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Posted (edited)

I already posted in acis forum for this one but since mxc is bigger community i am posting here also ! 

 

Hello  !I want request something for something i already have ... Its very crusial for me and i need your help / opinions  

 
Well this is how i have it now ... 
at every pvp/pk you get 1 item (coin) 
I've added hwid protection to prevent dualbox boting 
Then i thought this aint protect from boting (simply you from 2 different pcs the botting will continue) 
So i found this code 

http://www.maxcheaters.com/topic/212044-pvp-protection/ but because i already have the hwid/ip options and dont want to mess with adding again i want to take the part of this code about "If a player kills someone 4 consecutive times in a row without 10 seconds passing between each kill, a protection from the killer to the victim is added which means for the next 15 minutes, the killer will not get any rewards from killing the victim (rewards like pvp point and maybe other customs addons you have like on-kill reward)." and integrate it to mine ... 

Mine code in player.java is this (you can take it as share if you want but to work you need client files... )
 
public boolean calculatePvpPk(Player targetPlayer)
{
if ((getClient() != null) && (targetPlayer.getClient() != null))
{
String HwId1 = getClient().getHWid();
String HwId2 = targetPlayer.getClient().getHWid();
String ip1 = getClient().getConnection().getInetAddress().getHostAddress();
String ip2 = targetPlayer.getClient().getConnection().getInetAddress().getHostAddress();


if ((Config.GET_PVPWITH_HWID&&HwId1.equals(HwId2)) || (Config.GET_PVPWITH_IP&&ip1.equals(ip2)))
return false;
}
return true;
}

Please help me with this ! 

Or any other idea how i can prevent botting ? 

Thank you

Edited by TEOGR_hItMaKeR

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

First, before copy-pasting posts from other forums make sure you select all the text and click the "Remove Format" icon from the toolbar.

Secondly, on topic, why don't you simply make the following:

When a player kills someone he won't receive next reward within 1 minute. For example, Solomun kills Maxtor. For the next 1 minute, no matter how many times Solomun will kill Maxtor, Solomun will not get reward. After 1 minute, Solomun kills Maxtor and the reward is given normally....

Edited by Solomun
  • 0
Posted (edited)

First, before copy-pasting posts from other forums make sure you select all the text and click the "Remove Format" icon from the toolbar.

Secondly, on topic, why don't you simply make the following:

When a player kills someone he won't receive next reward within 1 minute. For example, Solomun kills Maxtor. For the next 1 minute, no matter how many times Solomun will kill Maxtor, Solomun will not get reward. After 1 minute, Solomun kills Maxtor and the reward is given normally....

Yes i fixed it now i think :P

hmm thats not bad idea but botting will exist they will just wait 1 minute in 1 hour they can take 60 coins ... the idea of the another code is if TEO kill Solomun 4 times in a row without 10 seconds passing it will not get reward and also they will not get reward for the next 15 minutes 

 

Another idea i am thinking is to set maximunt per day amount which one will work better ? 

Edited by TEOGR_hItMaKeR
  • 0
Posted

You're overthinking something that by default can't be fully fixed. You will only make it worst and worst with the more limitations you apply.

 

Simply put some criterias for the ones that can get reward after killing or "close the area". Plus you can give some sort of penalty for the char that dies many times.

 

 

Sooo just make it "not worth" to die in the first place.

  • 0
Posted (edited)

You're overthinking something that by default can't be fully fixed. You will only make it worst and worst with the more limitations you apply.

 

Simply put some criterias for the ones that can get reward after killing or "close the area". Plus you can give some sort of penalty for the char that dies many times.

 

 

Sooo just make it "not worth" to die in the first place.

hmm you are right how I can do this to apply only in my custom zone?

or what penalty give to one that dies?

 

here is how is now at my player.java 

 

if (calculatePvpPk(targetPlayer))
{
// Give x y for a pvp kill
addItem("Loot", 57, 1000000, this, true);
}

how i can do this work only in my zone ? zone name = L2CustomZone

Edited by TEOGR_hItMaKeR

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