Jump to content

Talk To Npc And Open A Custom Window


Alianza

Recommended Posts

Hello Maxcheaters,

I have another question for you guys. I wonder if there's any chance of handling the onTalk method of an NPC with the Interface.u.

My idea is to talk to an NPC, and open a custom made window. It is possible somehow?

 

Thanks for reading!

Link to comment
Share on other sites

2 hours ago, UgliBiBagli said:

if you want to make it only client side then dunno

 

but you could try making the server launch different event to be handled by client

Hey, thanks for replying.

Could you give me an example of what you mean?

Can I, for example, create a custom window and order the server open it?

Link to comment
Share on other sites

use one of the events that are already available via the interfaces api and are rarely (or not at all) used on interlude (most probably we are not talking about low rate server here, so maybe manor?)

[not a server guy, im just assuming its all easy and doable on java]

on the server side make talking to the npc serve client with whatever packet you have chosen

 

Link to comment
Share on other sites

Sorry for delay but are you trying to do for a l2off server?

Because to make a specific NPC have dialog in a custom windows, it is possible to do it using unrealscript or client side, (I'm assuming you have the compiler and the sources code fixed to make it work for int64 issues ). So in this case make sense of what you need. 

Also as the other previous comment, you can do it on server side but you must need L2j to make it work.

Back to my point, the only way to make this mod on l2off, you must rewrite the script on interface.u

 

cheers

 

Link to comment
Share on other sites

5 hours ago, Pulentolento said:

Sorry for delay but are you trying to do for a l2off server?

Because to make a specific NPC have dialog in a custom windows, it is possible to do it using unrealscript or client side, (I'm assuming you have the compiler and the sources code fixed to make it work for int64 issues ). So in this case make sense of what you need. 

Also as the other previous comment, you can do it on server side but you must need L2j to make it work.

Back to my point, the only way to make this mod on l2off, you must rewrite the script on interface.u

 

cheers

 

Hey Pulentolento, thanks for replying!

What I wanted to do was speaking with an NPC and opening an interface custom made window with its script on interface.u, instead the common HtmlMessageWnd.

And yes, I'm using L2J. What advice would you give me?

Link to comment
Share on other sites

But if you are using L2j, in my experience better do it on server side with HTML edition. Using unrealscript coding + Xdat editor it is  a pain in the ass.

 

You will save tons of time doing it on server side, believe me ;-)

Link to comment
Share on other sites

29 minutes ago, Pulentolento said:

But if you are using L2j, in my experience better do it on server side with HTML edition. Using unrealscript coding + Xdat editor it is  a pain in the ass.

 

You will save tons of time doing it on server side, believe me ;-)

Okay then. I will follow your advice.

Thanks once again, mate!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock