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AyJzULE1R_GPj_ntuv8iPA.png

Basicaly wat i was wondering is it possible to remove several part of animations in animation ?

Ive shown picture above 1 = i wanna keep it , 2 and 3 i want it to be removed , Halp !

Posted

original

class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified

class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

Posted
50 minutes ago, big man bear said:

original


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=MeshEmitter Name=MeshEmitter154
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.spark00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		FadeOutStartTime=1.875000
		FadeOut=true
		FadeInEndTime=0.425000
		FadeIn=true
		MaxParticles=16
		RespawnDeadParticles=false
		Disabled=true
		Name="dreg"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=50.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.250000),Y=(Min=0.000000,Max=0.250000),Z=(Min=0.000000,Max=0.250000))
		StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=2.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=2.500000,Max=2.500000)
		InitialDelayRange=(Min=0.500000,Max=0.500000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(3)="MeshEmitter154"
	Begin Object Class=MeshEmitter Name=MeshEmitter155
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Monster.wispray01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=128,G=128,R=128,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=10.000000
		ColorMultiplierRange=(X=(Min=0.377000,Max=0.377000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.300000
		FadeOutStartTime=5.280000
		FadeOut=true
		FadeInEndTime=1.120000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="lightining"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.050000),Y=(Min=0.000000,Max=0.050000),Z=(Min=0.000000,Max=0.050000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
		StartSizeRange=(X=(Min=0.350000,Max=0.350000),Y=(Min=0.350000,Max=0.350000),Z=(Min=0.350000,Max=0.350000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=8.000000,Max=8.000000)
		InitialDelayRange=(Min=1.700000,Max=1.700000)
	End Object
	Emitters(4)="MeshEmitter155"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(5)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(6)="SpriteEmitter207"
	Begin Object Class=MeshEmitter Name=MeshEmitter156
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m01'
		UseMeshBlendMode=false
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=178,G=178,R=178,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.725000,Max=0.725000),Z=(Min=0.350000,Max=0.350000))
		Opacity=0.800000
		FadeOutStartTime=0.870000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="M_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
		SpinsPerSecondRange=(X=(Min=-0.500000,Max=-0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
		SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.500000)
		StartSizeRange=(X=(Min=0.040000,Max=0.050000),Y=(Min=0.040000,Max=0.050000),Z=(Min=0.040000,Max=0.050000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(7)="MeshEmitter156"
	Begin Object Class=MeshEmitter Name=MeshEmitter157
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.twist_m00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		Acceleration=(X=0.000000,Y=0.000000,Z=-0.200000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.521429,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=160.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.719000,Max=0.719000),Z=(Min=0.320000,Max=0.320000))
		Opacity=0.250000
		FadeOutStartTime=7.590000
		FadeOut=true
		FadeInEndTime=1.870000
		FadeIn=true
		MaxParticles=5
		RespawnDeadParticles=false
		Name="twist"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=40.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=-2.500000,Max=-1.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.290000,RelativeSize=0.600000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.800000)
		StartSizeRange=(X=(Min=0.070000,Max=0.090000),Y=(Min=0.070000,Max=0.090000),Z=(Min=0.080000,Max=0.100000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(8)="MeshEmitter157"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(9)="SpriteEmitter208"
	Begin Object Class=MeshEmitter Name=MeshEmitter184
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Elf.sword_mesh00'
		UseMeshBlendMode=false
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.300000,Max=0.300000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		Opacity=0.600000
		FadeOutStartTime=10.340000
		FadeOut=true
		FadeInEndTime=0.440000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="sword"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=43.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=2.000000)
		SizeScale(1)=(RelativeTime=0.180000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=0.760000,RelativeSize=0.800000)
		SizeScale(3)=(RelativeTime=1.000000,RelativeSize=0.500000)
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=11.000000,Max=11.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=40.000000,Max=40.000000))
		VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.500000,Max=1.500000))
	End Object
	Emitters(10)="MeshEmitter184"
	bNoDelete=false
}

modified


class ph_dance_of_medusa_ta extends Emitter;

