-First 2 groups of droplist are working pretty fine, because they were default ones....
-I added those under second group.... It works fine, but not how i want it to work..... It should drop the loot ONLY when you OPEN the chest with maestro's key.
-But the PROBLEM is that it drops also when you just KILL the chest.
-I want to make it that it doesn't drop the loot by only killing it. I want to get this loot only by OPENING the chest with the key.
To be honest imo with the name maxcheaters the only content you can have to make it work would be something that has to do with cheating or any form of cheats/hacks such as leaks, cracked apps and/or scripts, bypasses, etc. It would require a new name and the support of the community to build something fresh and ofc it will also require a team that would listen to people's ideas and suggestions that makes sense in order to make it work. Maxcheaters community was kinda divided back in the time when people wanted to see new stuff that maxcheaters wouldn't add and they were starting new communities trying to build what they would like to see ending up failing because they didn't have the knowledge and/or the community back then to support it, coming back to mxc hoping that something would change which it didn't and that was the beginning of how it started to die activity wise. And obviously the trusting part mentioned above as well was a crucial part of it as well.
Is it possible to use Adrenalin 1.71 (Cracked) on clients higher than H5? Looking for support for Grand Crusade (109) or Essence: Assassin (418) on a bot-allowed server.
Question
milosvamp
Hello. I added some additional loot into Treasure Chests....
a example looks like this:
<npc id="21822" level="80" type="L2Chest" name="Treasure Chest"> <!-- Confirmed CT2.5 --> <race>CONSTRUCT</race> <sex>MALE</sex> <acquire expRate="1.323" sp="996" /> <stats str="40" int="21" dex="30" wit="20" con="43" men="20"> <vitals hp="3137.4936216" hpRegen="8.84" mp="1884.48" mpRegen="3.12" /> <attack physical="1005.2800576" magical="713.935000064" random="50" critical="1" accuracy="17" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" /> <defence physical="372.1819192" magical="247.802921663855" evasion="4" /> <attribute> <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" /> </attribute> <speed> <walk ground="80" /> <run ground="165" /> </speed> <hitTime>560</hitTime> </stats> <status undying="false" /> <skillList> <skill id="4045" level="1" /> <!--Resist Full Magic Attack --> <skill id="4408" level="1" /> <!--HP Increase (1x) --> <skill id="4409" level="1" /> <!--MP Increase (1x) --> <skill id="4410" level="11" /> <!--Average P. Atk. --> <skill id="4411" level="11" /> <!--Average M. Atk. --> <skill id="4412" level="11" /> <!--Average P. Def. --> <skill id="4413" level="11" /> <!--Average M. Def. --> <skill id="4414" level="2" /> <!--Standard Type --> <skill id="4415" level="5" /> <!--Blunt Weapons --> <skill id="4416" level="2" /> <!--Magic Creatures --> <skill id="4789" level="8" /> <!--NPC High Level --> </skillList> <exCrtEffect>false</exCrtEffect> <ai aggroRange="300" clanHelpRange="300" isAggressive="false" /> <dropLists> <death> <group chance="70"> <item id="57" min="1200" max="2449" chance="100" /> <!-- Adena --> </group> <group chance="0.6787999868392944"> <item id="12268" min="1" max="1" chance="5.7237" /> <!-- Common Item - Sealed Shield of Nightmare --> <item id="5495" min="1" max="1" chance="33.5054" /> <!-- Sealed Shield of Nightmare Fragment --> <item id="12269" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Helm of Nightmare --> <item id="5527" min="1" max="1" chance="26.3809" /> <!-- Sealed Helm of Nightmare Design --> <item id="12261" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Majestic Circlet --> <item id="5528" min="1" max="1" chance="26.381" /> <!-- Sealed Majestic Circlet Design --> </group> <group chance="4.119699954986572"> <item id="1895" min="1" max="1" chance="77.9066" /> <!-- Metallic Fiber --> <item id="4040" min="1" max="1" chance="5.4535" /> <!-- Mold Lubricant --> <item id="4042" min="1" max="1" chance="4.5446" /> <!-- Enria --> <item id="4043" min="1" max="1" chance="9.0891" /> <!-- Asofe --> <item id="960" min="1" max="1" chance="0.1091" /> <!-- Scroll: Enchant Armor (S-Grade) --> <item id="8732" min="1" max="1" chance="2.2723" /> <!-- Life Stone - Level 76 --> <item id="8742" min="1" max="1" chance="0.5681" /> <!-- Mid-Grade Life Stone - Level 76 --> <item id="8752" min="1" max="1" chance="0.0567" /> <!-- High-Grade Life Stone - Level 76 --> <item id="8762" min="1" max="1" chance="0.0567" /> <!-- Top-Grade Life Stone - Level 76 --> </group> <group chance="10.8167999982833862"> <item id="8732" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 76 --> <item id="8742" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 76 --> <item id="8752" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 76 --> <item id="8762" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 76 --> </group> <group chance="9.8167999982833862"> <item id="9573" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 80 --> <item id="9574" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 80 --> <item id="9575" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 80 --> <item id="9576" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 80 --> </group> <group chance="5.8167999982833862"> <item id="9546" min="1" max="1" chance="10" /> <!-- Fire Stone --> <item id="9547" min="1" max="1" chance="10" /> <!-- Water Stone --> <item id="9548" min="1" max="1" chance="10" /> <!-- Earth Stone --> <item id="9549" min="1" max="1" chance="10" /> <!-- Wind Stone --> <item id="9550" min="1" max="1" chance="10" /> <!-- Dark Stone --> <item id="9551" min="1" max="1" chance="10" /> <!-- Holy Stone --> </group> <group chance="90.76509952545166"><item id="736" min="1" max="1" chance="90.3692" /> <!-- SOE --><item id="737" min="1" max="1" chance="89.3692" /> <!-- SOR --></group><group chance="70.76509952545166"><item id="5593" min="1" max="1" chance="95.3692" /> <!-- low grade sp scroll --> <item id="5594" min="1" max="1" chance="50.3692" /> <!-- medium grade sp scroll --> <item id="5595" min="1" max="1" chance="5.3692" /> <!-- highe grade sp scroll --></group><group chance="15.76509952545166"><item id="960" min="1" max="1" chance="95.3692" /> <!-- EAS --><item id="959" min="1" max="1" chance="10.3692" /> <!-- EWS --></group></death><corpse> <item id="6688" min="1" max="1" chance="0.5261" /> <!-- Forgotten Blade Edge --> <item id="6689" min="1" max="1" chance="0.5162" /> <!-- Basalt Battlehammer Head --> <item id="6690" min="1" max="1" chance="0.5271" /> <!-- Imperial Staff Head --> </corpse> </dropLists> <collision> <radius normal="8.5" /> <height normal="8.5" /> </collision> </npc>-First 2 groups of droplist are working pretty fine, because they were default ones....
-I added those under second group.... It works fine, but not how i want it to work..... It should drop the loot ONLY when you OPEN the chest with maestro's key.
-But the PROBLEM is that it drops also when you just KILL the chest.
-I want to make it that it doesn't drop the loot by only killing it. I want to get this loot only by OPENING the chest with the key.
Any ideas ?
0 answers to this question
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