Hello everyone, sorry i dont speak in russian language, just english .. I have one problem with my teleporter, he dont teleport when i press on button e.x. Aden Town, press and no effect.. Now i show my files, that's original ..
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
l2fire
Hello everyone, sorry i dont speak in russian language, just english ..
I have one problem with my teleporter, he dont teleport when i press on button e.x. Aden Town, press and no effect..
Now i show my files, that's original ..
HTML line:
TeleportData.txt from script folder:
npcdata.txt from scripts folder:
npc_begin citizen 35709 [teleport_npc] level=75 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_humans;@s_full_magic_defence} npc_ai={[teleport_npc];{[fnHi]=[teleport_npc_001.htm]};{[MoveAroundSocial]=0};{[MoveAroundSocial1]=120};{[MoveAroundSocial2]=120}} category={} race=human sex=male undying=1 can_be_attacked=0 corpse_time=7 no_sleep_mode=0 agro_range=0 ground_high={120;0;0} ground_low={1;0;0} exp=804225365 org_hp=2676.65854 org_hp_regen=8.5 org_mp=1507.8 org_mp_regen=3 collision_radius={14;14} collision_height={40;40} str=40 int=21 dex=30 wit=20 con=43 men=20 base_attack_type=fist base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=794.70901 base_critical=4 physical_hit_modify=5 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=542.68324 base_defend=319.24623 base_magic_defend=233.61053 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_endAnd ai.obj, i think there and is a problem .
class 1 teleport_npc : citizen handler 3 14 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i S881. "teleport_npc_001.htm" push_string S881 func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 exit_handler handler_end class_endAll required items which need to teleport i have in inventory. :)
Thanks for your answers.
6 answers to this question
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