defaultproperties{
	Begin Object Class=MeshEmitter Name=MeshEmitter152
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.Skill_Power.skill_power04'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.496429,Color=(B=195,G=195,R=195,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=30.000000
		ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.500000
		FadeOutStartTime=0.800000
		FadeOut=true
		FadeInEndTime=0.220000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring_edge"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.300000,Max=0.500000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=0.030000,Max=0.030000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(0)="MeshEmitter152"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter205
		UseDirectionAs=PTDU_Normal
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.471429,Color=(B=32,G=123,R=223,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=0,G=0,R=102,A=255))
		ColorMultiplierRange=(X=(Min=0.650000,Max=0.650000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.200000
		FadeOutStartTime=1.800000
		FadeOut=true
		FadeInEndTime=0.090000
		FadeIn=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="b_ring"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=1.000000,RelativeSize=9.000000)
		StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0069'
		TextureUSubdivisions=2
		TextureVSubdivisions=4
		SubdivisionStart=2
		SubdivisionEnd=3
		LifetimeRange=(Min=3.000000,Max=3.000000)
		InitialDelayRange=(Min=1.500000,Max=1.500000)
	End Object
	Emitters(1)="SpriteEmitter205"
	Begin Object Class=MeshEmitter Name=MeshEmitter153
		StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.etc_levelup00'
		UseMeshBlendMode=false
		RenderTwoSided=true
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.314286,Color=(B=194,G=194,R=194,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=70.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
		Opacity=0.050000
		FadeOutStartTime=7.395000
		FadeOut=true
		FadeInEndTime=0.595000
		FadeIn=true
		MaxParticles=2
		WeatherSoundCheck=true
		RespawnDeadParticles=false
		Name="Beam"
		StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.600000,Max=0.600000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Brighten
		LifetimeRange=(Min=10.000000,Max=10.000000)
	End Object
	Emitters(2)="MeshEmitter153"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter206
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorMultiplierRange=(X=(Min=0.260000,Max=0.260000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
		Opacity=0.900000
		FadeOutStartTime=5.035000
		FadeOut=true
		FadeInEndTime=1.330000
		FadeIn=true
		MaxParticles=1
		RespawnDeadParticles=false
		Name="center"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.025000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UniformSize=true
		StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=30.000000,Max=30.000000))
		InitialParticlesPerSecond=10000.000000
		AutomaticInitialSpawning=false
		DrawStyle=PTDS_Darken
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0105'
		LifetimeRange=(Min=9.500000,Max=9.500000)
		InitialDelayRange=(Min=1.730000,Max=1.730000)
	End Object
	Emitters(3)="SpriteEmitter206"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter207
		Acceleration=(X=0.000000,Y=0.000000,Z=0.500000)
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=179,G=179,R=179,A=255))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=120.000000
		ColorMultiplierRange=(X=(Min=0.860000,Max=1.000000),Y=(Min=0.765000,Max=0.765000),Z=(Min=0.607000,Max=0.607000))
		FadeOutStartTime=6.400000
		FadeOut=true
		FadeInEndTime=0.700000
		FadeIn=true
		MaxParticles=15
		RespawnDeadParticles=false
		Disabled=true
		Name="Particle"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		StartLocationShape=PTLS_Polar
		SphereRadiusRange=(Min=2.000000,Max=10.000000)
		StartLocationPolarRange=(X=(Min=0.000000,Max=360.000000),Y=(Min=90.000000,Max=90.000000),Z=(Min=5.000000,Max=15.000000))
		UseRevolution=true
		UseRevolutionScale=true
		RevolutionsPerSecondRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.200000,Max=0.200000))
		RevolutionScale(0)=(RelativeTime=0.000000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-0.700000))
		RevolutionScale(1)=(RelativeTime=0.500000,RelativeRevolution=(X=0.000000,Y=0.000000,Z=-2.000000))
		UseRotationFrom=PTRS_Actor
		SpinParticles=true
		SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
		SpinsPerSecondRange=(X=(Min=0.000000,Max=0.125000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.200000)
		SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
		StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
		InitialParticlesPerSecond=1000.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles2.fx_m_t2033'
		TextureUSubdivisions=2
		TextureVSubdivisions=2
		BlendBetweenSubdivisions=true
		SubdivisionEnd=3
		LifetimeRange=(Min=10.000000,Max=10.000000)
		InitialDelayRange=(Min=2.000000,Max=2.000000)
		StartVelocityRange=(X=(Min=0.000000,Max=15.000000),Y=(Min=0.000000,Max=15.000000),Z=(Min=-0.200000,Max=0.200000))
		VelocityLossRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=2.000000))
		GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
	End Object
	Emitters(4)="SpriteEmitter207"
	Begin Object Class=SpriteEmitter Name=SpriteEmitter208
		UseColorScale=true
		ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScale(1)=(RelativeTime=0.500000,Color=(B=212,G=212,R=212,A=200))
		ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
		ColorScaleRepeats=6.000000
		ColorMultiplierRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
		FadeOutStartTime=4.550000
		FadeOut=true
		MaxParticles=7
		RespawnDeadParticles=false
		Name="star"
		StartLocationOffset=(X=0.000000,Y=0.000000,Z=70.000000)
		SpinParticles=true
		StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
		UseSizeScale=true
		UseRegularSizeScale=false
		UniformSize=true
		SizeScale(0)=(RelativeTime=0.070000,RelativeSize=8.000000)
		SizeScale(1)=(RelativeTime=0.200000,RelativeSize=4.000000)
		SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.200000)
		StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
		InitialParticlesPerSecond=1.000000
		AutomaticInitialSpawning=false
		Texture=Texture'LineageEffectsTextures.Particles.fx_m_t0063'
		TextureUSubdivisions=4
		TextureVSubdivisions=4
		SubdivisionStart=8
		SubdivisionEnd=9
		LifetimeRange=(Min=1.000000,Max=1.000000)
		InitialDelayRange=(Min=1.400000,Max=1.400000)
	End Object
	Emitters(5)="SpriteEmitter208"
	bNoDelete=false
}

