I need create Item like H5 Rune of Exp/SP, but on interlude server with L2jFrozen Files.
Item must give exp/sp/adena/Drop +100%, Exp and SP is not problem because Frozen have:
EXPSP_RATE("rExp"),
so when i add it to any skill/item like that:
<mulorder="0x30"stat="rExp"val="2.0"/>
i recive efect what i want.
but problem is when i want add Drop and Adena rate, because frozen dont have this stats.
Anyone know how to add Drop rate and Adena Rate to Stats.java?
I can pay for help, the issue of getting along, but i need it fast. (PM)
This is oryginal Stats.java
/*
* L2jFrozen Project - www.l2jfrozen.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills;
import java.util.NoSuchElementException;
/**
* Enum of basic stats.
* @author mkizub
*/
public enum Stats
{
//
// Base stats, for each in Calculator a slot is allocated
//
// HP & MP
MAX_HP("maxHp"),
MAX_MP("maxMp"),
MAX_CP("maxCp"),
REGENERATE_HP_RATE("regHp"),
REGENERATE_CP_RATE("regCp"),
REGENERATE_MP_RATE("regMp"),
RECHARGE_MP_RATE("gainMp"),
HEAL_EFFECTIVNESS("gainHp"),
// Atk & Def
POWER_DEFENCE("pDef"),
MAGIC_DEFENCE("mDef"),
POWER_ATTACK("pAtk"),
MAGIC_ATTACK("mAtk"),
POWER_ATTACK_SPEED("pAtkSpd"),
MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation)
MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse
SHIELD_DEFENCE("sDef"),
CRITICAL_DAMAGE("cAtk"),
CRITICAL_DAMAGE_ADD("cAtkAdd"),
PVP_PHYSICAL_DMG("pvpPhysDmg"),
PVP_MAGICAL_DMG("pvpMagicalDmg"),
PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"),
// Atk & Def rates
EVASION_RATE("rEvas"),
P_SKILL_EVASION("pSkillEvas"),
SHIELD_RATE("rShld"),
SHIELD_ANGLE("shldAngle"),
CRITICAL_RATE("rCrit"),
BLOW_RATE("blowRate"),
LETHAL_RATE("lethalRate"),
MCRITICAL_RATE("mCritRate"),
EXPSP_RATE("rExp"),
ATTACK_CANCEL("cancel"),
// Accuracy and range
ACCURACY_COMBAT("accCombat"),
POWER_ATTACK_RANGE("pAtkRange"),
MAGIC_ATTACK_RANGE("mAtkRange"),
POWER_ATTACK_ANGLE("pAtkAngle"),
ATTACK_COUNT_MAX("atkCountMax"),
// Run speed,
// walk & escape speed are calculated proportionally,
// magic speed is a buff
RUN_SPEED("runSpd"),
WALK_SPEED("walkSpd"),
//
// Player-only stats
//
STAT_STR("STR"),
STAT_CON("CON"),
STAT_DEX("DEX"),
STAT_INT("INT"),
STAT_WIT("WIT"),
STAT_MEN("MEN"),
//
// Special stats, share one slot in Calculator
//
// stats of various abilities
BREATH("breath"),
FALL("fall"),
//
AGGRESSION("aggression"), // locks a mob on tank caster
BLEED("bleed"), // by daggers, like poison
POISON("poison"), // by magic, hp dmg over time
STUN("stun"), // disable move/ATTACK for a period of time
ROOT("root"), // disable movement, but not ATTACK
MOVEMENT("movement"), // slowdown movement, debuff
CONFUSION("confusion"), // mob changes target, opposite to aggression/hate
SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked
FIRE("fire"),
WIND("wind"),
WATER("water"),
EARTH("earth"),
HOLY("holy"),
DARK("dark"),
//
AGGRESSION_VULN("aggressionVuln"),
BLEED_VULN("bleedVuln"),
POISON_VULN("poisonVuln"),
STUN_VULN("stunVuln"),
PARALYZE_VULN("paralyzeVuln"),
ROOT_VULN("rootVuln"),
SLEEP_VULN("sleepVuln"),
CONFUSION_VULN("confusionVuln"),
MOVEMENT_VULN("movementVuln"),
FIRE_VULN("fireVuln"),
WIND_VULN("windVuln"),
WATER_VULN("waterVuln"),
EARTH_VULN("earthVuln"),
HOLY_VULN("holyVuln"),
DARK_VULN("darkVuln"),
CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills
DERANGEMENT_VULN("derangementVuln"),
DEBUFF_VULN("debuffVuln"),
BUFF_VULN("buffVuln"),
FALL_VULN("fallVuln"),
CAST_INTERRUPT("concentration"),
CRIT_VULN("critVuln"), // Resistence to Crit DMG.
DEBUFF_IMMUNITY("debuffImmunity"),
NONE_WPN_VULN("noneWpnVuln"), // Shields!!!
SWORD_WPN_VULN("swordWpnVuln"),
BLUNT_WPN_VULN("bluntWpnVuln"),
DAGGER_WPN_VULN("daggerWpnVuln"),
BOW_WPN_VULN("bowWpnVuln"),
POLE_WPN_VULN("poleWpnVuln"),
ETC_WPN_VULN("etcWpnVuln"),
FIST_WPN_VULN("fistWpnVuln"),
DUAL_WPN_VULN("dualWpnVuln"),
DUALFIST_WPN_VULN("dualFistWpnVuln"),
POLE_TARGERT_COUNT("poleTargetCount"),
BIGSWORD_WPN_VULN("bigSwordWpnVuln"),
BIGBLUNT_WPN_VULN("bigBluntWpnVuln"),
REFLECT_DAMAGE_PERCENT("reflectDam"),
REFLECT_SKILL_MAGIC("reflectSkillMagic"),
REFLECT_SKILL_PHYSIC("reflectSkillPhysic"),
VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeanceSkillPhysic"),
ABSORB_DAMAGE_PERCENT("absorbDam"),
TRANSFER_DAMAGE_PERCENT("transDam"),
MAX_LOAD("maxLoad"),
WEIGHT_PENALTY("weightPenalty"),
PATK_PLANTS("pAtk-plants"),
PATK_INSECTS("pAtk-insects"),
PATK_ANIMALS("pAtk-animals"),
PATK_MONSTERS("pAtk-monsters"),
PATK_DRAGONS("pAtk-dragons"),
PATK_UNDEAD("pAtk-undead"),
PATK_ANGELS("pAtk-angels"),
PATK_GIANTS("pAtk-giants"),
PATK_MCREATURES("pAtk-magicCreature"),
PDEF_GIANTS("pDef-giants"),
PDEF_MCREATURES("pDef-magicCreature"),
PDEF_UNDEAD("pDef-undead"),
PDEF_PLANTS("pDef-plants"),
PDEF_INSECTS("pDef-insects"),
PDEF_ANIMALS("pDef-animals"),
PDEF_MONSTERS("pDef-monsters"),
PDEF_DRAGONS("pDef-dragons"),
PDEF_ANGELS("pDef-angels"),
ATK_REUSE("atkReuse"),
P_REUSE("pReuse"),
// ExSkill :)
INV_LIM("inventoryLimit"),
WH_LIM("whLimit"),
FREIGHT_LIM("FreightLimit"),
P_SELL_LIM("PrivateSellLimit"),
P_BUY_LIM("PrivateBuyLimit"),
REC_D_LIM("DwarfRecipeLimit"),
REC_C_LIM("CommonRecipeLimit"),
// C4 Stats
PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"),
MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"),
DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"),
HP_CONSUME_RATE("HpConsumeRate"),
MP_CONSUME("MpConsume"),
SOULSHOT_COUNT("soulShotCount"),
// Skill mastery
SKILL_MASTERY("skillMastery");
public static final int NUM_STATS = values().length;
private String _value;
public String getValue()
{
return _value;
}
private Stats(final String s)
{
_value = s;
}
public static Stats valueOfXml(String name)
{
name = name.intern();
for (final Stats s : values())
{
if (s.getValue().equals(name))
return s;
}
throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats");
}
}
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yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
tomaszow
Hello.
