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GameTimeTaskManager aCis


Question

Posted (edited)

Hello I'm creating an .info I wanted by an option to show how many hours the server is online but it is not working correctly the code is thus :

 

aCis

    public static String getServerRunTime()
    {
        int timeSeconds = (GameTimeTaskManager.getInstance().getGameTime());
        String timeResult = "";
        if (timeSeconds >= 86400)
            timeResult = Integer.toString(timeSeconds / 86400) + " Days " + Integer.toString((timeSeconds % 86400) / 3600) + " hours";
        else
            timeResult = Integer.toString(timeSeconds / 3600) + " Hours " + Integer.toString((timeSeconds % 3600) / 60) + " mins";
        return timeResult;
    }
	
    original part jServer H5
	
	public static String getServerRunTime()
    {
        int timeSeconds = (GameTimeController.getGameTicks() - 36000) / 10;
        String timeResult = "";
        if (timeSeconds >= 86400)
            timeResult = Integer.toString(timeSeconds / 86400) + " Days " + Integer.toString((timeSeconds % 86400) / 3600) + " hours";
        else
            timeResult = Integer.toString(timeSeconds / 3600) + " Hours " + Integer.toString((timeSeconds % 3600) / 60) + " mins";
        return timeResult;
    }
       

 

 

It does not refresh every 60 seconds and I've tried the methods responsible for calculating the minutes to hours getGameTime, getGameDay, getGameHour, getGameMinute and did not work what I'm doing wrong?

Edited by l2jkain

2 answers to this question

Recommended Posts

  • 0
Posted (edited)

You have to use internally _time, one tick being 10sec.

Or you simply store a damn long with current time on server start on ServerMemo.

Edited by Tryskell
  • 0
Posted

using it did not work correctly

int timeSeconds = (GameTimeController.getGameTime() - 36000) / 10;

or would I rather create a new get for seconds? like that


    /**
     * Returns game segunds (0-59).
     * @return int : Game minute.
     */
    public final int getGameSegunds()
    {
        return _time % 10;
    }
    

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