I'm having trouble adding npc the script settings "__init__.py" are not working on my l2jsunrise server! Can anyone adapt?
import sys
from l2r import Config
from l2r.gameserver.model.quest import State
from l2r.gameserver.model.quest import QuestState
from l2r.gameserver.model.quest.jython import QuestJython as JQuest
qn = "99940_SafeEnchant"
QuestId = 99940
QuestName = "SafeEnchant"
QuestDesc = "custom"
ENCHANT_CHECK = 1
AMOUNT_OF_ENCHANT = 5
PAYMENT_ITEM_ID = 57
PAYMENT_AMOUNT = 1
ENCHANT_NPC = 80007
weapons = ['Sword','Blunt','Dagger','Bow','Pole','Etc','Fist','Dual Sword','Dual Fist','Big Sword','Big Blunt','Ancient','Crossbow','Rapier','Dual Dagger']
armors = ['Light','Heavy','Magic','Shield','Sigil']
jewels = ['None']
acceptableItemTypes = weapons+armors+jewels
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
if event == "choose_item" :
htmltext = ""
for Item in st.getPlayer().getInventory().getItems():
# given an item instance, get the item template to check what type it is
itemType = Item.getItem().getItemType().toString()
itemGrade = Item.getItem().getCrystalType()
if itemType in acceptableItemTypes and itemGrade > 0 :
htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>"
if htmltext == "":
htmltext = "Você não tem itens encantáveis equipados ou em sua mochila."
htmltext = "<html><title>LNG Destruction</title><body><center> Para que seu item seja encantado é preciso que o mesmo esteja +0.<br>Por favor selecione um item a ser encantado na lista abaixo<br><br>" + htmltext + "</center></body></html>"
elif event.startswith("enchantItem_"):
# get the object id out of the event string
objId = int(event.replace("enchantItem_", ""))
# to avoid exploitation, check if the stored objectId still corresponds to an existing item
Item = st.getPlayer().getInventory().getItemByObjectId(objId )
if Item :
itemType = Item.getItem().getItemType().toString()
itemEnchant = Item.getEnchantLevel()
if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT :
if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) :
htmltext = "notPlusZero.htm"
else :
Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT)
st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT)
htmltext = "Congratulations.htm"
else :
htmltext = "notEnoughItems.htm"
else :
htmltext = "Error.htm"
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>Houve algum problema relacionado a este Npc, reporte ao administrador.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
if npc.getNpcId() == ENCHANT_NPC :
htmltext = "Start.htm"
return htmltext
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(ENCHANT_NPC)
QUEST.addTalkId(ENCHANT_NPC)
Does anyone know where I choose the safe enchant of L2jsurise? I do not think I want the weapons to be enchanted until +20
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yeah ok, if you say what is fuctional 100% i can't say something different 😛
but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.
I have access to modify everything even to make the clock to stop show how many time users play in server.
1) so maybe keep some personal info more hide.
2) i dont use ogg.dll
3) i create it and give it ready + support to install it.
Plus what is mine can working with what ever .exe you want not just l2 with same simple method.
And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too
thats my source
Question
empacto
I'm having trouble adding npc the script settings "__init__.py" are not working on my l2jsunrise server! Can anyone adapt?
Does anyone know where I choose the safe enchant of L2jsurise? I do not think I want the weapons to be enchanted until +20
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