Detroitas Posted January 17, 2017 Share Posted January 17, 2017 (edited) How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol. Acis 350 revision by 'Baggos' project Edited January 17, 2017 by Detroitas Link to comment Share on other sites More sharing options...
0 iAlreadyExist Posted January 18, 2017 Share Posted January 18, 2017 try mine its also not working on bow <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 0.5 1 1 </table> <table name="#all"> 1.05 1.10 1.05 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="1300000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x10" stat="pAtk" val="#all" /> <mul order="0x10" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x10" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> Link to comment Share on other sites More sharing options...
0 Detroitas Posted January 18, 2017 Author Share Posted January 18, 2017 try mine its also not working on bow <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 0.5 1 1 </table> <table name="#all"> 1.05 1.10 1.05 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="1300000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x10" stat="pAtk" val="#all" /> <mul order="0x10" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x10" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> thank you :) Link to comment Share on other sites More sharing options...
0 Detroitas Posted January 18, 2017 Author Share Posted January 18, 2017 Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect Link to comment Share on other sites More sharing options...
0 Celestine Posted January 18, 2017 Share Posted January 18, 2017 Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect 4,5 crit is so low for a titan with frenzy it should be 6-7k on +20 gear imagine also might active augment + valor Link to comment Share on other sites More sharing options...
0 iAlreadyExist Posted January 18, 2017 Share Posted January 18, 2017 well if u think about it if its more its bad becouse will be titan powered server and thats not fun for nobody! Link to comment Share on other sites More sharing options...
0 Celestine Posted January 18, 2017 Share Posted January 18, 2017 nvm Locked. Link to comment Share on other sites More sharing options...
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Detroitas
How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol.
Acis 350 revision by 'Baggos' project
Edited by DetroitasLink to comment
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