Jump to content

Recommended Posts

Posted

Seems really interesting. One thing I couldnt completely understand.. if you gain Nether Powder from farming why would you sacrifice ur items enchants for it?

Good luck tho! Ill stick around for sure..!

Posted

Seems really interesting. One thing I couldnt completely understand.. if you gain Nether Powder from farming why would you sacrifice ur items enchants for it?

Good luck tho! Ill stick around for sure..!

You sacrifice your items enchants and an amount of Nether Powder.

 

This is the price to pay in order to gain Nether Points. Once spent, the Nether Points give you 1 Level of your class' special passive.

 

 

best of luck budd,i like the fact yoiu only have 24 buff slots :D

Thank you.

Posted

Okay thats nice..! But have you already built those skills based on mainclass profession and are they different ofc?? Also do they stay as passives on sub classes or not ? anyways good luck wth ur project I Would be really happy to see something like it !

Posted (edited)

Okay thats nice..! But have you already built those skills based on mainclass profession and are they different ofc?? Also do they stay as passives on sub classes or not ? anyways good luck wth ur project I Would be really happy to see something like it !

No they will only be active on the main class. That is the point.

 

And yeah those skills are unique for class ranges which means that necro, sh, sorc etc get the same one.

They are grouped up to class groups.

Edited by .Elfocrash
Posted

No they will only be active on the main class. That is the point.

 

And yeah those skills are unique for class ranges which means that necro, sh, sorc etc get the same one.

They are grouped up to class groups.

You are on your way of creating something different according to features and what is being said and your explanation of what you exactly plan to do show profesionalism,i am also happy as a player to see such job done these hard days on a c6 private server.However everything first needs to be tested by players,and there must be done some good steps for advertise and steps of becoming a brand name server before open in order to guarantee a good online number of players.First impressions are good,keep up working and i hope to finally see something that worths on this client once after many years.

Posted

really interesting

mind tell us what those special skills will give

This is yet to be finalised so i can't release it yet.

 

I'm doing tests with Adrenaline running it with every single class in farm and pvp zones, measuring how much time it takes to do stuff so i can fine tune everything.

 

I will post here as the changes are being made

Posted

how much time online server? this is the more important maybe.. bored for a week servers

Posted

how much time online server? this is the more important maybe.. bored for a week servers

What do you mean?

Posted

What do you mean?

he means how much time you plan to keep server on,because he is bored play 1 week servers :)

(and who doesn't?)

Posted

he means how much time you plan to keep server on,because he is bored play 1 week servers :)

(and who doesn't?)

Well you can read the server description and understand for your self.

I will soon make a graph of what the server lifecycle looks like.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock