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Posted

Give me one of weapon from weapongrp.dat 

0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
Posted

that has to do with rotation of script (or velocity.. forgot)

My Effect Classes from shadow weapon . 

 

class weapon_shadow_shaper extends Emitter;
 
defaultproperties{
Begin Object Class=SpriteEmitter Name=SpriteEmitter15
UseColorScale=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.489286,Color=(B=128,G=128,R=128,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorScaleRepeats=10.000000
ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
FadeOutStartTime=0.620000
FadeOut=true
FadeInEndTime=0.300000
FadeIn=true
MaxParticles=5
StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000))
SpinParticles=true
SpinCCWorCW=(X=1.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
UseSizeScale=true
UseRegularSizeScale=false
UniformSize=true
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=1.500000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
SizeScaleRepeats=5.000000
StartSizeRange=(X=(Min=8.000000,Max=10.000000),Y=(Min=8.000000,Max=10.000000),Z=(Min=8.000000,Max=10.000000))
InitialParticlesPerSecond=10.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
Texture=Texture'EffectWeaponTex.fx_m_t5004'
TextureUSubdivisions=2
TextureVSubdivisions=2
UseRandomSubdivision=true
SubdivisionStart=1
SubdivisionEnd=3
LifetimeRange=(Min=1.000000,Max=1.000000)
GetVelocityDirectionFrom=PTVD_StartPositionAndOwner
WarmupTicksPerSecond=2.000000
RelativeWarmupTime=2.000000
End Object
Emitters(0)="SpriteEmitter15"
Begin Object Class=MeshEmitter Name=MeshEmitter74
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.skill_power01'
UseMeshBlendMode=false
RenderTwoSided=true
UseColorScale=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=0.521429,Color=(B=175,G=175,R=175,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorScaleRepeats=10.000000
ColorMultiplierRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
Opacity=0.600000
FadeOutStartTime=0.552080
FadeOut=true
FadeInEndTime=0.181280
FadeIn=true
MaxParticles=15
StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=5.000000,Max=5.000000))
SpinParticles=true
StartSpinRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000),Z=(Min=-0.300000,Max=0.300000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.000000)
SizeScale(1)=(RelativeTime=0.270000,RelativeSize=0.700000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=0.060000,Max=0.060000),Y=(Min=0.060000,Max=0.060000),Z=(Min=0.060000,Max=0.060000))
InitialParticlesPerSecond=30.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
LifetimeRange=(Min=0.555000,Max=0.824000)
End Object
Emitters(1)="MeshEmitter74"
Begin Object Class=MeshEmitter Name=MeshEmitter75
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2'
UseMeshBlendMode=false
RenderTwoSided=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
FadeOutStartTime=0.850000
FadeOut=true
FadeInEndTime=0.400000
FadeIn=true
StartLocationRange=(X=(Min=-1.600000,Max=1.600000),Y=(Min=-1.600000,Max=1.600000),Z=(Min=0.000000,Max=15.000000))
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=0.080000,Max=0.100000),Y=(Min=0.080000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
InitialParticlesPerSecond=5.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
LifetimeRange=(Min=1.250000,Max=1.250000)
StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=1.000000))
CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
End Object
Emitters(2)="MeshEmitter75"
Begin Object Class=MeshEmitter Name=MeshEmitter76
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2'
UseMeshBlendMode=false
RenderTwoSided=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
FadeOutStartTime=0.615000
FadeOut=true
FadeInEndTime=0.330000
FadeIn=true
MaxParticles=15
StartLocationRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=2.000000,Max=2.000000))
SpinParticles=true
SpinsPerSecondRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.010000,Max=0.010000),Z=(Min=-0.010000,Max=0.010000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.100000)
StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.300000,Max=0.400000))
InitialParticlesPerSecond=6.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
LifetimeRange=(Min=1.250000,Max=1.500000)
StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=1.000000,Max=3.000000))
CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
End Object
Emitters(3)="MeshEmitter76"
Begin Object Class=MeshEmitter Name=MeshEmitter77
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan.new_clan_round2'
UseMeshBlendMode=false
RenderTwoSided=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
FadeOutStartTime=0.850000
FadeOut=true
FadeInEndTime=0.400000
