Jump to content

Question

Posted (edited)

Hello people,

i've tried to make a code for L2GuardInstance. I wanted add some checks to guard's target list and make them give more hate (focus) on targets that have the proper checks.

Example if a player hit a guard the guard will attack him and by that time a Karma player can move in tower without guard change target and him him.

 

So basically what i did. 

 

In L2GuardInstance.java i added some small code:

public ScheduledFuture<?> getScheduler()
{
	return _schedule;
}

public void setScheduledTask(ScheduledFuture<?> task)
{
       _schedule = task;
}

and then i made a ThreadPoolManager (check every 1250 ms) 

for (PcInstance player : guard.getKnownList().getKnownPlayers().values)
{
     if (player.getKarma > 0)
     {
        guard.setTarget(player);
        guard.dotAttack(player);
     }
{

The threadpool is activated upon @Override addKnonwObject  and stop  at @Override removeKnownObject. (Like bellow)

@Override
public boolean addKnownObject(final L2Object object)
{
      //blablabla

       getActiveChar().setScheduled(ThreadPoolManager.getInstance().scheduledAiFixedRate(new CheckForKarma(getActiveChar()), 1000, 1000);
}

So basically whenever a object enter in knownList, if task == null it will start scheduler. 

 

It didn't work at all.. Any advice or how i should do this? 

Edited by Ο Χάρος

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

You should forget the whole idea, Guards already have a AI, and that AI is called every second. L2J is legendary wrong about crafting AI system, no need to spread it more. Moreover you schedule a different task EACH TIME ANYONE is entering inside his range.

 

You only have to tweak AggroList in order first entry becomes second, and the PK becomes the first. I'm lazy to check, but by default the whole system already exists... Guards aggro at sight, probably adding 1 hate. The only problem is the value is too low, so whoever hits him will turn the aggro down. Simply put max value allowed as hate value, if the Ai is correctly done it will choose the new target accordingly his aggroList during the next ATTACK intention.

 

You can also override aggrolist system for guards and add a lock system if you want guards keep aggro no matter what. The lock/release could be done if "most hated" is/isn't a PK. That will avoid things like "confusion" and other operations on aggrolist to work (even if biggest allowed value is probably extremely hard to deny even using aggro skills).

Edited by Tryskell
  • 0
Posted (edited)

You should forget the whole idea, Guards already have a AI, and that AI is called every second. L2J is legendary wrong about crafting AI system, no need to spread it more. Moreover you schedule a different task EACH TIME ANYONE is entering inside his range.

 

You only have to tweak AggroList in order first entry becomes second, and the PK becomes the first. I'm lazy to check, but by default the whole system already exists... Guards aggro at sight, probably adding 1 hate. The only problem is the value is too low, so whoever hits him will turn the aggro down. Simply put max value allowed as hate value, if the Ai is correctly done it will choose the new target accordingly his aggroList during the next ATTACK intention.

 

You can also override aggrolist system for guards and add a lock system if you want guards keep aggro no matter what. The lock/release could be done if "most hated" is/isn't a PK.

 

 

actually its supposed to be like this. guard is not changing aggro unless the target is dead since c4.

 

Thanks for respond both.

 

Tryskell i would like to ask since im not familiar with big structure code, where exactly it check the aggro in which file, current i check guardKnownList and l2guardInstance

 

I smell something like L2Attackable as im checking now. but where it has the Next intention and check the aggroList? 

Edited by Ο Χάρος
  • 0
Posted (edited)

Regular guards use AttackableAI (L2AttackableAI on other forks), castle guards use their own system. AI system works based on intentions (ATTACK, CAST, ACTIVE, etc).

 

The generic behavior is handled by AbstractAI and underlayers, but it's overidden on AttackableAI on thinkActive() / thinkAttack().

 

AggroList is stored on Attackable (L2Attackable on other forks) under _aggroList. Useful methods used by AI (at least on aCis) include getMostHated(), addDamageHate(), reduceHate(), stopHating().

 

PS : naming conventions can and will differ.

	protected void thinkAttack()
	{
		final Attackable npc = getActiveChar();
		if (npc.isCastingNow())
			return;
		
		// Pickup most hated character.
		Creature attackTarget = npc.getMostHated();
		
		// If target doesn't exist, is too far or if timeout is expired.
		if (attackTarget == null || _attackTimeout < System.currentTimeMillis() || MathUtil.calculateDistance(npc, attackTarget, true) > 2000)
		{
			// Stop hating this target after the attack timeout or if target is dead
			npc.stopHating(attackTarget);
			setIntention(CtrlIntention.ACTIVE);
			npc.setWalking();
			return;
		}
Edited by Tryskell

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
  • Topics

×
×
  • Create New...