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Posted (edited)
On 4/11/2024 at 5:02 PM, Starfire868686 said:

My ide was to doi in steps, first just the basic terrian, to all field. No staticmash etc. Next the texturing, so like this, but i don even know where to buy the stuff, how much is it etc.

 

well you can actually paint terrain heightmaps using the editor, if you just wan tto start with basic terrain texturing. u can use it to paint texturelayers aswell. but i recommend using other unreal editors for painting terrain textures since the one here on this forum tends to crash whenever it wants ^^

 

Just open the Editor and use a nearly empty example map to get map dimensions. Here I am using 15_22, since it has asingle water volume and a plain terrain texture only. perfect for demonstration:

 

Unbenannt1.png

 

Open terraininfo and move the terrain layer up the Z axis so it will stay slightly under water:

 

Unbenannt2.png Unbenannt3.png

 

Open Terrain Editing Tool und use the Paint method to raise terrain in order to create an island:

 

Unbenannt4.png

 

now that we have edited our ground heightmap texture in order to save it you must save the texture file using the texture viewer (before editing the ground u need to open it with the texturewiever). In our case it is T_15_22.utx. Just save it by klicking on File->Save. Overwrite the existing T_15_22.

 

Unbenannt5.png

 

Now by opening15_22.unr our ground will be under water again (bcs. we didnt save the .unr map file), but still have our edited raised ground part.

 

U can use this method to raise actual ingame ground parts on retail maps ^^ In order to actually paint the ground and the ground textures I would recommend using another UE. The one u will find here tends to crash and malfunction a lot. for example you cant flatten terrain using terrain brushes. Also texture painting doesnt work correctly aswell. sometimes u can paint and sometimes it does nothing.

 

To paint texture layers, select a texture in your "texture viewer" and use the "layer" tab

 

Unbenannt.png

 

To paint 3d grass choose a grass mesh type and use "decoration" tab tocreate decoration layers (eg. grass, little rocks and any kind of debris

 

Unbenannt.png

 

So by using another Editor you can edit and create plain textured terrain. Just check the dimensions of the original map to create a compatible terrain texture 😇

 

Note: This should not break your map's lightning since we are editing a texture only. Also note that raising the ground will not raise the position of static meshes that already exist on your map.

Edited by Finn
  • Like 2
  • 3 months later...
  • 3 months later...
Posted
On 11/1/2024 at 5:23 AM, John Mouling said:

hi people!! how are you?. I tryed to open L2Editor and i have this error.

Assertion Failed  INT Size > 0
file xxxxx\mallocDebug.h

do you know what is it?

yes this is if the editor and map files do not match

  • 1 year later...
Posted
On 7/20/2024 at 10:33 PM, maneco said:

The grass disappear then o build all map, how to fix grass?

Смотрите в эти классы UnTerrain.cpp UnTerrain.h

  • 4 weeks later...
Posted

Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.

  • 2 weeks later...
Posted
On 3/22/2026 at 12:39 AM, paparas22 said:

Please is anyone who can share the compiled version of the l2editor source for interlude? Because i run the !GenerateLibs.bat with the corrected code by CriticalError and then i try to build with the vs 2013 but i get errors again and again and when i try anyway to open or create something with the UnrealEd.exe then it closes automatically.

 

Here you are: https://l2crypt.com/l2-tools/l2editor-source/

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