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Flagzone Does Not Count Pvp - L2Jfrozen


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Posted (edited)
Good night maxchetaers! I'm having a problem in my flagzone ... I have a mod in my core that is the pvp teleport zone (I believe everyone knows) and to puchar all the players I had to make some adjustments and add some things (in fact it was not I, but a forum user that helps me too much and I'm very grateful!), But now the area is not counting pvp .. Could anyone help? Here is the diff of the area ..
 


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.l2jpx.gameserver.model.zone.type;
 
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.Future;
 
import net.l2jpx.gameserver.datatables.SkillTable;
import net.l2jpx.gameserver.model.L2Character;
import net.l2jpx.gameserver.model.L2Skill;
import net.l2jpx.gameserver.model.actor.instance.L2MonsterInstance;
import net.l2jpx.gameserver.model.actor.instance.L2PcInstance;
import net.l2jpx.gameserver.model.actor.instance.L2PlayableInstance;
import net.l2jpx.gameserver.model.zone.L2ZoneType;
import net.l2jpx.gameserver.thread.ThreadPoolManager;
import net.l2jpx.util.random.Rnd;
 
/**
 * @author Strato + * @author Elfocrash (for the correction)
 */
public class L2PvPZone extends L2ZoneType
{
private int _skillId;
private int _chance;
private int _initialDelay;
private int _skillLvl;
private int _reuse;
private boolean _enabled;
private String _target;
private Future<?> _task;
 
public L2PvPZone(int id)
{
super(id);
_skillId = 1323;
_skillLvl = 1;
_chance = 100;
_initialDelay = 0;
_reuse = 30000;
_enabled = true;
_target = "pc";
}
 
@Override
public void setParameter(String name, String value)
{
if (name.equals("skillId"))
{
_skillId = Integer.parseInt(value);
}
else if (name.equals("skillLvl"))
{
_skillLvl = Integer.parseInt(value);
}
else if (name.equals("chance"))
{
_chance = Integer.parseInt(value);
}
else if (name.equals("initialDelay"))
{
_initialDelay = Integer.parseInt(value);
}
else if (name.equals("default_enabled"))
{
_enabled = Boolean.parseBoolean(value);
}
else if (name.equals("target"))
{
_target = String.valueOf(value);
}
else if (name.equals("reuse"))
{
_reuse = Integer.parseInt(value);
}
else
{
super.setParameter(name, value);
}
}
 
@Override
protected void onEnter(L2Character character)
{
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, true);
if (character instanceof L2PcInstance)
{
 
L2PcInstance _player = (L2PcInstance) character;
 
List<Integer> forbiddenClasses = Arrays.asList(15, 16, 29, 30, 42, 43, 97, 105, 112);
 
if (forbiddenClasses.contains(_player.getActiveClass()))
{
ThreadPoolManager.getInstance().executeAi(new teleportBackPlayer(_player));
return;
}
 
// Set pvp flag
_player.setPvpFlag(1);
_player.sendMessage("You entered a Pvp Flag zone.Have fun!!!");
_player.broadcastUserInfo();
if ((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
{
_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/* this */), _initialDelay, _reuse);
}
}
}
 
@Override
protected void onExit(L2Character character)
{
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
((L2PcInstance) character).broadcastUserInfo();
}
if (_characterList.isEmpty() && _task != null)
{
_task.cancel(true);
_task = null;
}
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, false);
}
 
public L2Skill getSkill()
{
return SkillTable.getInstance().getInfo(_skillId, _skillLvl);
}
 
public String getTargetType()
{
return _target;
}
 
public boolean isEnabled()
{
return _enabled;
}
 
public int getChance()
{
return _chance;
}
 
public void setZoneEnabled(boolean val)
{
_enabled = val;
}
 
private static final class teleportBackPlayer implements Runnable
{
private L2PcInstance pl;
 
public teleportBackPlayer(L2PcInstance player)
{
pl = player;
}
 
@Override
public void run()
{
if (pl != null)
{
pl.sendMessage("You can't enter in flag zone with a support class.");
pl.teleToLocation(17836 + Rnd.get(101) - 50, 170178 + Rnd.get(101) - 50, -3507);
return;
}
 
}
}
 
class ApplySkill implements Runnable
{
@Override
public void run()
{
if (isEnabled())
{
for (L2Character temp : _characterList.values())
{
if (temp != null && !temp.isDead())
{
if ((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance())
{
L2Skill skill = null;
if ((skill = getSkill()) == null)
{
System.out.println("ATTENTION: error on zone with id " + getId());
System.out.println("Skill " + _skillId + "," + _skillLvl + " not present between skills");
}
else
skill.getEffects(temp, temp);
}
}
}
}
}
}
 
@Override
public void onDieInside(L2Character character)
{
 
}
 
@Override
public void onReviveInside(L2Character character)
{
onEnter(character);
}
}

 
Adaptations: 
 
@Override
protected void onEnter(L2Character character)
{
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, true);
if (character instanceof L2PcInstance)
 
@Override

protected void onExit(L2Character character)
{
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
((L2PcInstance) character).broadcastUserInfo();

 

Note: I do not have ANTFARM on!
Edited by nortim

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

Find the method in L2PcInstance that setting +1 pvp and before that remove the check if (!activeChar.isInsideZone(L2Character.yourzone)

Edited by melron
  • 0
Posted

What you mean zone does not count PVP? When a player kills inside this zone, his PVP score is not getting increased or what?

  • 0
Posted

What you mean zone does not count PVP? When a player kills inside this zone, his PVP score is not getting increased or what?

 

on pvp zone you wait to get pvp scor ?

character.setInsideZone(L2Character.ZONE_PVP, true);

 

Find the method in L2PcInstance that setting +1 pvp and before that remove the check if (!activeChar.isInsideZone(L2Character.yourzone)

 

 
@Solomun that's right! You're not counting pvp!
 
@pirama yeah!
 
@Ok melron! 

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