I need create Item like H5 Rune of Exp/SP, but on interlude server with L2jFrozen Files.
Item must give exp/sp/adena/Drop +100%, Exp and SP is not problem because Frozen have:
EXPSP_RATE("rExp"),
so when i add it to any skill/item like that:
i recive efect what i want.
but problem is when i want add Drop and Adena rate, because frozen dont have this stats.
Anyone know how to add Drop rate and Adena Rate to Stats.java?
I can pay for help, the issue of getting along, but i need it fast. (PM)
This is oryginal Stats.java
/* * L2jFrozen Project - www.l2jfrozen.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.skills; import java.util.NoSuchElementException; /** * Enum of basic stats. * @author mkizub */ public enum Stats { // // Base stats, for each in Calculator a slot is allocated // // HP & MP MAX_HP("maxHp"), MAX_MP("maxMp"), MAX_CP("maxCp"), REGENERATE_HP_RATE("regHp"), REGENERATE_CP_RATE("regCp"), REGENERATE_MP_RATE("regMp"), RECHARGE_MP_RATE("gainMp"), HEAL_EFFECTIVNESS("gainHp"), // Atk & Def POWER_DEFENCE("pDef"), MAGIC_DEFENCE("mDef"), POWER_ATTACK("pAtk"), MAGIC_ATTACK("mAtk"), POWER_ATTACK_SPEED("pAtkSpd"), MAGIC_ATTACK_SPEED("mAtkSpd"), // how fast a spell is casted (including animation) MAGIC_REUSE_RATE("mReuse"), // how fast spells becomes ready to reuse SHIELD_DEFENCE("sDef"), CRITICAL_DAMAGE("cAtk"), CRITICAL_DAMAGE_ADD("cAtkAdd"), PVP_PHYSICAL_DMG("pvpPhysDmg"), PVP_MAGICAL_DMG("pvpMagicalDmg"), PVP_PHYS_SKILL_DMG("pvpPhysSkillsDmg"), // Atk & Def rates EVASION_RATE("rEvas"), P_SKILL_EVASION("pSkillEvas"), SHIELD_RATE("rShld"), SHIELD_ANGLE("shldAngle"), CRITICAL_RATE("rCrit"), BLOW_RATE("blowRate"), LETHAL_RATE("lethalRate"), MCRITICAL_RATE("mCritRate"), EXPSP_RATE("rExp"), ATTACK_CANCEL("cancel"), // Accuracy and range ACCURACY_COMBAT("accCombat"), POWER_ATTACK_RANGE("pAtkRange"), MAGIC_ATTACK_RANGE("mAtkRange"), POWER_ATTACK_ANGLE("pAtkAngle"), ATTACK_COUNT_MAX("atkCountMax"), // Run speed, // walk & escape speed are calculated proportionally, // magic speed is a buff RUN_SPEED("runSpd"), WALK_SPEED("walkSpd"), // // Player-only stats // STAT_STR("STR"), STAT_CON("CON"), STAT_DEX("DEX"), STAT_INT("INT"), STAT_WIT("WIT"), STAT_MEN("MEN"), // // Special stats, share one slot in Calculator // // stats of various abilities BREATH("breath"), FALL("fall"), // AGGRESSION("aggression"), // locks a mob on tank caster BLEED("bleed"), // by daggers, like poison POISON("poison"), // by magic, hp dmg over time STUN("stun"), // disable move/ATTACK for a period of time ROOT("root"), // disable movement, but not ATTACK MOVEMENT("movement"), // slowdown movement, debuff CONFUSION("confusion"), // mob changes target, opposite to aggression/hate SLEEP("sleep"), // sleep (don't move/ATTACK) until attacked