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Dear cheaters...


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Posted

Hey candyes, i am looking for a voice command buffer. (Without Npc),  but html's and functions must be like `With npc`. If someone know this, let's me know.

Thanks and have a blessed days!

13 answers to this question

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  • 0
Posted

You can try something like this and change it into whataver you want (this one is with item).

Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (revision 10)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)
@@ -20,8 +20,10 @@
 import net.sf.l2j.Config;
 import net.sf.l2j.gameserver.communitybbs.CommunityBoard;
 import net.sf.l2j.gameserver.datatables.AdminCommandAccessRights;
+import net.sf.l2j.gameserver.datatables.SkillTable;
 import net.sf.l2j.gameserver.handler.AdminCommandHandler;
 import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.handler.itemhandlers.BuffsCustom;
 import net.sf.l2j.gameserver.model.L2Object;
 import net.sf.l2j.gameserver.model.L2World;
 import net.sf.l2j.gameserver.model.actor.L2Npc;
@@ -90,6 +92,14 @@
  
  ach.useAdminCommand(_command, activeChar);
  }
+            else if (_command.startsWith("buffCommand") && BuffsCustom.check(activeChar))
+            {
+                String idBuff = _command.substring(12);
+                int parseIdBuff = Integer.parseInt(idBuff);
+                SkillTable.getInstance().getInfo(parseIdBuff, SkillTable.getInstance().getMaxLevel(parseIdBuff)).getEffects(activeChar, activeChar);
+                BuffsCustom.sendHtml(activeChar);
+            }
+
  else if (_command.startsWith("player_help "))
  {
  playerHelp(activeChar, _command.substring(12));
Index: java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 10)
+++ java/net/sf/l2j/gameserver/handler/ItemHandler.java (working copy)
@@ -22,6 +22,7 @@
 import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpiritShot;
 import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot;
 import net.sf.l2j.gameserver.handler.itemhandlers.Book;
+import net.sf.l2j.gameserver.handler.itemhandlers.BuffsCustom;
 import net.sf.l2j.gameserver.handler.itemhandlers.Calculator;
 import net.sf.l2j.gameserver.handler.itemhandlers.Elixir;
 import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls;
@@ -60,6 +61,7 @@
  registerItemHandler(new BeastSpice());
  registerItemHandler(new BeastSpiritShot());
  registerItemHandler(new BlessedSpiritShot());
+ registerItemHandler(new BuffsCustom());
  registerItemHandler(new Book());
  registerItemHandler(new Calculator());
  registerItemHandler(new Elixir());
Index: java/net/sf/l2j/gameserver/handler/itemhandlers/BuffsCustom.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/BuffsCustom.java (revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/BuffsCustom.java (working copy)
@@ -0,0 +1,31 @@
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.actor.L2Playable;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+public class BuffsCustom implements IItemHandler
+{
+    @Override
+    public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)
+    {    
+        if (!(playable instanceof L2PcInstance))
+            return;
+        
+        final L2PcInstance player = (L2PcInstance) playable;
+        
+        sendHtml(player);
+    }
+    public static boolean check(L2PcInstance p)
+    {        
+        return p.isInsideZone(ZoneId.PEACE) && !p.isInCombat() && !p.isInOlympiadMode() && !p.isDead();
+    }
+    public static void sendHtml(L2PcInstance player){
+        NpcHtmlMessage html = new NpcHtmlMessage(0);
+        html.setFile("data/html/mods/buffs/buff.htm");
+        player.sendPacket(html);
+    }
+}


