Jump to content

Recommended Posts

Posted (edited)

Hi,

 

I haven't found any info, probably it's a duplicated post, but... You know from config.txt and log, that there is Interactive server in L2Auth (off, no modifications are needed, at least works with pure C4 L2Auth.exe, build version 40504). You can interact with it using python:


import socket

host = socket.gethostname()
port = 2108                   # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))

s.sendall(b'0\t6666\n')   #kick user with UID=6666 from login server
data = s.recv(1024)
print('Received', repr(data))

s.sendall(b'2\n')   #get user number
data = s.recv(1024)
print('Received', repr(data))

s.sendall(b'8\t1\n') #free server = true
s.sendall(b'8\t0\n') #free server = false
data = s.recv(1024)
print('Received', repr(data))

s.sendall(b'11\tKickedAcc\tPass\n')   #kick user with acc=KickedAcc pass=Pass from game server
data = s.recv(1024)
print('Received', repr(data))

s.close()

 

It's just an example. If you are interesting, I could add all commands. If it's a duplication, you might remove the post.

 

PS: if you are afraid about scam - you can check it with L2Auth only, even DB could be turned off - all info will be in the log window (with errors)

Edited by MasterToma
  • 1 year later...
Posted (edited)

Looks like I haven't published whole code.

 

import socket

port = 2108
host = '192.168.0.110'

clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
clientsocket.connect((host, port))

clientsocket.sendall(b'0\t6666\n') # kick user with UID=6666 from login server
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'1\t100\n') # change socket limit
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'2\n')   # get socket size
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'3\tacc_name\n') # kick by acc name
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'4\t1\n') # GM mode ON
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'4\t0\n') # GM mode OFF
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'6\t192.168.0.110\n') # change GM IP
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'8\t0\n') # change servere mode to Paid
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'8\t1\n') # change servere mode to Free
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'9\tasdf\tasdf\tkey\n') # get login flag (acc name, pass, key)
data = clientsocket.recv(1024)
print('Received', repr(data))

clientsocket.sendall(b'10\tasdf\tasdf\tkey\n') # check user(acc name, pass, key)
data = clientsocket.recv(1024)
print('Received', repr(data)) # 0 means OK, 3 means user not found (wrong acc/pass)

clientsocket.sendall(b'11\tasdf\tasdf\tkey\0\n') # kick user from game server user(acc name, pass, key, serverId)
data = clientsocket.recv(1024)
print('Received', repr(data)) # 4 means wrong server ID, 0 means OK, 5 means user not found

Basic principles

1. data is sent in text format

2. first param - command ID

3. parameters are separated by tabulation (\t)

4. end of message is \n

 

Edited by MasterToma
Posted

used to have a lot of fun with this one back in the day before people figured out you should probably close all ports but 2106&7777, the good old days when people thought only bad port was cached :D 

 

is a nice share, don't think i've ever seen a full writeup on it before seems everyone on hauthd these days so no one bothered

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock