = value.replace("_"," ")
				extr = value.split(" ")
				name = extr[0]
				name = name.replace("+"," ")
				id = int(extr[1])
				level = extr[2]
				page = int(extr[3])
				if id < 100 : format = "00"+str(id)
				elif id > 99 and id < 1000 : format = "0"+str(id)
				else :
					if id > 4698 and id < 4701 : format = "1331"
					elif id > 4701 and id < 4704 : format = "1332"
					else: format = str(id)
				if action == "add":
					if isUsed(scheme,id,level) == False:
						if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>"
						else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>"
						HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"
						HTML_MESSAGE += "</tr></table>"; k+=1
				if action == "remove":
					if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>"
					else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>"
					HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"
					HTML_MESSAGE += "</table>"; k+=1
				i += 1
			HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"				
			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML_MESSAGE

		def viewAllBuffTypes() :
			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
			HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management]</font><br>"
			if ENABLE_BUFFS == True :
				HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_RESIST == True :
				HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
                        if ENABLE_SONGS == True :
				HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_DANCES == True :
				HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_CHANTS == True :
				HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_SPECIAL == True :
				HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_OTHERS == True :
				HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_CUBIC == True :
				HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\">"
			if ENABLE_BUFF_SET == True :
				HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=203 height=19 back=\"L2UI_CH3.ListCtrl.Tab2\" fore=\"L2UI_CH3.ListCtrl.Tab2\"><br>"			
			HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML_MESSAGE
		
		def viewAllBuffs(type,typeName,page) :
			buffList = []
			conn=L2DatabaseFactory.getInstance().getConnection()
			count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder=""
			HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
			typeName = typeName.replace("_"," ")
			if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1"
			else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\""
			getBuffCount = conn.prepareStatement(QUERY)
			rss = getBuffCount.executeQuery()
			while (rss.next()) :
				try :	
					name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()
					name = name.replace(" ","+")
					usable = rss.getString("canUse")
					forClass = rss.getString("forClass")
					skill_id = rss.getString("buffId")
					skill_level = rss.getString("buffLevel")
					buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level]
					count = count + 1
				except :
					buffList = []
					count = 0
			try : conn.close()
			except : pass
			buffList.sort()
			HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>"
			if type == "set" : buffsPerPage = 12
			else : buffsPerPage = 20
			while incPageCount == True:
				if count < buffsPerPage :  incPageCount = False
				else : count -= buffsPerPage 
				pc += 1
			ii = 1
			typeName = typeName.replace(" ","_")
			while ii <= pc :
				if pc > 5 :
					width = "25"
					pageName = "P"
				else :
					width = "50"
					pageName = "Page "
				HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=21 back=\"botaoes1.s12_over\" fore=\"botaoes1.s12\"></td>"
				ii += 1
			HTML_MESSAGE += "</tr></table><br>"
			value = ""; bll = len(buffList); j = 0
			if buffsPerPage*int(page) > bll : j = bll
			else : j = buffsPerPage*int(page)
			i = buffsPerPage*int(page)-buffsPerPage
			while i < j :
				value = buffList[i]
				value = value.replace("_"," ")
				extr = value.split(" ")
				name = extr[0]
				name = name.replace("+"," ")
				forClass = int(extr[1])
				page = extr[2]
				usable = int(extr[3])
				skillPos = extr[4]+"_"+extr[5]
				if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>"
				else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>"
				if type == "set" :
					if forClass == 0 :
						listOrder="List=\"Fighter;Mage;All;None;\""
					if forClass == 1 :
						listOrder="List=\"Mage;Fighter;All;None;\""
					if forClass == 2 :
						listOrder="List=\"All;Fighter;Mage;None;\""
					if forClass == 3 :
						listOrder="List=\"None;Fighter;Mage;All;\""	
					HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>"
					HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td></tr>"
				else :
					HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">"
					if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"
					elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=134 height=21 back=\"L2UI_ch3.BigButton3_over\" fore=\"L2UI_ch3.BigButton3\"></td></tr>"
				HTML_MESSAGE += "</table>"
				i += 1
			HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"				
			HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML_MESSAGE	
			
		def manageSelectedBuff(buffPosId,canUseBuff) :
			bpid = buffPosId.split("_")
			bId= bpid[0]
			bLvl= bpid[1]
			conn=L2DatabaseFactory.getInstance().getConnection()
			upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1")
			try :
				upd.executeUpdate()
				upd.close()
				conn.close()
			except :
				try : conn.close()
				except : pass
				
