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Question
milosvamp
Hello. I added some additional loot into Treasure Chests....
a example looks like this:
<npc id="21822" level="80" type="L2Chest" name="Treasure Chest"> <!-- Confirmed CT2.5 --> <race>CONSTRUCT</race> <sex>MALE</sex> <acquire expRate="1.323" sp="996" /> <stats str="40" int="21" dex="30" wit="20" con="43" men="20"> <vitals hp="3137.4936216" hpRegen="8.84" mp="1884.48" mpRegen="3.12" /> <attack physical="1005.2800576" magical="713.935000064" random="50" critical="1" accuracy="17" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" /> <defence physical="372.1819192" magical="247.802921663855" evasion="4" /> <attribute> <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" /> </attribute> <speed> <walk ground="80" /> <run ground="165" /> </speed> <hitTime>560</hitTime> </stats> <status undying="false" /> <skillList> <skill id="4045" level="1" /> <!--Resist Full Magic Attack --> <skill id="4408" level="1" /> <!--HP Increase (1x) --> <skill id="4409" level="1" /> <!--MP Increase (1x) --> <skill id="4410" level="11" /> <!--Average P. Atk. --> <skill id="4411" level="11" /> <!--Average M. Atk. --> <skill id="4412" level="11" /> <!--Average P. Def. --> <skill id="4413" level="11" /> <!--Average M. Def. --> <skill id="4414" level="2" /> <!--Standard Type --> <skill id="4415" level="5" /> <!--Blunt Weapons --> <skill id="4416" level="2" /> <!--Magic Creatures --> <skill id="4789" level="8" /> <!--NPC High Level --> </skillList> <exCrtEffect>false</exCrtEffect> <ai aggroRange="300" clanHelpRange="300" isAggressive="false" /> <dropLists> <death> <group chance="70"> <item id="57" min="1200" max="2449" chance="100" /> <!-- Adena --> </group> <group chance="0.6787999868392944"> <item id="12268" min="1" max="1" chance="5.7237" /> <!-- Common Item - Sealed Shield of Nightmare --> <item id="5495" min="1" max="1" chance="33.5054" /> <!-- Sealed Shield of Nightmare Fragment --> <item id="12269" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Helm of Nightmare --> <item id="5527" min="1" max="1" chance="26.3809" /> <!-- Sealed Helm of Nightmare Design --> <item id="12261" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Majestic Circlet --> <item id="5528" min="1" max="1" chance="26.381" /> <!-- Sealed Majestic Circlet Design --> </group> <group chance="4.119699954986572"> <item id="1895" min="1" max="1" chance="77.9066" /> <!-- Metallic Fiber --> <item id="4040" min="1" max="1" chance="5.4535" /> <!-- Mold Lubricant --> <item id="4042" min="1" max="1" chance="4.5446" /> <!-- Enria --> <item id="4043" min="1" max="1" chance="9.0891" /> <!-- Asofe --> <item id="960" min="1" max="1" chance="0.1091" /> <!-- Scroll: Enchant Armor (S-Grade) --> <item id="8732" min="1" max="1" chance="2.2723" /> <!-- Life Stone - Level 76 --> <item id="8742" min="1" max="1" chance="0.5681" /> <!-- Mid-Grade Life Stone - Level 76 --> <item id="8752" min="1" max="1" chance="0.0567" /> <!-- High-Grade Life Stone - Level 76 --> <item id="8762" min="1" max="1" chance="0.0567" /> <!-- Top-Grade Life Stone - Level 76 --> </group> <group chance="10.8167999982833862"> <item id="8732" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 76 --> <item id="8742" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 76 --> <item id="8752" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 76 --> <item id="8762" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 76 --> </group> <group chance="9.8167999982833862"> <item id="9573" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 80 --> <item id="9574" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 80 --> <item id="9575" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 80 --> <item id="9576" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 80 --> </group> <group chance="5.8167999982833862"> <item id="9546" min="1" max="1" chance="10" /> <!-- Fire Stone --> <item id="9547" min="1" max="1" chance="10" /> <!-- Water Stone --> <item id="9548" min="1" max="1" chance="10" /> <!-- Earth Stone --> <item id="9549" min="1" max="1" chance="10" /> <!-- Wind Stone --> <item id="9550" min="1" max="1" chance="10" /> <!-- Dark Stone --> <item id="9551" min="1" max="1" chance="10" /> <!-- Holy Stone --> </group> <group chance="90.76509952545166"><item id="736" min="1" max="1" chance="90.3692" /> <!-- SOE --><item id="737" min="1" max="1" chance="89.3692" /> <!-- SOR --></group><group chance="70.76509952545166"><item id="5593" min="1" max="1" chance="95.3692" /> <!-- low grade sp scroll --> <item id="5594" min="1" max="1" chance="50.3692" /> <!-- medium grade sp scroll --> <item id="5595" min="1" max="1" chance="5.3692" /> <!-- highe grade sp scroll --></group><group chance="15.76509952545166"><item id="960" min="1" max="1" chance="95.3692" /> <!-- EAS --><item id="959" min="1" max="1" chance="10.3692" /> <!-- EWS --></group></death><corpse> <item id="6688" min="1" max="1" chance="0.5261" /> <!-- Forgotten Blade Edge --> <item id="6689" min="1" max="1" chance="0.5162" /> <!-- Basalt Battlehammer Head --> <item id="6690" min="1" max="1" chance="0.5271" /> <!-- Imperial Staff Head --> </corpse> </dropLists> <collision> <radius normal="8.5" /> <height normal="8.5" /> </collision> </npc>-First 2 groups of droplist are working pretty fine, because they were default ones....
-I added those under second group.... It works fine, but not how i want it to work..... It should drop the loot ONLY when you OPEN the chest with maestro's key.
-But the PROBLEM is that it drops also when you just KILL the chest.
-I want to make it that it doesn't drop the loot by only killing it. I want to get this loot only by OPENING the chest with the key.
Any ideas ?
0 answers to this question
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