egzistas Posted June 25, 2017 Posted June 25, 2017 (edited) Hello, im changing armor textures for dwarf, i have U and L files with ori and sp but B and G and i have only sp. I tried to use same files but with different names, at final when i launch l2 to see what i made, where is no feets and gloves looks funny but i need to fix it. Legs and Uper armor looks perfect. Any suggestion how to fix it? Edited June 25, 2017 by egzistas
∽Ave∽ Posted June 25, 2017 Posted June 25, 2017 You have 2 options:1. You can create _ori file from _sp file - if You really want to, but _ori is only useful on planes where You want to use alpha blending for textures. Sometimes gloves and boot's are simple cylindrical shape, so there is no need for _ori.2. If You have only _sp file, use it as Diffuse and SpecularityMask. Thats all.
egzistas Posted June 25, 2017 Author Posted June 25, 2017 You have 2 options: 1. You can create _ori file from _sp file - if You really want to, but _ori is only useful on planes where You want to use alpha blending for textures. Sometimes gloves and boot's are simple cylindrical shape, so there is no need for _ori. 2. If You have only _sp file, use it as Diffuse and SpecularityMask. Thats all. And what about OutputBlending if i put OB_Masked it goes invisible, so i should stay with normal?
egzistas Posted June 25, 2017 Author Posted June 25, 2017 (edited) send me this armor it looks very nice I will shere them all with all data, then i finish it ;] Solved by aVVe, Lock. Edited June 25, 2017 by egzistas
Celestine Posted June 25, 2017 Posted June 25, 2017 I will shere them all with all data, then i finish it ;] Solved by aVVe, Lock. Locked.
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