FadeIn=true
StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000))
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000))
InitialParticlesPerSecond=5.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
LifetimeRange=(Min=1.250000,Max=1.250000)
StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000))
CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
End Object
Emitters(4)="MeshEmitter77"
Begin Object Class=MeshEmitter Name=MeshEmitter78
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.new_clan_round2'
UseMeshBlendMode=false
RenderTwoSided=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=128,G=128,R=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
Opacity=0.800000
FadeOutStartTime=0.850000
FadeOut=true
FadeInEndTime=0.400000
FadeIn=true
StartLocationRange=(X=(Min=-1.500000,Max=1.500000),Y=(Min=-1.500000,Max=1.500000),Z=(Min=1.000000,Max=15.000000))
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-0.100000,Max=0.100000),Z=(Min=-0.100000,Max=0.100000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=0.250000,RelativeSize=0.800000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.100000,Max=0.150000))
InitialParticlesPerSecond=5.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
LifetimeRange=(Min=1.250000,Max=1.250000)
StartVelocityRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=2.000000))
CustomMaterials(0)=Texture'EffectWeaponTex.fx_m_t_3216'
End Object
Emitters(5)="MeshEmitter78"
Begin Object Class=SpriteEmitter Name=SpriteEmitter16
UseDirectionAs=PTDU_Forward
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255))
ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255))
ColorMultiplierRange=(X=(Min=0.800000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
FadeOutStartTime=0.200000
FadeOut=true
MaxParticles=3
StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
UseSizeScale=true
UseRegularSizeScale=false
UniformSize=true
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000))
InitialParticlesPerSecond=3.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_Darken
Texture=Texture'EffectWeaponTex.fx_m_t8016'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000))
End Object
Emitters(6)="SpriteEmitter16"
Begin Object Class=SpriteEmitter Name=SpriteEmitter17
UseDirectionAs=PTDU_Forward
ColorScale(0)=(RelativeTime=0.000000,Color=(B=255,G=204,R=191,A=255))
ColorScale(1)=(RelativeTime=0.489286,Color=(B=255,G=136,R=64,A=255))
ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=241,R=147,A=255))
ColorMultiplierRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.720000,Max=1.000000),Z=(Min=0.720000,Max=1.000000))
FadeOutStartTime=0.200000
FadeOut=true
MaxParticles=3
Name="rot_arc"
StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.500000,Z=0.500000)
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
StartSpinRange=(X=(Min=0.000000,Max=1.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
UseSizeScale=true
UseRegularSizeScale=false
UniformSize=true
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.700000)
SizeScale(1)=(RelativeTime=0.220000,RelativeSize=0.900000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
StartSizeRange=(X=(Min=7.000000,Max=7.000000),Y=(Min=7.000000,Max=7.000000),Z=(Min=7.000000,Max=7.000000))
InitialParticlesPerSecond=3.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_AlphaBlend
Texture=Texture'EffectWeaponTex.fx_m_t6330'
LifetimeRange=(Min=0.500000,Max=0.500000)
StartVelocityRange=(X=(Min=-1.320000,Max=1.320000),Y=(Min=-1.320000,Max=1.320000),Z=(Min=-0.960000,Max=0.960000))
End Object
Emitters(7)="SpriteEmitter17"
Begin Object Class=MeshEmitter Name=MeshEmitter79
StaticMesh=StaticMesh'EffectWeaponMesh.cutter.anta_wik'
UseParticleColor=true
ColorScale(0)=(RelativeTime=0.000000,Color=(B=0,G=0,R=0,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=0,G=0,R=0,A=255))
FadeOutStartTime=0.864000
FadeOut=true
FadeInEndTime=0.396000
FadeIn=true
MaxParticles=4
StartLocationOffset=(X=0.000000,Y=0.000000,Z=5.000000)
StartLocationRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-1.000000,Max=1.000000))
SpinParticles=true
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
UseSizeScale=true
UseRegularSizeScale=false
SizeScale(0)=(RelativeTime=0.000000,RelativeSize=0.990000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.010000)
StartSizeRange=(X=(Min=0.600000,Max=0.800000),Y=(Min=0.600000,Max=0.800000),Z=(Min=0.600000,Max=0.800000))
InitialParticlesPerSecond=2.000000
AutomaticInitialSpawning=false
DrawStyle=PTDS_AlphaBlend
LifetimeRange=(Min=1.250000,Max=1.250000)
GetVelocityDirectionFrom=PTVD_OwnerAndStartPosition
CustomMaterials(0)=Shader'EffectWeaponTex.darkline'
End Object
Emitters(8)="MeshEmitter79"
bLightChanged=true
bNoDelete=false
DrawScale=0.100000
bUnlit=false
bDirectional=true
}
Posted

 

0 90021 1 1 7 10 0 LineageWeapons.dynasty_blade_m00_wp LineageWeaponsTex.tysandy_blade_t00 0 0 0 0 0 1 0 0 tysandyweaponsbyChandy.tysandy_slayer_i -1 1300 47 1 0 0 1 27 1 1 LineageWeapons.dynasty_blade_m00_wp 1 1 LineageWeaponsTex.tysandy_blade_t00 4 ItemSound.sword_mid_4 ItemSound.sword_small_9 ItemSound.sword_mid_2 ItemSound.public_sword_shing_10 ItemSound.itemdrop_sword ItemSound.itemequip_sword 10 508 226 1 7 8 0 0 0 0 379 0 1 1 1000 0 1 0 weaponEffects.weapon_shadow_shaper 1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1

 

 

1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
 
change to: 

0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 4 -1 -1 -1

Posted

 

1.00000000 0.00000000 0.20000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 0.60000002 0.60000002 11.50000000 0.00000000 0.00000000 4 -1 -1 -1
 
change to: 

0.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 4 -1 -1 -1

 

I had change but its not work :(

Posted

I cant help you then...sorry :/

you dont fix this in weapongrp

 

also i dont want to read that shit but you can try adding

    RelativeRotation=(Pitch=-16384)

to the end to see what happens

Posted

you dont fix this in weapongrp

 

also i dont want to read that shit but you can try adding

    RelativeRotation=(Pitch=-16384)

