This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..
Question
empacto
I'm having trouble adding npc the script settings "__init__.py" are not working on my l2jsunrise server! Can anyone adapt?
import sys from l2r import Config from l2r.gameserver.model.quest import State from l2r.gameserver.model.quest import QuestState from l2r.gameserver.model.quest.jython import QuestJython as JQuest qn = "99940_SafeEnchant" QuestId = 99940 QuestName = "SafeEnchant" QuestDesc = "custom" ENCHANT_CHECK = 1 AMOUNT_OF_ENCHANT = 5 PAYMENT_ITEM_ID = 57 PAYMENT_AMOUNT = 1 ENCHANT_NPC = 80007 weapons = ['Sword','Blunt','Dagger','Bow','Pole','Etc','Fist','Dual Sword','Dual Fist','Big Sword','Big Blunt','Ancient','Crossbow','Rapier','Dual Dagger'] armors = ['Light','Heavy','Magic','Shield','Sigil'] jewels = ['None'] acceptableItemTypes = weapons+armors+jewels class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : if event == "choose_item" : htmltext = "" for Item in st.getPlayer().getInventory().getItems(): # given an item instance, get the item template to check what type it is itemType = Item.getItem().getItemType().toString() itemGrade = Item.getItem().getCrystalType() if itemType in acceptableItemTypes and itemGrade > 0 : htmltext += "<a action=\"bypass -h Quest 99940_SafeEnchant enchantItem_" + str(Item.getObjectId()) +"\">" + Item.getItem().getName() + "+" + str(Item.getEnchantLevel()) + "</a><br>" if htmltext == "": htmltext = "Você não tem itens encantáveis equipados ou em sua mochila." htmltext = "<html><title>LNG Destruction</title><body><center> Para que seu item seja encantado é preciso que o mesmo esteja +0.<br>Por favor selecione um item a ser encantado na lista abaixo<br><br>" + htmltext + "</center></body></html>" elif event.startswith("enchantItem_"): # get the object id out of the event string objId = int(event.replace("enchantItem_", "")) # to avoid exploitation, check if the stored objectId still corresponds to an existing item Item = st.getPlayer().getInventory().getItemByObjectId(objId ) if Item : itemType = Item.getItem().getItemType().toString() itemEnchant = Item.getEnchantLevel() if st.getQuestItemsCount(PAYMENT_ITEM_ID) >= PAYMENT_AMOUNT : if (itemType in weapons and itemEnchant >= ENCHANT_CHECK) or (itemType in armors and itemEnchant >= ENCHANT_CHECK) or (itemType in jewels and itemEnchant >= ENCHANT_CHECK) : htmltext = "notPlusZero.htm" else : Item.setEnchantLevel(itemEnchant+AMOUNT_OF_ENCHANT) st.takeItems(PAYMENT_ITEM_ID, PAYMENT_AMOUNT) htmltext = "Congratulations.htm" else : htmltext = "notEnoughItems.htm" else : htmltext = "Error.htm" return htmltext def onTalk (self,npc,player): htmltext = "<html><body>Houve algum problema relacionado a este Npc, reporte ao administrador.</body></html>" st = player.getQuestState(qn) if not st : return htmltext if npc.getNpcId() == ENCHANT_NPC : htmltext = "Start.htm" return htmltext QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) QUEST.addStartNpc(ENCHANT_NPC) QUEST.addTalkId(ENCHANT_NPC)Does anyone know where I choose the safe enchant of L2jsurise? I do not think I want the weapons to be enchanted until +20
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now