tazerman2 Posted February 23, 2017 Posted February 23, 2017 hello guys i adapt a code from l2claw faction to L2jFrozen is working good but need more work. i bored to fix problems and i shared it so if any need open this project need working on it. i have remove some code 1) seven sings 2) grandboss 3) dimensional rift 4) four_sepulchers_spawnlist Configs list #============================================================= # Faction Engine #============================================================= #Enable Triple Faction Engine FactionEngineEnabled = true #Faction Names Team1Name = Good Team2Name = Evil Team3Name = [GM]Team #Team Name Colors in RGB format. Team1ColorName = FF0000 Team2ColorName = 0000E0 Team3ColorName = 00FF00 # Team1 Faction Base location (x, y, z, min, max) FactionTeam1Base = 147451,27480,-2204,50,50 # Team2 Faction Base location (x, y, z, min, max) FactionTeam2Base = -14167,122140,-2989,50,50 # Spawn location for newbies (x, y, z, min, max) FactionNewbieBase = 17724,110385,-6655,50,50 #Enable or Disable .online command to see online status of all factions EnableOnlinePlayersVC = True #Show online status of all factions on login EnableOnlinePlayersEnterworld = True #Enable or Disable anti pvp farm by IP protection EnableProtectionIP = True #Enable or Disable anti pvp farm on same clan EnableProtectionClan = True #Enable or Disable anti pvp farm on same ally EnableProtectionAlly = True #Enable or Disable anti pvp farm by PDef protection (If target Pdef is less than "ProtectionArmourAmount" , player won't be rewarded) EnableProtectionArmour = True ProtectionArmourAmount = 300 # Round time. After round end, players will receive voting html to vote for next map # 120 = 2h. 60 = 1h. Default: 120 (In minutes) MapTimeDuration = 2 # Teleport all players back to base on round end. Default: False FactionEnableAutoTeleportToBase = True # Enable or Disable map voting system. If disabled, map will be changed to the next on list. FactionEnableMapVoting = true #Custom levels at start and for subclass. StartingLevel = 75 StartingLevelSubClass = 75 #----------------------------------------------------------------------- # Sp, Item rewards for flags #----------------------------------------------------------------------- # Enable or Disable skill points and item reward by capturing enemy flag FactionPlayerGetSpFlag = True #Skill points amount, which player will receive by capturing enemy flag (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan - third) FactionEngineAmmountSpFirstFlag = 1000 FactionEngineAmmountSpSecondFlag = 500 FactionEngineAmmountSpThirdFlag = 250 # Item reward, which player will receive by capturing enemy flag # (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan = third) # item_id,amount;item_id,amount... # Clan 1-5 FactionFlagReward1 = 57,3 # Clan 5-7 FactionFlagReward2 = 57,5 # Clan 7-8 FactionFlagReward3 = 57,6 # No Clan FactionFlagReward4 = 57,2 #----------------------------------------------------------------------- # Exp, points, rewards during pvp #----------------------------------------------------------------------- # Enable or Disable experience gain in PVP FactionPlayerGetExp = True # Experience reward in PVP (first - lvl75-76)(second - lvl76-78)(third - lvl 78-80) FactionExpRewardInPvpFirst = 13000000 FactionExpRewardInPvpSecond = 12000000 FactionExpRewardInPvpThird = 9000000 FactionExpRewardInPvpFore = 7000000 # Faction points reward by capturing enemy base FactionPointsRewardFlag = 2 # Faction points reward by killing enemy faction member FactionPointsRewardPvp = 3 # Player lose faction points on death # Amount of points, which player will lose PlayerLosePointsOnDeath = True FactionPointsLoseAmount = 1 #Enable or Disable Item Rewards in Pvp and Pk FactionPlayerGetItemByPvP = True #Item Amount (Player will receive - (FactionEngineAmmountItemRewardPvp * Faction Flags Number)) FactionEngineAmmountItemRewardPvp = 1 #Item ID, which player will receive in PVP FactionPvPItemRewardID = 57 #----------------------------------------------------------------------- # Party related rewards #----------------------------------------------------------------------- #Enable or Disable Item Rewards in Pvp and Pk for Party members FactionPlayerGetItemByPvPInParty = True #Party Reward only for support classes PartyRewardOnlySupportClass = True # Reward item Id. Count is same as player pvp reward. FactionRewardPvpItmId = 57 #Default 100% Chance = 100 # Killer reward if he got a party (Player reward + FactionPlayerRewardIfPp) # If there is an box character of the killer, killer reward won't be increased. FactionPlayerRewardIfPp = 2 #----------------------------------------------------------------------- # Multiple rewards related to castles #----------------------------------------------------------------------- # Increase PVP rewards if clan owns the one of castles. # PVP, Party related rewards must be enabled in order to work. FactionEnableMultipleCastleReward = True # Reward + value if player clan owns Aden castle. FactionIncreaseRewardAden = 4 # Reward + value if player clan owns Dion castle. FactionIncreaseRewardDion = 3 #Reward + value if player clan owns Gludio castle. FactionIncreaseRewardGludio = 2 #----------------------------------------------------------------------- # Round end rewards #----------------------------------------------------------------------- # SP reward for best player of the round FactionEngineAmmountSpForFirstPlace = 200000 # Adena reward for best player of the round FactionEngineAmmountAdenaFirstPlace = 60 # Ancient Adena reward for best player of the round. Can be enabled or disabled. FactionEnableAaRewardFirstPlace = True FactionEngineAmmountAaFirstPlace = 50 # Adena reward for second best player of the round FactionEngineAmmountAdenaSecondPlace = 25 # Adena reward for third best player of the round FactionEngineAmmountAdenaThirdPlace = 10 # Enable or Disable other item reward for best player (only for the best) EnableItemRewardForTopPlayer = True # Item id for reward FactionItemRewardTopId = 8185 # Item amount for reward FactionItemRewardTopAmount = 1 # Enable or Disable item reward for all players of winning faction EnableRewardWinFaction = True # Reward item id. 57 = Adena FactionRewardWinFactionId = 57 # Reward Amount FactionRewardWinFactionAmount = 20 Link Download: https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE Datapack you can download if from official l2jfrozen svn. 1
phantoml2 Posted March 20, 2017 Posted March 20, 2017 is there any guard to protect for example red team from yellow?
valentin Posted March 21, 2017 Posted March 21, 2017 (edited) hello guys i adapt a code from l2claw faction to L2jFrozen is working good but need more work. i bored to fix problems and i shared it so if any need open this project need working on it. i have remove some code 1) seven sings 2) grandboss 3) dimensional rift 4) four_sepulchers_spawnlist Configs list #============================================================= # Faction Engine #============================================================= #Enable Triple Faction Engine FactionEngineEnabled = true #Faction Names Team1Name = Good Team2Name = Evil Team3Name = [GM]Team #Team Name Colors in RGB format. Team1ColorName = FF0000 Team2ColorName = 0000E0 Team3ColorName = 00FF00 # Team1 Faction Base location (x, y, z, min, max) FactionTeam1Base = 147451,27480,-2204,50,50 # Team2 Faction Base location (x, y, z, min, max) FactionTeam2Base = -14167,122140,-2989,50,50 # Spawn location for newbies (x, y, z, min, max) FactionNewbieBase = 17724,110385,-6655,50,50 #Enable or Disable .online command to see online status of all factions EnableOnlinePlayersVC = True #Show online status of all factions on login EnableOnlinePlayersEnterworld = True #Enable or Disable anti pvp farm by IP protection EnableProtectionIP = True #Enable or Disable anti pvp farm on same clan EnableProtectionClan = True #Enable or Disable anti pvp farm on same ally EnableProtectionAlly = True #Enable or Disable anti pvp farm by PDef protection (If target Pdef is less than "ProtectionArmourAmount" , player won't be rewarded) EnableProtectionArmour = True ProtectionArmourAmount = 300 # Round time. After round end, players will receive voting html to vote for next map # 120 = 2h. 60 = 1h. Default: 120 (In minutes) MapTimeDuration = 2 # Teleport all players back to base on round end. Default: False FactionEnableAutoTeleportToBase = True # Enable or Disable map voting system. If disabled, map will be changed to the next on list. FactionEnableMapVoting = true #Custom levels at start and for subclass. StartingLevel = 75 StartingLevelSubClass = 75 #----------------------------------------------------------------------- # Sp, Item rewards for flags #----------------------------------------------------------------------- # Enable or Disable skill points and item reward by capturing enemy flag FactionPlayerGetSpFlag = True #Skill points amount, which player will receive by capturing enemy flag (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan - third) FactionEngineAmmountSpFirstFlag = 1000 FactionEngineAmmountSpSecondFlag = 500 FactionEngineAmmountSpThirdFlag = 250 # Item reward, which player will receive by capturing enemy flag # (first - clan level 1-5)(second - clan level 5-7)(third - clan level 7-8)(no clan = third) # item_id,amount;item_id,amount... # Clan 1-5 FactionFlagReward1 = 57,3 # Clan 5-7 FactionFlagReward2 = 57,5 # Clan 7-8 FactionFlagReward3 = 57,6 # No Clan FactionFlagReward4 = 57,2 #----------------------------------------------------------------------- # Exp, points, rewards during pvp #----------------------------------------------------------------------- # Enable or Disable experience gain in PVP FactionPlayerGetExp = True # Experience reward in PVP (first - lvl75-76)(second - lvl76-78)(third - lvl 78-80) FactionExpRewardInPvpFirst = 13000000 FactionExpRewardInPvpSecond = 12000000 FactionExpRewardInPvpThird = 9000000 FactionExpRewardInPvpFore = 7000000 # Faction points reward by capturing enemy base FactionPointsRewardFlag = 2 # Faction points reward by killing enemy faction member FactionPointsRewardPvp = 3 # Player lose faction points on death # Amount of points, which player will lose PlayerLosePointsOnDeath = True FactionPointsLoseAmount = 1 #Enable or Disable Item Rewards in Pvp and Pk FactionPlayerGetItemByPvP = True #Item Amount (Player will receive - (FactionEngineAmmountItemRewardPvp * Faction Flags Number)) FactionEngineAmmountItemRewardPvp = 1 #Item ID, which player will receive in PVP FactionPvPItemRewardID = 57 #----------------------------------------------------------------------- # Party related rewards #----------------------------------------------------------------------- #Enable or Disable Item Rewards in Pvp and Pk for Party members FactionPlayerGetItemByPvPInParty = True #Party Reward only for support classes PartyRewardOnlySupportClass = True # Reward item Id. Count is same as player pvp reward. FactionRewardPvpItmId = 57 #Default 100% Chance = 100 # Killer reward if he got a party (Player reward + FactionPlayerRewardIfPp) # If there is an box character of the killer, killer reward won't be increased. FactionPlayerRewardIfPp = 2 #----------------------------------------------------------------------- # Multiple rewards related to castles #----------------------------------------------------------------------- # Increase PVP rewards if clan owns the one of castles. # PVP, Party related rewards must be enabled in order to work. FactionEnableMultipleCastleReward = True # Reward + value if player clan owns Aden castle. FactionIncreaseRewardAden = 4 # Reward + value if player clan owns Dion castle. FactionIncreaseRewardDion = 3 #Reward + value if player clan owns Gludio castle. FactionIncreaseRewardGludio = 2 #----------------------------------------------------------------------- # Round end rewards #----------------------------------------------------------------------- # SP reward for best player of the round FactionEngineAmmountSpForFirstPlace = 200000 # Adena reward for best player of the round FactionEngineAmmountAdenaFirstPlace = 60 # Ancient Adena reward for best player of the round. Can be enabled or disabled. FactionEnableAaRewardFirstPlace = True FactionEngineAmmountAaFirstPlace = 50 # Adena reward for second best player of the round FactionEngineAmmountAdenaSecondPlace = 25 # Adena reward for third best player of the round FactionEngineAmmountAdenaThirdPlace = 10 # Enable or Disable other item reward for best player (only for the best) EnableItemRewardForTopPlayer = True # Item id for reward FactionItemRewardTopId = 8185 # Item amount for reward FactionItemRewardTopAmount = 1 # Enable or Disable item reward for all players of winning faction EnableRewardWinFaction = True # Reward item id. 57 = Adena FactionRewardWinFactionId = 57 # Reward Amount FactionRewardWinFactionAmount = 20 Link Download: https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE Datapack you can download if from official l2jfrozen svn. You made changes to the DIF please Add Edited March 21, 2017 by valentin
tazerman2 Posted March 28, 2017 Author Posted March 28, 2017 no have diff file guys i just adapt it from claw and i fix some problems..
techn9ne Posted March 30, 2017 Posted March 30, 2017 alot of bugs in this source , not recommended . but gj.
tazerman2 Posted March 30, 2017 Author Posted March 30, 2017 techn9ne yes i know have problems but if any need remove it can do it
MarGaZeaS Posted April 1, 2017 Posted April 1, 2017 (edited) Have soruce files? ;D :-[ thanks Share for all please ::) please read the topic :D here is the download link. https://mega.nz/#!FAhjHTqD!eFFvJGhyiYKYAnWmSrnMwsfkJFiCirxWwX3AdrlbNsE take datapack from l2jfrozen.com http://subversion.assembla.com/svn/L2jFrozenInterlude/trunk/datapack/ Edited April 1, 2017 by PaRaNoiC*
valentin Posted April 6, 2017 Posted April 6, 2017 (edited) diff story Edited April 6, 2017 by valentin
tazerman2 Posted April 6, 2017 Author Posted April 6, 2017 (edited) no have diff file i adapt it from claw pack. i think is not hard to remove it again Edited April 6, 2017 by tazerman2
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