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Posted

Damn. I would pay that in a heartbeat.

Well I won't as it doesn't turn into income for me :D ended some part I needed though.

Posted

Well I won't as it doesn't turn into income for me :D ended some part I needed though.

 

I happy you have a success =)

 

Regarding income, I found other games to make more money -- but L2 is always old love

Posted

I have a job, income on l2 was never a goal to achieve :D

 

And it's not success, more binaries would have been lovely to get some shit straight

Posted

I have a job, income on l2 was never a goal to achieve :D

 

And it's not success, more binaries would have been lovely to get some shit straight

 

"more binaries" .. =)  tisk!

Posted

HF is about the only files reasonably priced atm that I've seen, around the 10k mark, still too much for me :D kinda surprised those bins didn't leak yet tbh can't be much of a market for them for those guys, players don't much care l2off vs l2j anymore and l2j is pretty passable at HF

Posted

HF is about the only files reasonably priced atm that I've seen, around the 10k mark, still too much for me :D kinda surprised those bins didn't leak yet tbh can't be much of a market for them for those guys, players don't much care l2off vs l2j anymore and l2j is pretty passable at HF

HF is not passable at all my God

Posted (edited)

HF is about the only files reasonably priced atm that I've seen, around the 10k mark, still too much for me :D kinda surprised those bins didn't leak yet tbh can't be much of a market for them for those guys, players don't much care l2off vs l2j anymore and l2j is pretty passable at HF

 

10k.  You have creditable source?  If cannot discuss here - email me

 

Thanks for this tidbit.

 

Regarding L2J.  No way.  L2off ,or no thing.  Joy is in development of game =)

Edited by Fyyre
Posted

yeah dev for l2off is much more fun :D but these days players aren't picky, u put up a poll on a player-dominated forum asking l2off vs l2j and 90% answers will be "what's l2off?" xD l2off doesn't have the draw that it used to players just wanna pk noobs don't care what's under the hood, I'll email you about hf

Posted

yeah dev for l2off is much more fun :D but these days players aren't picky, u put up a poll on a player-dominated forum asking l2off vs l2j and 90% answers will be "what's l2off?" xD l2off doesn't have the draw that it used to players just wanna pk noobs don't care what's under the hood, I'll email you about hf

 

thanks =)

 

I've seen a lot of H5 all were fake be careful :D

 

I will

Posted

yeah dev for l2off is much more fun :D but these days players aren't picky, u put up a poll on a player-dominated forum asking l2off vs l2j and 90% answers will be "what's l2off?" xD l2off doesn't have the draw that it used to players just wanna pk noobs don't care what's under the hood, I'll email you about hf

since l2off h5 is pretty hard for 2k17 comunity 

 

also u cant add there features like at l2j  

Posted

since l2off h5 is pretty hard for 2k17 comunity 

 

also u cant add there features like at l2j  

it can be hard sure, but it's so much more rewarding development I find, and it doesn't take a huge amount of knowledge to do a lot of things in l2off but yeah you need to implement a system none of the public projects have implemented then you're shit out of luck if you don't know assembly and can't reverse engineer... I've had to implement quite a few l2j features to l2off over the years for various clients and I've only started really working with l2j the last year or so and I find l2j harder to dev for than l2off xD but that comes from experience ofc

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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