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L2Jacis Java Error!


criss22

Question

When i start gamesever, i get this error;

GeoEngine: Initializing...

Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
        at net.sf.l2j.gameserver.geoengine.geodata.BlockComplex.<init>(BlockComp
lex.java:45)
        at net.sf.l2j.gameserver.geoengine.GeoEngine.loadGeoBlocks(GeoEngine.jav
a:180)
        at net.sf.l2j.gameserver.geoengine.GeoEngine.<init>(GeoEngine.java:103)
        at net.sf.l2j.gameserver.geoengine.GeoEngine$SingletonHolder.<clinit>(Ge
oEngine.java:1238)
        at net.sf.l2j.gameserver.geoengine.GeoEngine.getInstance(GeoEngine.java:
73)
        at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:216)
        at net.sf.l2j.gameserver.GameServer.main(GameServer.java:387)
 
I have java 8.131 installed (and maybe this is reason for aCis..) no work Java 8.131.
i set Variable tu -Xmx1024m and gameserver.bat -Xmx512m.
Need another version of java?
Or how i can turn off Geodata?
i use Acis project.
Edited by criss22
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Out of memory says all. With geodata enabled you have to set 2G for GS. Open geodata properties and remove blocks to turn it off. If your windows is x32 then you have a limit that you can set for GS.

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As SweeTs says you need to add at least 2 or 3 GB to make it work, otherwise if you have low ram you can disable the geodata like this and enable it on your dedicated later

# =================================================================
#                             Geodata
# =================================================================

# 1) GeoData are now !MANDATORY! to start a server due to following reasons:
#     * Future usage for doors and admin fences
#     * Future usage for new npc spawn manager
# 2) Because of real-time performance aCis is using geodata files only in
#    diagonal L2D format now (using filename e.g. #22_16.l2d).
#    Standard geodata formats L2J (#22_16.l2j) or L2OFF (#22_16_conv.dat) are no
#    longer supported.
# 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
#    Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.

# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/

# Player coordinates synchronization, default: 2
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only
CoordSynchronize = 2

# =================================================================
#                           Path checking
# =================================================================

# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75

# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32

# =================================================================
#                           Path finding
# =================================================================

# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true

# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10

# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14

# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10

# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20

# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500

# Path debug function, FOR DEBUG PURPOSES ONLY!
# Adena = Nodes known to path-find algorithm (amount show node cost * 10) 
# Antidote = constructed path (amount show node cost * 10)
# Blue Potion = begining of the path
# Green Potion = node removed by LOS post-filter
# Red Potion = actual waypoints 
DebugPath = False

# Write invalid nodes into geo_bugs.txt, FOR DEBUG PURPOSES ONLY!
DebugGeoNode = False

# =================================================================
#                          Geodata files
# =================================================================

# The world contains 176 regions (11 x 16), each region has own geodata file.
# Geodata files are loaded according to the list below.
#   16_10:	load region (geodata options are enabled)
#			Server will not start, until all enabled regions are loaded properly.
#   #16_10:	skip region (geodata options are disabled)
#			Disabled regions will be considered as in "everything-allowed" mode.
#			Monster aggression/attacks/spellcast/movement will pass though walls and other obstacles, no pathfinding will be used.
# Some regions are not supported by L2 client.
#16_10
#16_11
#16_12
#16_13 - not supported by L2 client
#16_14 - not supported by L2 client
#16_15 - not supported by L2 client
#16_16 - not supported by L2 client
#16_17 - not supported by L2 client
#16_18 - not supported by L2 client
#16_19
#16_20
#16_21
#16_22
#16_23
#16_24
#16_25
#17_10
#17_11
#17_12
#17_13 - not supported by L2 client
#17_14 - not supported by L2 client
#17_15 - not supported by L2 client
#17_16 - not supported by L2 client
#17_17 - not supported by L2 client
#17_18
#17_19
#17_20
#17_21
#17_22
#17_23
#17_24
#17_25
#18_10
#18_11
#18_12
#18_13
#18_14
#18_15 - not supported by L2 client
#18_16 - not supported by L2 client
#18_17
#18_18
#18_19
#18_20
#18_21
#18_22
#18_23
#18_24
#18_25
#19_10
#19_11
#19_12 - not supported by L2 client
#19_13
#19_14
#19_15
#19_16
#19_17
#19_18
#19_19
#19_20
#19_21
#19_22
#19_23
#19_24
#19_25
#20_10
#20_11
#20_12 - not supported by L2 client
#20_13
#20_14
#20_15
#20_16
#20_17
#20_18
#20_19
#20_20
#20_21
#20_22
#20_23
#20_24
#20_25
#21_10 - not supported by L2 client
#21_11 - not supported by L2 client
#21_12 - not supported by L2 client
#21_13
#21_14
#21_15
#21_16
#21_17
#21_18
#21_19
#21_20
#21_21
#21_22
#21_23
#21_24
#21_25
#22_10 - not supported by L2 client
#22_11 - not supported by L2 client
#22_12 - not supported by L2 client
#22_13
#22_14
#22_15
#22_16
#22_17
#22_18
#22_19
#22_20
#22_21
#22_22
#22_23
#22_24
#22_25
#23_10
#23_11
#23_12
#23_13
#23_14
#23_15
#23_16
#23_17
#23_18
#23_19
#23_20
#23_21
#23_22
#23_23
#23_24
#23_25
#24_10
#24_11
#24_12
#24_13
#24_14
#24_15
#24_16
#24_17
#24_18
#24_19
#24_20
#24_21
#24_22
#24_23
#24_24
#24_25
#25_10
#25_11
#25_12
#25_13 - not supported by L2 client
#25_14
#25_15
#25_16
#25_17
#25_18
#25_19
#25_20
#25_21
#25_22 - not supported by L2 client
#25_23 - not supported by L2 client
#25_24 - not supported by L2 client
#25_25 - not supported by L2 client
#26_10 - not supported by L2 client
#26_11
#26_12
#26_13 - not supported by L2 client
#26_14
#26_15
#26_16
#26_17 - not supported by L2 client
#26_18 - not supported by L2 client
#26_19 - not supported by L2 client
#26_20 - not supported by L2 client
#26_21 - not supported by L2 client
#26_22 - not supported by L2 client
#26_23 - not supported by L2 client
#26_24 - not supported by L2 client
#26_25 - not supported by L2 client
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As SweeTs says you need to add at least 2 or 3 GB to make it work, otherwise if you have low ram you can disable the geodata like this and enable it on your dedicated later

# =================================================================
#                             Geodata
# =================================================================

# 1) GeoData are now !MANDATORY! to start a server due to following reasons:
#     * Future usage for doors and admin fences
#     * Future usage for new npc spawn manager
# 2) Because of real-time performance aCis is using geodata files only in
#    diagonal L2D format now (using filename e.g. #22_16.l2d).
#    Standard geodata formats L2J (#22_16.l2j) or L2OFF (#22_16_conv.dat) are no
#    longer supported.
# 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
#    Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.

# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/

# Player coordinates synchronization, default: 2
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only
CoordSynchronize = 2

# =================================================================
#                           Path checking
# =================================================================

# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75

# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32

# =================================================================
#                           Path finding
# =================================================================

# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true

# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10

# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14

# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10

# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20

# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500

# Path debug function, FOR DEBUG PURPOSES ONLY!
# Adena = Nodes known to path-find algorithm (amount show node cost * 10) 
# Antidote = constructed path (amount show node cost * 10)
# Blue Potion = begining of the path
# Green Potion = node removed by LOS post-filter
# Red Potion = actual waypoints 
DebugPath = False

# Write invalid nodes into geo_bugs.txt, FOR DEBUG PURPOSES ONLY!
DebugGeoNode = False

# =================================================================
#                          Geodata files
# =================================================================

