case AGGDAMAGE:{if(target instanceof L2GuardInstance)break;// im added this if target is guard code stop at this lineif(target instanceof L2Attackable)
target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar,(int)((150* skill.getPower())/(target.getLevel()+7)));
skill.getEffects(activeChar, target, ss, sps, bss);break;}
But still guards get provoke effect. Where problem?
yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
wongerlt
Hello,
Im tryung disable provoke skill on guards.
But still guards get provoke effect. Where problem?
1 answer to this question
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