it SHOULD remove that red thing but i didnt try it 

holy shit dude , its just i wish i new wat to do with all this text xD

Posted
3 hours ago, eddyteh said:

holy shit dude , its just i wish i new wat to do with all this text xD

i told u that u need edit whole skill anim :D it's not that easy

  • 2 weeks later...
  • 4 weeks later...

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    • I did not want to, but I will tell a few things (just because of other members that might understand something wrong): 1. Nothing held as hostage some kinda customer of yours. I think even now could find your donate panel code at my source code. So, stop spreading a lie because of your head progressive diseases. 2. Don't use my old customer's post as counterargument. We all had the worst customers which think they are the righest ones no matter what. He was one of them. He caused a lot of problems to me. Also, he was rude and disrespectful. 3. You're just simply hater. No matter what good I'm gonna say you gonna say in reverse. Smarter people sees the truth. 4. Look, you don't like me, I don't like you, but it's unnecessary to comment all post about my project and write everything worst just because you hate me. 😉
    • I've seen this many times, to be honest, let's hope that this time it will actually happen. I would suggest building something that helps develop trust within the community's sales. It could be something similar to FunPay, for example, which ensures secure trades for both the seller and the buyer, along with a rating system for both parties. I would also recommend doing something about the voting site, which has been paused for I don't know how many years since the Fiverr failure. Last but not least, I’d suggest creating an open blog or at least publishing weekly articles that can attract more people to the forum or encourage members to return and read them. The topics of these articles could include overviews and opinions on L2 or GTA V servers, PUBG, Fortnite, tech news, coding updates, or even general news that the author finds interesting.   How could you know such an information? 🤔 And yeah I agree on the part about the poor management
    • ➡ Discount for your purchase: JUNE2025 (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • there are extenders that already have all that included ingame 🙂 for example GX-EXT
    • ➡ Discount for your purchase: JUNE2025 (10% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
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