		def manageSelectedSet(id,newVal,opt3) :
			bpid = id.split("_")
			bId= bpid[0]
			bLvl= bpid[1]		
			conn=L2DatabaseFactory.getInstance().getConnection()
			upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?")
			upd.setString(1, newVal)
			upd.setString(2, str(bId))
			upd.setString(3, str(bLvl))
			try :
				upd.executeUpdate()
				upd.close()
				conn.close()
			except :
				try : conn.close()
				except : pass
			return viewAllBuffs("set","Buff Sets",str(opt3))											
										
		def addTimeout(gaugeColor,amount,offset) :
			endtime = int((System.currentTimeMillis() + (amount * 1000))/1000)
			st.set("blockUntilTime",str(endtime))
			st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))	
			
		def heal(case) :
			if case == 0:
				st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())
				st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())
				st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())
			if case == 1 and st.player.getPet() != None :
				st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp())
				st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp())
				try:
					st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed())
					st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed()))
				except: 
					try: 
						st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime())
						st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining()))
					except: pass
		eventSplit = event.split(" ")
		event = eventSplit[0]
		eventParam1 = eventSplit[1]
		eventParam2 = eventSplit[2]
		eventParam3 = eventSplit[3]

		if event == "reloadscript":
			if eventParam1 == "1": return ReloadConfig(st)
			if eventParam1 == "0": return rebuildMainHtml(st)

		if event == "redirect" :
			if eventParam1 == "main" : return rebuildMainHtml(st)
			if eventParam1 == "manage_buffs" : return viewAllBuffTypes()

		if event == "buffpet" :
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
				st.set("Pet-On-Off",eventParam1)
				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600)
			return rebuildMainHtml(st)
		
		if event == "create" :
			con=L2DatabaseFactory.getInstance().getConnection()
			param = eventParam1.replace("."," ")
			if param == "no_name" :
				return showText(st,"Info","Por favor, insira o nome do esquema!","True","Return","main")
			else :
				ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)")
				ins.setString(1, str(st.player.getObjectId()))
				ins.setString(2, param)
				try :
					ins.executeUpdate()
					ins.close()
					con.close()
				except : pass
			return rebuildMainHtml(st)
			
		if event == "delete" :
			conn=L2DatabaseFactory.getInstance().getConnection()
			rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1")
			rem.setString(1, eventParam1)
			try : rem.executeUpdate()
			except : pass
			rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?")
			rem.setString(1, eventParam1)
			try :
				rem.executeUpdate()
				rem.close()
				conn.close()
			except :
				try : conn.close()
				except : pass		
			return rebuildMainHtml(st)
		
		if event == "delete_c" :
			HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Voce realmente quer apagar '"+eventParam2+"' scheme?<br><br>"
			HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"
			HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">"				
			HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"
			return HTML			
		
		if event == "create_1" : return createScheme()
			
		if event == "edit_1" : return editScheme()
		
		if event == "delete_1" : return deleteScheme()
		
		if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")

		if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")
			
		if event == "manage_scheme_select" : return getOptionList(eventParam1)
		
		if event == "remove_buff" :
			event = eventParam1.split("_")
			scheme = event[0]
			skill = event[1]
			level = event[2]
			con=L2DatabaseFactory.getInstance().getConnection()
			rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1")
			rem.setString(1, scheme)
			rem.setString(2, skill)
			rem.setString(3, level)
			try : rem.executeUpdate()
			except : pass
			temp=int(eventParam3) - 1
			if temp <= 0 : HTML = getOptionList(scheme)
			else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove")
			return HTML
			
		if event == "add_buff" :
			event = eventParam1.split("_")
			scheme = event[0]
			skill = event[1]
			level = event[2]
			idbuffclass = getclassbuff(skill)
			con=L2DatabaseFactory.getInstance().getConnection()
			ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)")
			ins.setString(1, str(scheme))
			ins.setString(2, str(skill))
			ins.setString(3, str(level))
			ins.setString(4, str(idbuffclass))
			try :
				ins.executeUpdate()
				ins.close()
				con.close()
			except : pass
			temp = int(eventParam3) + 1	
			if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme)
			else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add")
			return HTML
		
		if event == "edit_buff_list" :
			return viewAllBuffs(eventParam1,eventParam2,eventParam3)
		
		if event == "changeBuffSet" :
			eventParam2 = eventParam2.replace("Fighter","0")
			eventParam2 = eventParam2.replace("Mage","1")
			eventParam2 = eventParam2.replace("All","2")
			eventParam2 = eventParam2.replace("None","3")
			return manageSelectedSet(eventParam1,eventParam2,eventParam3)
				