Index: data/html/mods/buffs/buff.htm
===================================================================
--- data/html/mods/buffs/buff.htm (revision 0)
+++ data/html/mods/buffs/buff.htm (working copy)
@@ -0,0 +1,79 @@
+<html>
+ <body>
+ <center>
+ <img src=L2UI.SquareGray width=300 height=1><br>
+ <img src=L2UI_CH3.herotower_deco width=256 height=32>
+ <font color=LEVEL>Buff Menu</font>
+ <table width=170>
+ <tr>
+ <td valign=top><img src=icon.skill1204 width=32 height=32 align=left></td>
+ <td><button value="Wind Walk" action="bypass -h buffCommand 1204" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1068 width=32 height=32 align=left></td>
+ <td><button value="Might" action="bypass -h buffCommand 1068" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1040 width=32 height=32 align=left></td>
+ <td><button value="Shield" action="bypass -h buffCommand 1040" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1035 width=32 height=32 align=left></td>
+ <td><button value="Mental Shield" action="bypass -h buffCommand 1035" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1045 width=32 height=32 align=left></td>
+ <td><button value="Blessed Body" action="bypass -h buffCommand 1045" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1048 width=32 height=32 align=left></td>
+ <td><button value="Blessed Soul" action="bypass -h buffCommand 1048" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1036 width=32 height=32 align=left></td>
+ <td><button value="Magic Barrier" action="bypass -h buffCommand 1036" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1078 width=32 height=32 align=left></td>
+ <td><button value="Concentration" action="bypass -h buffCommand 1078" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1062 width=32 height=32 align=left></td>
+ <td><button value="Berserker Spirit" action="bypass -h buffCommand 1062" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1268 width=32 height=32 align=left></td>
+ <td><button value="Vampiric Rage" action="bypass -h buffCommand 1268" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1085 width=32 height=32 align=left></td>
+ <td><button value="Acumen" action="bypass -h buffCommand 1085" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1059 width=32 height=32 align=left></td>
+ <td><button value="Empower" action="bypass -h buffCommand 1059" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1077 width=32 height=32 align=left></td>
+ <td><button value="Focus" action="bypass -h buffCommand 1077" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1242 width=32 height=32 align=left></td>
+ <td><button value="Death Whisper" action="bypass -h buffCommand 1242" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1086 width=32 height=32 align=left></td>
+ <td><button value="Haste" action="bypass -h buffCommand 1086" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1240 width=32 height=32 align=left></td>
+ <td><button value="Guidance" action="bypass -h buffCommand 1240" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1388 width=32 height=32 align=left></td>
+ <td><button value="Greater Might" action="bypass -h buffCommand 1388" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><br>
+ <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
+ <td><button value="Greater Shield" action="bypass -h buffCommand 1389" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><br>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1087 width=32 height=32 align=left></td>
+ <td><button value="Agility" action="bypass -h buffCommand 1087" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1303 width=32 height=32 align=left></td>
+ <td><button value="Wild Magic" action="bypass -h buffCommand 1303" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr><tr><td></td></tr>
+ <tr>
+ <td valign=top><img src=icon.skill1259 width=32 height=32 align=left></td>
+ <td><button value="Resist Shock" action="bypass -h buffCommand 1259" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ <td valign=top><img src=icon.skill1397 width=32 height=32 align=left></td>
+ <td><button value="Clarity" action="bypass -h buffCommand 1397" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
+ </tr>
+ </table>
+ <br><br>
+ <img src="L2UI_CH3.onscrmsg_pattern01_2" width=300 height=32 align=left align=left>
+ </center>
+ </body>
+</html>
Index: data/xml/items/5500-5599.xml
===================================================================
--- data/xml/items/5500-5599.xml (revision 10)
+++ data/xml/items/5500-5599.xml (working copy)
@@ -633,7 +633,7 @@
  <set name="weight" val="10" />
  <set name="price" val="1" />
  <set name="is_dropable" val="false" />
- <set name="handler" val="Book" />
+ <set name="handler" val="BuffsCustom" />
  </item>
  <item id="5589" type="EtcItem" name="Energy Stone">
  <set name="default_action" val="skill_reduce" />
  • 0
Posted
21 minutes ago, FactorX said:

Thanks..but i want a buff sets...Mages/Fighters. Then 1 by 1. Like a normal buffer. but in voice command.

Get the Buffer you like (with NPC) move npc custom bypasses to another handler and remove npc_%objcectId%* stuff

then make a voice command that open the main html

  • 0
Posted

I have this

<html><body><title>Buffer Global</title>
<center>
<center><img src="l2font-e.replay_logo-e" width=250 height=80></center>
<br><br>
<img src="L2UI.SquareGray" width=295 height=1>
<br>
<table width=280>
    <tr>
	    <td align=center><img src=icon.skill1036 width=32 height=32></td>
	    <td align=center><img src=icon.skill0364 width=32 height=32></td>
	    <td align=center><img src=icon.skill0311 width=32 height=32></td>
	    <td align=center><img src=icon.skill1391 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Buff" action="bypass -h npc_%objectId%_Chat 2" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Song" action="bypass -h npc_%objectId%_Chat 3" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Dance" action="bypass -h npc_%objectId%_Chat 4" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Chant" action="bypass -h npc_%objectId%_Chat 5" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<table width=280>
    <tr>
		<td align=center><img src=icon.skill1331 width=32 height=32></td>
	    <td align=center><img src=icon.skill1259 width=32 height=32></td>
	    <td align=center><img src=icon.skill0440 width=32 height=32></td>
	    <td align=center><img src=icon.skill1056 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Special" action="bypass -h npc_%objectId%_chat 7" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Protection" action="bypass -h npc_%objectId%_chat 8" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Recovery" action="bypass -h npc_%objectId%_heal" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Cancel" action="bypass -h npc_%objectId%_cleanup" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<table width=150>
    <tr>
	    <td align=center><img src=icon.skill0426 width=32 height=32></td>
	    <td align=center><img src=icon.skill0427 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Fight" action="bypass -h fbuffCommand" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Mage" action="bypass -h npc_%objectId%_mbuff" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<img src="L2UI.SquareGray" width=295 height=1>
</center>
</body>
</html>

How i can put in buffcommand?

  • 0
Posted
7 minutes ago, FactorX said:

I have this


<html><body><title>Buffer Global</title>
<center>
<center><img src="l2font-e.replay_logo-e" width=250 height=80></center>
<br><br>
<img src="L2UI.SquareGray" width=295 height=1>
<br>
<table width=280>
    <tr>
	    <td align=center><img src=icon.skill1036 width=32 height=32></td>
	    <td align=center><img src=icon.skill0364 width=32 height=32></td>
	    <td align=center><img src=icon.skill0311 width=32 height=32></td>
	    <td align=center><img src=icon.skill1391 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Buff" action="bypass -h npc_%objectId%_Chat 2" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Song" action="bypass -h npc_%objectId%_Chat 3" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Dance" action="bypass -h npc_%objectId%_Chat 4" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Chant" action="bypass -h npc_%objectId%_Chat 5" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<table width=280>
    <tr>
		<td align=center><img src=icon.skill1331 width=32 height=32></td>
	    <td align=center><img src=icon.skill1259 width=32 height=32></td>
	    <td align=center><img src=icon.skill0440 width=32 height=32></td>
	    <td align=center><img src=icon.skill1056 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Special" action="bypass -h npc_%objectId%_chat 7" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Protection" action="bypass -h npc_%objectId%_chat 8" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Recovery" action="bypass -h npc_%objectId%_heal" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Cancel" action="bypass -h npc_%objectId%_cleanup" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<table width=150>
    <tr>
	    <td align=center><img src=icon.skill0426 width=32 height=32></td>
	    <td align=center><img src=icon.skill0427 width=32 height=32></td>
    </tr>
    <tr><td></td></tr>
    <tr>
		<td><button value="Fight" action="bypass -h fbuffCommand" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
		<td><button value="Mage" action="bypass -h npc_%objectId%_mbuff" width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>
    </tr>
</table>
<br>
<img src="L2UI.SquareGray" width=295 height=1>
</center>
</body>
</html>

How i can put in buffcommand?

HTML alone is useless

  • 0
Posted (edited)
<td><button value="Fight" action="bypass width=65 height=19 back="L2UI_CH3.br_bar2_cp1" fore="L2UI_CH3.br_bar2_hp"></td>

 

somethink like that?

Edited by FactorX
  • 0
Posted (edited)
action="bypass -h buffCommand idSkill"

you can make a custom window for use your extra buff kile special,ressist,other and set fighter,mage

Edited by tazerman2

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The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
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