to the end to see what happens

omg - its work . I do not know how to thank you. thank so much Big man bill

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    • 新产品!快来抢购独家新品,以最优价格购买! ➡带文件验证的 Facebook Business Manager (BM) | 绑定到已激活的 Business Manager 账户 | 限额 $50(第一天)+ $250(后续天数)| 价格从 $25 起 ➡在 Fragment.com 上验证的 Telegram 资料 | 账户通过真实文件验证 | 包含 Telegram 账户格式:TDATA + SESSION + JSON + 2FA + 密码 | 地区:MIX | 价格从 $30 起 ➡Telegram 哈萨克斯坦 +7 | 格式:TDATA + SESSION + JSON | 无垃圾邮件限制 | 2FA 启用 | 账户年龄:从 3 天起 | 价格从 $2.5 起 ➡Adobe Creative Cloud 订阅 7 天 / 30 天 / 3 个月 / 1 年(任选时长)| 所有应用和所有语言可用 | AI 功能 1000+ 积分 | 个人账户 | 价格从 $5 起 可通过网站或 Bot 在我们的商店购买! 有效链接: 数字商品商店(网站):进入 商店 Telegram Bot:进入 – 通过 Telegram 方便访问商店。 其他服务: Telegram Stars 购买 Bot:进入 – 快速且划算地购买 Telegram Stars。 SMM 面板:进入 – 推广您的社交媒体账户。 我们为您呈现当前购买我们产品和服务的促销和特别优惠列表: 1. 九月在我们的商店(网站、Bot)购买可使用优惠码 OCTOBER2025(8% 折扣)!首次购买也可使用优惠码:SOCNET(15% 折扣) 2. 获取 $1 商店余额或 10–20% 折扣 — 注册后按照格式发布用户名:“SEND ME BONUS, MY USERNAME IS…” — 发布在我们的论坛帖中! 3. 第一次 SMM 面板试用可获得 $1 — 只需在我们网站(Support)打开主题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和 Stars 购买 Bot 中赠送 Telegram Stars! 新闻: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
    • New Products! Hurry up and buy exclusive new arrivals at the best prices. ➡ Verified Facebook Business Manager (BM) with documents | Linked to an account with an active Business Manager | Limit $50 (first day) + $250 (next days) | Price from: $25 ➡ Verified Telegram profile on Fragment.com | Account verified with real documents | Includes Telegram account in TDATA + SESSION + JSON + 2FA + password format | GEO: MIX | Price from: $30 ➡ Telegram Kazakhstan +7 | Format: TDATA + SESSION + JSON | No spam-block | 2FA enabled | Age: from 3 days | Price from: $2.5 ➡ Adobe Creative Cloud subscription for 7 days / 30 days / 3 months / 1 year (duration of your choice) | All apps and all languages available | 1000+ credits for AI features | Personal account | Price from: $5 Buy in our store via website or bot! Active Links: Digital Goods Store (Website): Go Store Telegram Bot: Go – convenient access to the store via Telegram messenger. Other Services: Telegram Bot for purchasing Telegram Stars: Go – fast and profitable purchase of Telegram Stars. SMM Panel: Go – promote your social media accounts. We would like to present to you the current list of promotions and special offers for purchasing our products and services: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website, Bot) in September! You can also use the first-purchase promo code: SOCNET (15% discount) 2. Get $1 credited to your store balance or a 10–20% discount — simply write your username after registration on our website using the following format: “SEND ME BONUS, MY USERNAME IS…” — post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly Telegram Stars giveaways in our Telegram channel and in our Stars purchasing bot! News: ➡ Telegram Channel: https://t.me/accsforyou_shop ➡ WhatsApp Channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord Server: https://discord.gg/y9AStFFsrh Contacts & Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • New Products! Hurry up and buy exclusive new arrivals at the best prices. ➡ Verified Facebook Business Manager (BM) with documents | Linked to an account with an active Business Manager | Limit $50 (first day) + $250 (next days) | Price from: $25 ➡ Verified Telegram profile on Fragment.com | Account verified with real documents | Includes Telegram account in TDATA + SESSION + JSON + 2FA + password format | GEO: MIX | Price from: $30 ➡ Telegram Kazakhstan +7 | Format: TDATA + SESSION + JSON | No spam-block | 2FA enabled | Age: from 3 days | Price from: $2.5 ➡ Adobe Creative Cloud subscription for 7 days / 30 days / 3 months / 1 year (duration of your choice) | All apps and all languages available | 1000+ credits for AI features | Personal account | Price from: $5 Buy in our store via website or bot! Active Links: Digital Goods Store (Website): Go Store Telegram Bot: Go – convenient access to the store via Telegram messenger. Other Services: Telegram Bot for purchasing Telegram Stars: Go – fast and profitable purchase of Telegram Stars. SMM Panel: Go – promote your social media accounts. We would like to present to you the current list of promotions and special offers for purchasing our products and services: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website, Bot) in September! You can also use the first-purchase promo code: SOCNET (15% discount) 2. Get $1 credited to your store balance or a 10–20% discount — simply write your username after registration on our website using the following format: “SEND ME BONUS, MY USERNAME IS…” — post it in our forum thread! 3. Get $1 for your first SMM Panel trial — just open a ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly Telegram Stars giveaways in our Telegram channel and in our Stars purchasing bot! News: ➡ Telegram Channel: https://t.me/accsforyou_shop ➡ WhatsApp Channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord Server: https://discord.gg/y9AStFFsrh Contacts & Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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