# The world contains 176 regions (11 x 16), each region has own geodata file.
# Geodata files are loaded according to the list below.
#   16_10:	load region (geodata options are enabled)
#			Server will not start, until all enabled regions are loaded properly.
#   #16_10:	skip region (geodata options are disabled)
#			Disabled regions will be considered as in "everything-allowed" mode.
#			Monster aggression/attacks/spellcast/movement will pass though walls and other obstacles, no pathfinding will be used.
# Some regions are not supported by L2 client.
#16_10
#16_11
#16_12
#16_13 - not supported by L2 client
#16_14 - not supported by L2 client
#16_15 - not supported by L2 client
#16_16 - not supported by L2 client
#16_17 - not supported by L2 client
#16_18 - not supported by L2 client
#16_19
#16_20
#16_21
#16_22
#16_23
#16_24
#16_25
#17_10
#17_11
#17_12
#17_13 - not supported by L2 client
#17_14 - not supported by L2 client
#17_15 - not supported by L2 client
#17_16 - not supported by L2 client
#17_17 - not supported by L2 client
#17_18
#17_19
#17_20
#17_21
#17_22
#17_23
#17_24
#17_25
#18_10
#18_11
#18_12
#18_13
#18_14
#18_15 - not supported by L2 client
#18_16 - not supported by L2 client
#18_17
#18_18
#18_19
#18_20
#18_21
#18_22
#18_23
#18_24
#18_25
#19_10
#19_11
#19_12 - not supported by L2 client
#19_13
#19_14
#19_15
#19_16
#19_17
#19_18
#19_19
#19_20
#19_21
#19_22
#19_23
#19_24
#19_25
#20_10
#20_11
#20_12 - not supported by L2 client
#20_13
#20_14
#20_15
#20_16
#20_17
#20_18
#20_19
#20_20
#20_21
#20_22
#20_23
#20_24
#20_25
#21_10 - not supported by L2 client
#21_11 - not supported by L2 client
#21_12 - not supported by L2 client
#21_13
#21_14
#21_15
#21_16
#21_17
#21_18
#21_19
#21_20
#21_21
#21_22
#21_23
#21_24
#21_25
#22_10 - not supported by L2 client
#22_11 - not supported by L2 client
#22_12 - not supported by L2 client
#22_13
#22_14
#22_15
#22_16
#22_17
#22_18
#22_19
#22_20
#22_21
#22_22
#22_23
#22_24
#22_25
#23_10
#23_11
#23_12
#23_13
#23_14
#23_15
#23_16
#23_17
#23_18
#23_19
#23_20
#23_21
#23_22
#23_23
#23_24
#23_25
#24_10
#24_11
#24_12
#24_13
#24_14
#24_15
#24_16
#24_17
#24_18
#24_19
#24_20
#24_21
#24_22
#24_23
#24_24
#24_25
#25_10
#25_11
#25_12
#25_13 - not supported by L2 client
#25_14
#25_15
#25_16
#25_17
#25_18
#25_19
#25_20
#25_21
#25_22 - not supported by L2 client
#25_23 - not supported by L2 client
#25_24 - not supported by L2 client
#25_25 - not supported by L2 client
#26_10 - not supported by L2 client
#26_11
#26_12
#26_13 - not supported by L2 client
#26_14
#26_15
#26_16
#26_17 - not supported by L2 client
#26_18 - not supported by L2 client
#26_19 - not supported by L2 client
#26_20 - not supported by L2 client
#26_21 - not supported by L2 client
#26_22 - not supported by L2 client
#26_23 - not supported by L2 client
#26_24 - not supported by L2 client
#26_25 - not supported by L2 client

Dear..i put your geoengine.properties and i tell you..no work :)

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# =================================================================

# Geodata

# =================================================================

 

# 1) GeoData are now !MANDATORY! to start a server due to following reasons:

# * Future usage for doors and admin fences

# * Future usage for new npc spawn manager

# 2) Because of real-time performance aCis is using geodata files only in

# diagonal L2D format now (using filename e.g. 22_16.l2d).

# Standard geodata formats L2J (22_16.l2j) or L2OFF (22_16_conv.dat) are no

# longer supported.

# 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.

# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.

 

# Specifies the path to geodata files. For example, when using geodata files located

# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/

GeoDataPath = ./data/geodata/

 

# Player coordinates synchronization, default: 2

# 1 - partial synchronization Client --> Server ; don't use it with geodata

# 2 - partial synchronization Server --> Client ; use this setting with geodata

# -1 - Old system: will synchronize Z only

CoordSynchronize = 2

 

# =================================================================

# Path checking

# =================================================================

 

# Line of sight start at X percent of the character height, default: 75

PartOfCharacterHeight = 75

 

# Maximum height of an obstacle, which can exceed the line of sight, default: 32

MaxObstacleHeight = 32

 

# =================================================================

# Path finding

# =================================================================

 

# When line of movement check fails, the pathfinding algoritm is performed to look for

# an alternative path (e.g. walk around obstacle), default: true

PathFinding = true

 

# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2

PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

 

# Base path weight, when moving from one node to another on axis direction, default: 10

BaseWeight = 10

 

# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14

DiagonalWeight = 14

 

# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.

# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10

ObstacleMultiplier = 10

 

# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20

# For proper function must be higher than BaseWeight and/or DiagonalWeight.

HeuristicWeight = 20

 

# Maximum number of generated nodes per one path-finding process, default 3500

MaxIterations = 3500

 

# Path debug function, FOR DEBUG PURPOSES ONLY!

# Adena = Nodes known to path-find algorithm (amount show node cost * 10)

# Antidote = constructed path (amount show node cost * 10)

# Blue Potion = begining of the path

# Green Potion = node removed by LOS post-filter

# Red Potion = actual waypoints

DebugPath = False

 

# Write invalid nodes into geo_bugs.txt, FOR DEBUG PURPOSES ONLY!

DebugGeoNode = False

 

Edited by criss22
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That's your issue, if system is 32b you can't set 2G, max is something like 1.7, deactivate geo and set 1G

Edited by SweeTs
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Oh ye, I was talking about 32/86 and wrote 64 :lol:

 

64 has no limit, you simply go oom if set too much and lack of ram.

Edited by SweeTs
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i`m back here...so.

How i can DISABLE geodata? when i have this:

# =================================================================
#                             Geodata
# =================================================================

# 1) GeoData are now !MANDATORY! to start a server due to following reasons:
#     * Future usage for doors and admin fences
#     * Future usage for new npc spawn manager
# 2) Because of real-time performance aCis is using geodata files only in
#    diagonal L2D format now (using filename e.g. 22_16.l2d).
#    Standard geodata formats L2J (22_16.l2j) or L2OFF (22_16_conv.dat) are no
#    longer supported.
# 3) L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
#    Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.

# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/

# Player coordinates synchronization, default: 2
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only
CoordSynchronize = 2

# =================================================================
#                           Path checking
# =================================================================

# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75

# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32

# =================================================================
#                           Path finding
# =================================================================

# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true

# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2

# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10

# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14

# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10

# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20

# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500

# Path debug function, FOR DEBUG PURPOSES ONLY!
# Adena = Nodes known to path-find algorithm (amount show node cost * 10) 
# Antidote = constructed path (amount show node cost * 10)
# Blue Potion = begining of the path
# Green Potion = node removed by LOS post-filter
# Red Potion = actual waypoints 
DebugPath = False

# Write invalid nodes into geo_bugs.txt, FOR DEBUG PURPOSES ONLY!
DebugGeoNode = False

# =================================================================
#                          Geodata files
# =================================================================

# The world contains 176 regions (11 x 16), each region has own geodata file.
# Geodata files are loaded according to the list below.
#   16_10:	load region (geodata options are enabled)
#			Server will not start, until all enabled regions are loaded properly.
#   #16_10:	skip region (geodata options are disabled)
#			Disabled regions will be considered as in "everything-allowed" mode.
#			Monster aggression/attacks/spellcast/movement will pass though walls and other obstacles, no pathfinding will be used.
# Some regions are not supported by L2 client.
16_10
16_11
16_12
#16_13 - not supported by L2 client
#16_14 - not supported by L2 client
#16_15 - not supported by L2 client
#16_16 - not supported by L2 client
#16_17 - not supported by L2 client
#16_18 - not supported by L2 client
16_19
16_20
16_21
16_22
16_23
16_24
16_25
17_10
17_11
17_12
#17_13 - not supported by L2 client
#17_14 - not supported by L2 client
#17_15 - not supported by L2 client
#17_16 - not supported by L2 client
#17_17 - not supported by L2 client
17_18
17_19
17_20
17_21
17_22
17_23
17_24
17_25
18_10
18_11
18_12
18_13
18_14
#18_15 - not supported by L2 client
#18_16 - not supported by L2 client
18_17
18_18
18_19
18_20
18_21
18_22
18_23
18_24
18_25
19_10
19_11
#19_12 - not supported by L2 client
19_13
19_14
19_15
19_16
19_17
19_18
19_19
19_20
19_21
19_22
19_23
19_24
19_25
20_10
20_11
#20_12 - not supported by L2 client
20_13
20_14
20_15
20_16
20_17
20_18
20_19
20_20
20_21
20_22
20_23
20_24
20_25
#21_10 - not supported by L2 client
#21_11 - not supported by L2 client
#21_12 - not supported by L2 client
21_13
21_14
21_15
21_16
21_17
21_18
21_19
21_20
21_21
21_22
21_23
21_24
21_25
#22_10 - not supported by L2 client
#22_11 - not supported by L2 client
#22_12 - not supported by L2 client
22_13
22_14
22_15
22_16
22_17
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#25_13 - not supported by L2 client
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#25_22 - not supported by L2 client
#25_23 - not supported by L2 client
#25_24 - not supported by L2 client
#25_25 - not supported by L2 client
#26_10 - not supported by L2 client
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#26_13 - not supported by L2 client
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#26_17 - not supported by L2 client
#26_18 - not supported by L2 client
#26_19 - not supported by L2 client
#26_20 - not supported by L2 client
#26_21 - not supported by L2 client
#26_22 - not supported by L2 client
#26_23 - not supported by L2 client
#26_24 - not supported by L2 client
#26_25 - not supported by L2 client
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