Jump to content

Recommended Posts

Posted
You understand that if you hide the fact that you do not need colorless texture, then the client load will be increased significantly.
As you proceed as interesting here with this suit?
 
ca4d02cf06.png
Posted

 

You understand that if you hide the fact that you do not need colorless texture, then the client load will be increased significantly.
As you proceed as interesting here with this suit?
 
ca4d02cf06.png

 

its increased by like 50kb total LOL

also saves a ton of time instead of deleting it in 3ds and renaming material id's

Posted (edited)

he mean that you don't delete the geometry inside 3ds max. and change texture visibility on this mesh via shader. it's bad idea, cuz mesh still here in game. this happned cuz you dont have good skills to make the armor right. :D

ca4d02cf06.png
Try to make this costume, but you can't! Cuz you dont have skills for that :D
 
Cuz if you try to hide the hood you will get this:
3ab649590c.png
 
and your manual not work anymore. :D

with all the new files from Korea your method will not work, because the new models don’t have back.

Edited by deMEV
Posted

 

he mean that you don't delete the geometry inside 3ds max. and change texture visibility on this mesh via shader. it's bad idea, cuz mesh still here in game. this happned cuz you dont have good skills to make the armor right. :D

ca4d02cf06.png
Try to make this costume, but you can't! Cuz you dont have skills for that :D
 
Cuz if you try to hide the hood you will get this:
3ab649590c.png
 
and your manual not work anymore. :D

with all the new files from Korea your method will not work, because the new models don’t have back.

 

i know about the neck thing and i usually dont bother with it. theres a workaround for it but requires work on core too

deleting geometry takes a lot more time than just using a alpha texture and you are doing all that to save like a total of 50kb

Posted (edited)

i know about the neck thing and i usually dont bother with it. theres a workaround for it but requires work on core too

deleting geometry takes a lot more time than just using a alpha texture and you are doing all that to save like a total of 50kb

 

your manual working maximum only for HF P5 chronicle, cuz Korean in GOD and higher chronicles, changed the vertex weight of neck, and linked into different bones.

If you don't care about the holes in the neck, what quality of work you can provide, what you are teaching people, with your skills you need to go to the market to sell tomatoes.

 

Your work is crude fake, you don't care about the quality of the work.

Edited by deMEV
Posted

your manual working maximum only for HF P5 chronicle, cuz Korean in GOD and higher chronicles, changed the vertex weight of neck, and linked into different bones.

If you don't care about the holes in the neck, what quality of work you can provide, what you are teaching people, with your skills you need to go to the market to sell tomatoes.

 

Your work is crude fake, you don't care about the quality of the work.

you 3rd world primitives straight up dont even fucking read LOL

i know about the neck thing and theres a workaround for it but requires work on core too. your shit prob doesnt even work either

 

no, i shouldnt be 'selling tomatoes' but maybe selling potatoes on your end seems more appropriate for the peasant class

Posted (edited)

you 3rd world primitives straight up dont even fucking read LOL

i know about the neck thing and theres a workaround for it but requires work on core too. your shit prob doesnt even work either

 

no, i shouldnt be 'selling tomatoes' but maybe selling potatoes on your end seems more appropriate for the peasant class

why you so angry lol :)

If you have PMS, go see a psychologist. Don't need to freak out.

 

p.s. for this attitude you was kicked out from moderators, and banned Donald trump (your account). And now you're doing the manuals to lead people astray. Because you wrote that – “I hate lineage 2.”

 

TOPIC CLOSED. To avoid future spam.

Edited by deMEV
Guest
This topic is now closed to further replies.


  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...