Jump to content

Recommended Posts

Posted (edited)

I create this, in 2011.  Used with bot I also create (never release)

L2 Enumeration

Some will find useful, others will not understand.

SDK for more new version, not free... (meaning, you pay - and enough for me to care)

This is generated using the Unreal 2 engine, which is what Lineage II use.  If you share elsewhere, give me credit; not pretend you make it.

http://fyyre.ru/l2/ct2p3_sdk.rar

Edited by Fyyre
Posted
4 minutes ago, Designatix said:

With this i can find the packets used so i can change something i want?

Someone told me here if i can debug packets i can get what i want or something

 

Try UNetworkHandler, engine.dll -- however, SDK not for packets so much.  Already many tools to meddle with packets...

Posted
1 hour ago, Fyyre said:

 

Try UNetworkHandler, engine.dll -- however, SDK not for packets so much.  Already many tools to meddle with packets...

Alright, thank you mate

Posted (edited)
12 hours ago, lordofdest said:

Great work, Fyyre!

Maybe another tool can be useful for someone:

https://github.com/KN4CK3R/UnrealEngineSDKGenerator

Thanks for the link, lordofdest!  Getting all of this working was a massive headache, hopefully this make easier for people.

 

To the other fellow regarding packets, to be specific.  You can find more or less all you need via (this is Gracia Final, v83 client .. however, the point remains the same no matter client):

.text:1079D42C ; Exported entry 3846. ??_7UNetworkHandler@@6BUObject@@@
.text:1079D42C                 public const UNetworkHandler::`vftable'{for `UObject'}
.text:1079D42C const UNetworkHandler::`vftable'{for `UObject'} dd offset loc_103FCF0E
.text:1079D42C                                         ; DATA XREF: UNetworkHandler::~UNetworkHandler(void)+1Fo
.text:1079D42C                                         ; UNetworkHandler::UNetworkHandler(void)+2Eo ...
.text:1079D430                 dd offset UObject::AddRef(void)
.text:1079D434                 dd offset UObject::Release(void)
.text:1079D438                 dd offset sub_1038CE10
.text:1079D43C                 dd offset UObject::ProcessEvent(UFunction *,void *,void *)
.text:1079D440                 dd offset UObject::ProcessDelegate(FName,FScriptDelegate *,void *,void *)
.text:1079D444                 dd offset UObject::ProcessState(float)
.text:1079D448                 dd offset UObject::ProcessRemoteFunction(UFunction *,void *,FFrame *)
.text:1079D44C                 dd offset UObject::Modify(void)
.text:1079D450                 dd offset UObject::PostLoad(void)
.text:1079D454                 dd offset UNetworkHandler::Destroy(void)
.text:1079D458                 dd offset UObject::Serialize(FArchive &)
.text:1079D45C                 dd offset FArchive::GetCriticalSection(void)
.text:1079D460                 dd offset UObject::GotoState(FName)
.text:1079D464                 dd offset UObject::GotoLabel(FName)
.text:1079D468                 dd offset UObject::InitExecution(void)
.text:1079D46C                 dd offset UObject::ShutdownAfterError(void)
.text:1079D470                 dd offset UObject::PostEditChange(void)
.text:1079D474                 dd offset UObject::CallFunction(FFrame &,void * const,UFunction *)
.text:1079D478                 dd offset UObject::ScriptConsoleExec(ushort const *,FOutputDevice &,UObject *)
.text:1079D47C                 dd offset UObject::Register(void)
.text:1079D480                 dd offset UObject::LanguageChange(void)
.text:1079D484                 dd offset FFileStream::~FFileStream(void)
.text:1079D488                 dd offset FArchive::CountBytes(ulong,ulong)
.text:1079D48C                 dd offset UObject::Rename(ushort const *,UObject *)
.text:1079D490                 dd offset FArchive::AttachLazyLoader(FLazyLoader *)
.text:1079D494                 dd offset UObject::IsLoaded(void)
.text:1079D498                 dd offset UNetworkHandler::Tick(float)
.text:1079D49C                 dd offset UNetworkHandler::Init(int,UGameEngine *)
.text:1079D4A0                 dd offset UNetworkHandler::ServerPacketCountStart(void)
.text:1079D4A4                 dd offset UNetworkHandler::ServerPacketCountStop(void)
.text:1079D4A8                 dd offset UNetworkHandler::ServerExPacketCountStart(void)
.text:1079D4AC                 dd offset UNetworkHandler::ServerExPacketCountStop(void)
.text:1079D4B0                 dd offset UNetworkHandler::DispatchNetworkQueue(NetworkPacket * *)
.text:1079D4B4                 dd offset UNetworkHandler::AddNetworkQueue(NetworkPacket *)
.text:1079D4B8                 dd offset UNetworkHandler::GetServerID(void)
.text:1079D4BC                 dd offset UNetworkHandler::GetPetInfo(void)
.text:1079D4C0                 dd offset UNetworkHandler::GetUser(ushort *)
.text:1079D4C4                 dd offset UNetworkHandler::GetUser(int)
.text:1079D4C8                 dd offset UNetworkHandler::GetUserByNpcID(int)
.text:1079D4CC                 dd offset UNetworkHandler::SetMatchedStore(ushort *)
.text:1079D4D0                 dd offset UNetworkHandler::GetStaticObject(int)
.text:1079D4D4                 dd offset UNetworkHandler::GetItem(int)
.text:1079D4D8                 dd offset UNetworkHandler::GetVehicle(int)

