Detroitas Posted January 17, 2017 Posted January 17, 2017 (edited) How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol. Acis 350 revision by 'Baggos' project Edited January 17, 2017 by Detroitas
0 iAlreadyExist Posted January 18, 2017 Posted January 18, 2017 try mine its also not working on bow <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 0.5 1 1 </table> <table name="#all"> 1.05 1.10 1.05 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="1300000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x10" stat="pAtk" val="#all" /> <mul order="0x10" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x10" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill>
0 Detroitas Posted January 18, 2017 Author Posted January 18, 2017 try mine its also not working on bow <skill id="176" levels="3" name="Frenzy"> <table name="#swordbluntpole"> 1 1.5 2 </table> <table name="#twohand"> 0.5 1 1 </table> <table name="#all"> 1.05 1.10 1.05 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#stackOrder"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="1300000"/> <set name="hitTime" val="1500"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch"> <mul order="0x10" stat="pAtk" val="#all" /> <mul order="0x10" stat="pAtk" val="#swordbluntpole"> <using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" /> </mul> <mul order="0x10" stat="pAtk" val="#twohand"> <using kind="BIGSWORD,BIGBLUNT" /> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="BIGSWORD,BIGBLUNT" /> </add> </effect> </for> </skill> thank you :)
0 Detroitas Posted January 18, 2017 Author Posted January 18, 2017 Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect
0 Celestine Posted January 18, 2017 Posted January 18, 2017 Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect 4,5 crit is so low for a titan with frenzy it should be 6-7k on +20 gear imagine also might active augment + valor
0 iAlreadyExist Posted January 18, 2017 Posted January 18, 2017 well if u think about it if its more its bad becouse will be titan powered server and thats not fun for nobody!
Question
Detroitas
How to lower Titans damage? Because now with frenzy,zaelot to +20 give critical 18k damage, lol.
Acis 350 revision by 'Baggos' project
Edited by Detroitas21 answers to this question
Recommended Posts