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Great wolf / Fenrir


sangenegru

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Hi, i wanna know which files has to be edited in client side if i wanna add great wolf/fenrir to interlude client. I tryed to add systextures and animation from hellbound then added fenrir  in system/npcname.dat and npcgroup.dat then i created in custom npc in navicat a NPC using Fenrir's template just to see if textures are loaded, but when i spawn custom NPC it appears as a huge rabbit. 

Thank you in advance...

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tag	class	mesh	cnt_tex1	tex1[0]	tex1[1]	tex1[2]	cnt_tex2	tex1	cnt_dtab1	dtab1[0]	dtab1[1]	npc_speed	unk0_cnt	unk0_tab	cnt_snd1	snd1	cnt_snd2	snd2[0]	snd2[1]	snd2[2]	snd2[3]	cnt_snd3	snd3[0]	snd3[1]	snd3[2]	rb_effect_on	rb_effect	rb_effect_fl	unk1_cnt	unk1_tab	effect	UNK_2	sound_rad	sound_vol	sound_rnd	quest_be	class_lim_?
16030	LineageMonster4.Pet_Wolf_Ba	LineageMonsters4.Pet_Wolf_b_v02_m00	3	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t00	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t01	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t02	0		2	4416	3	0.94444400	0		1		4	MonSound.Hit_normal_3	MonSound.Hit_Wet_1	MonSound.Hit_Bone_2	MonSound.Hit_normal_12	3	MonSound.pet_wolf_dmg_1	MonSound.pet_wolf_dmg_2	MonSound.pet_wolf_dmg_3	0			1	0	LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1
16037	LineageMonster4.Pet_Wolf_Ba	LineageMonsters4.Pet_Wolf_b_v02_m00	3	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t00	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t01	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t02	0		2	4416	3	0.94444400	0		1		4	MonSound.Hit_normal_3	MonSound.Hit_Wet_1	MonSound.Hit_Bone_2	MonSound.Hit_normal_12	3	MonSound.pet_wolf_dmg_1	MonSound.pet_wolf_dmg_2	MonSound.pet_wolf_dmg_3	0			1	0	LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1
16041	LineageMonster4.Pet_Wolf_Ba	LineageMonsters4.Pet_Wolf_b_v02_m00	3	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t00	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t01	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_t02	0		2	4416	3	0.94444400	0		1		4	MonSound.Hit_normal_3	MonSound.Hit_Wet_1	MonSound.Hit_Bone_2	MonSound.Hit_normal_12	3	MonSound.pet_wolf_dmg_1	MonSound.pet_wolf_dmg_2	MonSound.pet_wolf_dmg_3	0			1	0	LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1
16042	LineageMonster4.Pet_Wolf_Ba	LineageMonsters4.Pet_Wolf_b_v02_m00	3	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t00	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t01	LineageMonstersTex4.Pet_Wolf.Pet_Wolf_rd_a_t02	0		2	4416	3	0.94444400	0		1		4	MonSound.Hit_normal_3	MonSound.Hit_Wet_1	MonSound.Hit_Bone_2	MonSound.Hit_normal_12	3	MonSound.pet_wolf_dmg_1	MonSound.pet_wolf_dmg_2	MonSound.pet_wolf_dmg_3	0			1	0	LineageEffect.p_u002_a	0	50.00000000	250.00000000	70.00000000	0	1

 

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Put them there but still i got rabbits :( ... maybe systextures file for lineagemonster4 and animation are not compatible, i mean, i just copy them from hellbound client. 

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10 hours ago, sangenegru said:

Put them there but still i got rabbits :( ... maybe systextures file for lineagemonster4 and animation are not compatible, i mean, i just copy them from hellbound client. 

rabbit means its bad script and has nothing to do with anim or texture

try using another one like lineageMonster3.monk_warrior

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22 hours ago, big man bill said:

rabbit means its bad script and has nothing to do with anim or texture

try using another one like lineageMonster3.monk_warrior

Then why in hellbound server works and in interlude not? 

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  • 1 month later...
On 9/24/2017 at 7:20 AM, big man bear said:

idk you prob messed up somewhere

follow guide and apply to your situation

Hi, i wanna know if you can adapt Great wolf and Fenrir as pet and mountable to interlude l2j server and client, and if you can, how much will it cost?

Thanks!

Edited by sangenegru
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