FIRE("fire"), WIND("wind"), WATER("water"), EARTH("earth"), HOLY("holy"), DARK("dark"), // AGGRESSION_VULN("aggressionVuln"), BLEED_VULN("bleedVuln"), POISON_VULN("poisonVuln"), STUN_VULN("stunVuln"), PARALYZE_VULN("paralyzeVuln"), ROOT_VULN("rootVuln"), SLEEP_VULN("sleepVuln"), CONFUSION_VULN("confusionVuln"), MOVEMENT_VULN("movementVuln"), FIRE_VULN("fireVuln"), WIND_VULN("windVuln"), WATER_VULN("waterVuln"), EARTH_VULN("earthVuln"), HOLY_VULN("holyVuln"), DARK_VULN("darkVuln"), CANCEL_VULN("cancelVuln"), // Resistance for cancel type skills DERANGEMENT_VULN("derangementVuln"), DEBUFF_VULN("debuffVuln"), BUFF_VULN("buffVuln"), FALL_VULN("fallVuln"), CAST_INTERRUPT("concentration"), CRIT_VULN("critVuln"), // Resistence to Crit DMG. DEBUFF_IMMUNITY("debuffImmunity"), NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), POLE_TARGERT_COUNT("poleTargetCount"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), BIGBLUNT_WPN_VULN("bigBluntWpnVuln"), REFLECT_DAMAGE_PERCENT("reflectDam"), REFLECT_SKILL_MAGIC("reflectSkillMagic"), REFLECT_SKILL_PHYSIC("reflectSkillPhysic"), VENGEANCE_SKILL_PHYSICAL_DAMAGE("vengeanceSkillPhysic"), ABSORB_DAMAGE_PERCENT("absorbDam"), TRANSFER_DAMAGE_PERCENT("transDam"), MAX_LOAD("maxLoad"), WEIGHT_PENALTY("weightPenalty"), PATK_PLANTS("pAtk-plants"), PATK_INSECTS("pAtk-insects"), PATK_ANIMALS("pAtk-animals"), PATK_MONSTERS("pAtk-monsters"), PATK_DRAGONS("pAtk-dragons"), PATK_UNDEAD("pAtk-undead"), PATK_ANGELS("pAtk-angels"), PATK_GIANTS("pAtk-giants"), PATK_MCREATURES("pAtk-magicCreature"), PDEF_GIANTS("pDef-giants"), PDEF_MCREATURES("pDef-magicCreature"), PDEF_UNDEAD("pDef-undead"), PDEF_PLANTS("pDef-plants"), PDEF_INSECTS("pDef-insects"), PDEF_ANIMALS("pDef-animals"), PDEF_MONSTERS("pDef-monsters"), PDEF_DRAGONS("pDef-dragons"), PDEF_ANGELS("pDef-angels"), ATK_REUSE("atkReuse"), P_REUSE("pReuse"), // ExSkill :) INV_LIM("inventoryLimit"), WH_LIM("whLimit"), FREIGHT_LIM("FreightLimit"), P_SELL_LIM("PrivateSellLimit"), P_BUY_LIM("PrivateBuyLimit"), REC_D_LIM("DwarfRecipeLimit"), REC_C_LIM("CommonRecipeLimit"), // C4 Stats PHYSICAL_MP_CONSUME_RATE("PhysicalMpConsumeRate"), MAGICAL_MP_CONSUME_RATE("MagicalMpConsumeRate"), DANCE_MP_CONSUME_RATE("DanceMpConsumeRate"), HP_CONSUME_RATE("HpConsumeRate"), MP_CONSUME("MpConsume"), SOULSHOT_COUNT("soulShotCount"), // Skill mastery SKILL_MASTERY("skillMastery"); public static final int NUM_STATS = values().length; private String _value; public String getValue() { return _value; } private Stats(final String s) { _value = s; } public static Stats valueOfXml(String name) { name = name.intern(); for (final Stats s : values()) { if (s.getValue().equals(name)) return s; } throw new NoSuchElementException("Unknown name '" + name + "' for enum BaseStats"); } }
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