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  • Author
<table name="#swordbluntpole"> 1 1.5 2 </table>
<table name="#twohand"> 1.5 2 3 </table>
<table name="#all"> 1.15 1.20 1.25 </table>

can u help me to change it? now it's totaly bad with fr 18k damage to +20 sets :D

try mine its also not working on bow

<skill id="176" levels="3" name="Frenzy">
		<table name="#swordbluntpole"> 1 1.5 2 </table>
		<table name="#twohand"> 0.5 1 1 </table>
		<table name="#all"> 1.05 1.10 1.05 </table>
		<table name="#accCombat"> 2 4 6 </table>
		<table name="#mpConsume"> 14 21 25 </table>
		<table name="#stackOrder"> 1 2 3 </table>
		<table name="#aggro"> 303 438 523 </table>
		<set name="mpConsume" val="#mpConsume"/>
		<set name="target" val="TARGET_SELF"/>
		<set name="reuseDelay" val="1300000"/>
		<set name="hitTime" val="1500"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="#aggro"/>
		<cond msgId="113" addName="1">
			<player hp="30" />
		</cond>
		<for>
			<effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch">
				<mul order="0x10" stat="pAtk" val="#all" />
				<mul order="0x10" stat="pAtk" val="#swordbluntpole">
					<using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" />
				</mul>
				<mul order="0x10" stat="pAtk" val="#twohand">
					<using kind="BIGSWORD,BIGBLUNT" />
				</mul>
				<add order="0x40" stat="accCombat" val="#accCombat">
					<using kind="BIGSWORD,BIGBLUNT" />
				</add>
			</effect>
		</for>
	</skill>
  • Author

 

try mine its also not working on bow

<skill id="176" levels="3" name="Frenzy">
		<table name="#swordbluntpole"> 1 1.5 2 </table>
		<table name="#twohand"> 0.5 1 1 </table>
		<table name="#all"> 1.05 1.10 1.05 </table>
		<table name="#accCombat"> 2 4 6 </table>
		<table name="#mpConsume"> 14 21 25 </table>
		<table name="#stackOrder"> 1 2 3 </table>
		<table name="#aggro"> 303 438 523 </table>
		<set name="mpConsume" val="#mpConsume"/>
		<set name="target" val="TARGET_SELF"/>
		<set name="reuseDelay" val="1300000"/>
		<set name="hitTime" val="1500"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="aggroPoints" val="#aggro"/>
		<cond msgId="113" addName="1">
			<player hp="30" />
		</cond>
		<for>
			<effect name="Buff" time="90" val="0" stackOrder="#stackOrder" stackType="pinch">
				<mul order="0x10" stat="pAtk" val="#all" />
				<mul order="0x10" stat="pAtk" val="#swordbluntpole">
					<using kind="SWORD,BIGSWORD,BLUNT,BIGBLUNT,POLE" />
				</mul>
				<mul order="0x10" stat="pAtk" val="#twohand">
					<using kind="BIGSWORD,BIGBLUNT" />
				</mul>
				<add order="0x40" stat="accCombat" val="#accCombat">
					<using kind="BIGSWORD,BIGBLUNT" />
				</add>
			</effect>
		</for>
	</skill>

thank you :)

  • Author

Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect

Now it's ok. With +20 gun to +15 draconic armors give 4.5k~ critical damage. Perfect

 

4,5 crit is so low for a titan with frenzy it should be 6-7k on +20 gear imagine also might active augment + valor

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