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If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming. This one works as it should, allowing you to target characters
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By NeoPacket0041 · Posted
MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks -
GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
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🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF 💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige 🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions 🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP 🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant 🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure 🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress 🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access 🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections 🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved 🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales 💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events 🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command) 🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed 👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random 🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
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Question
tomaszow
Hello.
I need create Item like H5 Rune of Exp/SP, but on interlude server with L2jFrozen Files.
Item must give exp/sp/adena/Drop +100%, Exp and SP is not problem because Frozen have:
EXPSP_RATE("rExp"),so when i add it to any skill/item like that:
i recive efect what i want.
but problem is when i want add Drop and Adena rate, because frozen dont have this stats.
Anyone know how to add Drop rate and Adena Rate to Stats.java?
I can pay for help, the issue of getting along, but i need it fast. (PM)
This is oryginal Stats.java
/* * L2jFrozen Project - www.l2jfrozen.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.skills; import java.util.NoSuchElementException; /** * Enum of basic stats. * @author mkizub */ public enum Stats { // // Base stats, for each in Calculator a slot is allocated // // HP & MP MAX_HP("maxHp"), MAX_MP("maxMp"), MAX_CP("maxCp"), REGENERATE_HP_RATE("regHp"), REGENERATE_CP_RATE("regCp"), REGENERATE_MP_RATE("regMp"), RECHARGE_MP_RATE("gainMp"), HEAL_EFFECTIVNESS("gainHp"), // Atk & Def POWER_DEFENCE("pDef"), MAGIC_DEFENCE("mDef"), POWER_ATTACK("pAtk"), MAGIC_ATTACK("mAtk"), POWER_ATTACK_SPEED("pAtkSpd"), MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation) MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse SHIELD_DEFENCE("sDef"), CRITICAL_DAMAGE("cAtk"), CRITICAL_DAMAGE_ADD("cAtkAdd"), PVP_PHYSICAL_DMG("pvpPhysDmg"), PVP_MAGICAL_DMG("pvpMagicalDmg"), PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"), // Atk & Def rates EVASION_RATE("rEvas"), P_SKILL_EVASION("pSkillEvas"), SHIELD_RATE("rShld"), SHIELD_ANGLE("shldAngle"), CRITICAL_RATE("rCrit"), BLOW_RATE("blowRate"), LETHAL_RATE("lethalRate"), MCRITICAL_RATE("mCritRate"), EXPSP_RATE("rExp"), ATTACK_CANCEL("cancel"), // Accuracy and range ACCURACY_COMBAT("accCombat"), POWER_ATTACK_RANGE("pAtkRange"), MAGIC_ATTACK_RANGE("mAtkRange"), POWER_ATTACK_ANGLE("pAtkAngle"), ATTACK_COUNT_MAX("atkCountMax"), // Run speed, // walk & escape speed are calculated proportionally, // magic speed is a buff RUN_SPEED("runSpd"), WALK_SPEED("walkSpd"), // // Player-only stats // STAT_STR("STR"), STAT_CON("CON"), STAT_DEX("DEX"), STAT_INT("INT"), STAT_WIT("WIT"), STAT_MEN("MEN"), // // Special stats, share one slot in Calculator // // stats of various abilities BREATH("breath"), FALL("fall"), // AGGRESSION("aggression"), // locks a mob on tank caster BLEED("bleed"), // by daggers, like poison POISON("poison"), // by magic, hp dmg over time STUN("stun"), // disable move/ATTACK for a period of time ROOT("root"), // disable movement, but not ATTACK MOVEMENT("movement"), // slowdown movement, debuff CONFUSION("confusion"), // mob changes target, opposite to aggression/hate SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked FIRE("fire"), WIND("wind"), WATER("water"), EARTH("earth"), HOLY("holy"), DARK("dark"), // AGGRESSION_VULN("aggressionVuln"), BLEED_VULN("bleedVuln"), POISON_VULN("poisonVuln"), STUN_VULN("stunVuln"), PARALYZE_VULN("paralyzeVuln"), ROOT_VULN("rootVuln"), SLEEP_VULN("sleepVuln"), CONFUSION_VULN("confusionVuln"), MOVEMENT_VULN("movementVuln"), FIRE_VULN("fireVuln"), WIND_VULN("windVuln"), WATER_VULN("waterVuln"), EARTH_VULN("earthVuln"), HOLY_VULN("holyVuln"), DARK_VULN("darkVuln"), CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills DERANGEMENT_VULN("derangementVuln"), DEBUFF_VULN("debuffVuln"), BUFF_VULN("buffVuln"), FALL_VULN("fallVuln"), CAST_INTERRUPT("concentration"), CRIT_VULN("critVuln"), // Resistence to Crit DMG. DEBUFF_IMMUNITY("debuffImmunity"), NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), POLE_TARGERT_COUNT("poleTargetCount"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), BIGBLUNT_WPN_VULN("bigBluntWpnVuln"), REFLECT_DAMAGE_PERCENT("reflectDam"), REFLECT_SKILL_MAGIC("reflectSkillMagic"), REFLECT_SKILL_PHYSIC("reflectSkillPhysic"), VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeanceSkillPhysic"), ABSORB_DAMAGE_PERCENT("absorbDam"), TRANSFER_DAMAGE_PERCENT("transDam"), MAX_LOAD("maxLoad"), WEIGHT_PENALTY("weightPenalty"), PATK_PLANTS("pAtk-plants"), PATK_INSECTS("pAtk-insects"), PATK_ANIMALS("pAtk-animals"), PATK_MONSTERS("pAtk-monsters"), PATK_DRAGONS("pAtk-dragons"), PATK_UNDEAD("pAtk-undead"), PATK_ANGELS("pAtk-angels"), PATK_GIANTS("pAtk-giants"), PATK_MCREATURES("pAtk-magicCreature"), PDEF_GIANTS("pDef-giants"), PDEF_MCREATURES("pDef-magicCreature"), PDEF_UNDEAD("pDef-undead"), PDEF_PLANTS("pDef-plants"), PDEF_INSECTS("pDef-insects"), PDEF_ANIMALS("pDef-animals"), PDEF_MONSTERS("pDef-monsters"), PDEF_DRAGONS("pDef-dragons"), PDEF_ANGELS("pDef-angels"), ATK_REUSE("atkReuse"), P_REUSE("pReuse"), // ExSkill :) INV_LIM("inventoryLimit"), WH_LIM("whLimit"), FREIGHT_LIM("FreightLimit"), P_SELL_LIM("PrivateSellLimit"), P_BUY_LIM("PrivateBuyLimit"), REC_D_LIM("DwarfRecipeLimit"), REC_C_LIM("CommonRecipeLimit"), // C4 Stats PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"), MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"), DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"), HP_CONSUME_RATE("HpConsumeRate"), MP_CONSUME("MpConsume"), SOULSHOT_COUNT("soulShotCount"), // Skill mastery SKILL_MASTERY("skillMastery"); public static final int NUM_STATS = values().length; private String _value; public String getValue() { return _value; } private Stats(final String s) { _value = s; } public static Stats valueOfXml(String name) { name = name.intern(); for (final Stats s : values()) { if (s.getValue().equals(name)) return s; } throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats"); } }3 answers to this question
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