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provoke skill on guards




Im tryung disable provoke skill on guards.

    <skill id="286" levels="3" name="Provoke">
        <table name="#magicLvl">43 55 60</table>
        <table name="#mpConsume">57 75 89</table>
        <table name="#skillRadius">500 700 900</table>
        <set name="mpConsume" val="#mpConsume"/>
        <set name="power" val="500"/>
        <set name="target" val="TARGET_AURA"/>
        <set name="skillRadius" val="#skillRadius"/>
        <set name="reuseDelay" val="15000"/>
        <set name="hitTime" val="1500"/>
        <set name="skillType" val="AGGDAMAGE"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="-1"/>
        <set name="effectRange" val="-1"/>
				case AGGDAMAGE:
				if (target instanceof L2GuardInstance) break; // im added this if target is guard code stop at this line
				if (target instanceof L2Attackable)
				target.getAI().notifyEvent(CtrlEvent.EVT_AGGRESSION, activeChar, (int) ((150 * skill.getPower()) / (target.getLevel() + 7)));
				skill.getEffects(activeChar, target, ss, sps, bss);	

But still guards get provoke effect. Where problem?

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fixed by self.

If anyone need that Provoke and other mass skill not work on guards.


			case TARGET_AURA:
				for (final L2Object obj : activeChar.getKnownList().getKnownCharactersInRadius(radius))
					if (obj == null || !(activeChar instanceof L2PlayableInstance) && !(obj instanceof L2PlayableInstance))
+					if(obj instanceof L2GuardInstance) continue;

this for frozen but and for acis it must be almost same.
can be locked.

Edited by wongerlt
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