This is the UNetworkHandler VMT.  It is exported from engine.dll, so finding it is always very easy... just look for:

??_7UNetworkHandler@@6BUObject@@@

 

Edited by Fyyre

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🔥 L2Pride Interlude by DVP is NOW LIVE! 🔥 📅 Opened on June 10, 2026 at 21:00 GMT+2 ⚔️ The server is currently in the Tier 1 stage, giving everyone a fair chance to gear up and compete. 🔓 Tier 2 Items will be unlocked on June 27, 2026! ✅ Active players ✅ Stable server ✅ Competitive PvP ✅ Growing community Whether you're a solo player, clan leader, or PvP enthusiast, now is the perfect time to join and prepare for the next stage of progression. See you in-game, warriors! ⚔️ WEB: www.l2pride.ddns.net DISCORD: https://discord.gg/JVdpESC5Ry
    • Stock updates constantly. Only top items are posted on the forum. For current availability and ordering, message us on Telegram.   G2G Business 🇪🇺 EU Fully verified seller's account.   Revolut Business 🇪🇺 EU | Multi-currency IBAN, Virtual & physical cards, Instant SEPA transfers, ₿ Crypto exchange & settlements.   SumUp Business 🇬🇧 GB | POS, 1 physical card, 2 virtual cards. Payouts time: 1 day even on weekends and bank holidays, Multi-user access.   Vivid Business | Merchant POS, DE IBAN, up to 50 IBANs, SEPA Instant, unlimited transfers, up to 25 virtual and 3 physical cards.
    • 🔎 Find us: 👉🏼 Website: L2Dexter.eu 👉🏼 Discord: discord.gg/dttX9FE23W 👉🏼 Facebook: facebook.com/L2Dexter
    • G Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • REAL PHOTOS ALWAYS «BREAK» ▪ Think a high-quality photo should be perfect? Think again. In real shots, something is almost always “off”: ▪ Noise in the shadows — especially noticeable in low light ▪ Local overexposures on highlights and glossy surfaces ▪ Loss of fine details in the brightest and darkest areas ▪ Overall “dirt” and unevenness that no editor can fully remove ▪  It’s exactly these imperfections that make the frame look alive. Algorithms already know well: a sterile clean image without these “flaws” is almost always a fake. Reality is never perfect. A fake tries to be.  Want photos that look genuinely “broken,” like they were taken on a real phone? Write to us — we’ll make even the flaws work in your favor. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #verication #fake
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..