		if event == "editSelectedBuff" :
			eventParam2 = eventParam2.replace("-"," ")
			split = eventParam2.split(" ")
			action = split[0]
			page = split[1]		
			manageSelectedBuff(eventParam1,action)
			if eventParam3 == "buff" : typeName = "Buffs"
                        if eventParam3 == "resist" : typeName = "Resists"
			if eventParam3 == "song" : typeName = "Songs"
			if eventParam3 == "dance" : typeName = "Dances"
			if eventParam3 == "chant" : typeName = "Chants"
			if eventParam3 == "others" : typeName = "Others_Buffs"
			if eventParam3 == "special" : typeName = "Special_Buffs"
			if eventParam3 == "cubic" : typeName = "Cubics"
			return viewAllBuffs(eventParam3,typeName,page)
				
		if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)
					
		if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)
		
		if event == "redirect" :
			if eventParam1 == "view_buffs" : return buildHtml("buff")
                        if eventParam1 == "view_resists" : return buildHtml("resist")
			if eventParam1 == "view_songs" : return buildHtml("song")
			if eventParam1 == "view_dances" : return buildHtml("dance")
			if eventParam1 == "view_chants" : return buildHtml("chant")
			if eventParam1 == "view_others" : return buildHtml("others")
			if eventParam1 == "view_special" : return buildHtml("special")
			if eventParam1 == "view_cubic" : return buildHtml("cubic")

		if event == "heal" :
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):
				if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE  : 
					return showText(st,"ATTETION!","Voce nao tem os elementos suficientes:<br>Voce precisa: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
				else :
					if getpetbuff == 1 :
						if st.player.getPet() != None : heal(getpetbuff)
						else: return showText(st,"Info","Voce nao pode usar as opcoes do animal.<br>Chame o seu animal de estimacao primeiro!","False","Return","main")
					else : heal(getpetbuff)				
					st.takeItems(CONSUMABLE_ID,HEAL_PRICE)					
					if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600)
					return rebuildMainHtml(st)
			return rebuildMainHtml(st)
			
		if event == "removeBuffs" :
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):						
				if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE : 
					return showText(st,"ATTETION!","Voce nao tem os elementos suficientes:<br>Voce precisa: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
				else :
					if getpetbuff == 1 :
						if st.player.getPet() != None : st.player.getPet().stopAllEffects()
						else: return showText(st,"Info","Voce nγo pode usar as opcoes do animal.<br>Chame o seu animal de estimacao primeiro!","False","Return","main")
					else :
						st.getPlayer().stopAllEffects()
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())   
					st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE)
					if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600)
					return rebuildMainHtml(st)
			return rebuildMainHtml(st)

		if event == "cast" :
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
				buffs = []; levels = []; id = 0; level = 0
				conn=L2DatabaseFactory.getInstance().getConnection()
				rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id")
				action=rss.executeQuery()
				while (action.next()) :
					try :
						enabled = 1
						id = int(action.getString("skill_id"))
						level = int(action.getString("skill_level"))
						skillType = getBuffType(id)
						if skillType == "buff" :
							if ENABLE_BUFFS == True :
								if isEnabled(id,level) == "True" : 
									buffs += [id]
									levels += [level]
						if skillType == "resist" :
							if ENABLE_RESIST == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
						if skillType == "song" :
							if ENABLE_SONGS == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
						if skillType == "dance" :
							if ENABLE_DANCES == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
						if skillType == "chant" :
							if ENABLE_CHANTS == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
						if skillType == "others" :
							if ENABLE_OTHERS == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
						if skillType == "special" :
							if ENABLE_SPECIAL == True :
								if isEnabled(id,level) == "True" :
									buffs += [id]
									levels += [level]
					except : print "Query error!"
				try : conn.close()
				except : pass
					
				if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add")
				else :
					if FREE_BUFFS == False :
						if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE : 
							return showText(st,"ATTETION!","You do not have enough elements:<br>what you need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
					i = 0
					while i <= len(buffs) - 1 :
						if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player)
						else:
							if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
							else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main")
						i += 1
					heal(getpetbuff)
					st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE)
					if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)
					return rebuildMainHtml(st)
			else : return rebuildMainHtml(st)

		if event == "giveBuffs" :
			if eventParam3 == "buff" : cost = BUFF_PRICE
			if eventParam3 == "resist" : cost = RESIST_PRICE
			if eventParam3 == "song" : cost = SONG_PRICE
			if eventParam3 == "dance" : cost = DANCE_PRICE
			if eventParam3 == "chant" : cost = CHANT_PRICE
			if eventParam3 == "others" : cost = OTHERS_PRICE
			if eventParam3 == "special" : cost = SPECIAL_PRICE	
			if eventParam3 == "cubic" : cost = CUBIC_PRICE			
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
				if FREE_BUFFS == False :
					if st.getQuestItemsCount(CONSUMABLE_ID) < cost :
						return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
				skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2))
				if str(skill.getSkillType()) == "SUMMON":
					if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume():
						return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0)
				if getpetbuff == 0 :
					if eventParam3 == "cubic" :
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())
						st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)
					else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer())
				else:
					if eventParam3 == "cubic": 
                				if st.player.getCubics() != None:
                       					for cubic in st.player.getCubics().values():  
                            					cubic.stopAction() 
                            					st.player.delCubic(cubic.getId())
						st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)
					else: 
						if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
						else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main")
				st.takeItems(CONSUMABLE_ID,cost)
				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600)
				return buildHtml(eventParam3)
			else : return buildHtml(eventParam3)
				
		if event == "castBuffSet" :
			if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :
				if FREE_BUFFS == False :
					if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE : 
						return showText(st,"ATTETION!","You do not have enough elements:<br> what you need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)
				buff_sets=[]; i = 0; player_class = 3
				if st.getPlayer().isMageClass() : player_class = 1
				else : player_class = 0
				if getpetbuff == 0 :
					conn=L2DatabaseFactory.getInstance().getConnection()
					getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")
					getSimilarNameCount.setString(1, str(player_class))
					getSimilarNameCount.setString(2, "2")
					rss = getSimilarNameCount.executeQuery()
					while (rss.next()) :
						try :
							id = rss.getInt("buffId")
							lvl = rss.getInt("buffLevel")
							buff_sets += [id,lvl]
						except : buff_sets = []
					try: conn.close()
					except: pass
					while i <= len(buff_sets)-2 :
						SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer())
						i += 2
				else:
					if st.player.getPet() != None :
						i = 0
						conn=L2DatabaseFactory.getInstance().getConnection()
						getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")
						getSimilarNameCount.setString(1, "0")
						getSimilarNameCount.setString(2, "2")
						rss = getSimilarNameCount.executeQuery()
						while (rss.next()) :
							try :
								id = rss.getInt("buffId")
								lvl = rss.getInt("buffLevel")
								buff_sets += [id,lvl]
							except : buff_sets = []
						try: conn.close()
						except: pass
						while i <= len(buff_sets)-2 :
							SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())
							i += 2
					else: return showText(st,"Info","You can not use pet options. <br> Call your pet first!","False","Return","main")
				heal(getpetbuff)
				st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE)
				if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)
				return rebuildMainHtml(st)
			else : return rebuildMainHtml(st)
		return rebuildMainHtml(st)

	def onFirstTalk (self,npc,player):
		st = player.getQuestState(QUEST_LOADING_INFO)
		if not st : st = self.newQuestState(player)
		if player.isGM(): 
			if SCRIPT_RELOAD == True: return reloadPanel(st)
			else: return rebuildMainHtml(st)
		elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

			if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:

				if BUFF_WITH_KARMA == False and player.getKarma() > 0 :
					return showText(st,"Info","You can't not get buffs with <font color=\"FF0000\">karma!</font>","False","Return","main")

				elif st.player.getLevel() < MIN_LEVEL :
					return showText(st,"Info","You are low level for get buffs go<br> <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font> and come back again.","False","Return","main")
			
				elif st.player.getPvpFlag() > 0 :
					return showText(st,"Info","You can not buff while you are in this area. <font color=\"800080\">flagged!</font><br>Please wait a while and try again!","False","Return","main")

				elif st.player.isInCombat() :
					return showText(st,"Info","You can not buff while you are attacking!<br>Stop fighting and try again!","False","Return","main")

				else: return rebuildMainHtml(st)

			else: return showText(st,"ATTETION!","This buffer is only for VIP!<br>Contact your administrator for more information!","False","Return","main")	
	   	else: return showText(st,"ATTETION!","You have to wait a little !!<br>If you want to use my service!","False","Return","main")

		
QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION)
QUEST.addStartNpc(NPC_ID)
QUEST.addFirstTalkId(NPC_ID)
QUEST.addTalkId(NPC_ID)

 

 

  • 0
Posted (edited)

Hi.

 

I have replaced my script with yours. Can't save it without losing info due to unicode. Saved it as .py same issue. The NPC = 555 still has nothing to say o me.

However, I have managed to insert another scheme buffer and it's working now.

Thanks for the help anyway.

 

Admin/Mod can close the topic. 

Edited by FlipCoin
Guest
This topic is now closed to further replies.


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