damage_on_hp=200 (i change to 1000 hit hp 1000) ok
damage_on_mp=0 (i change to 1000 hit mana 1000) ok
initial_delay = 1 (starts ? ) no idea
default_status=off (??? ) no idea
on_time=600 (start time, duration ??? ) no idea
off_time=60 (end time, duration ??? ) no idea
random_time = 20 (??? ) no idea
i want for example you enter this area an inmediatly hit 1000, and a second later 1000 again, and a second later 1000 again, i you get out the zone good, but if you enter you will die.
i test but hit 1000 every 5 seconds, and start like a min staying in the zone
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Based on all your comments, I realized that you are a complete beginner who doesn't understand anything about programming or even the basic concepts of the Java language.
Go study, gain some basic knowledge about the subject, and after you've studied and acquired at least a minimal understanding, you can come back here and ask for clarifications, and I’ll help you with all your questions. 🤣🤣🤣🤣
@Möbius
You should start a comedy show on television, you're very funny, and for those who know your face as well as I do, I can say you'd make a great clown.
The more you try to explain yourself and claim you're the god of L2j, actually, I believe you think of yourself as this god of L2j, but you forget that in this world, there are many programmers better than you who don't engage in fraudulent scams against people.
just like you are doing
Question
dandiarena
Hey,
any know how works 100% in areadata some things...
Like
damage_on_hp=200 (i change to 1000 hit hp 1000) ok
damage_on_mp=0 (i change to 1000 hit mana 1000) ok
initial_delay = 1 (starts ? ) no idea
default_status=off (??? ) no idea
on_time=600 (start time, duration ??? ) no idea
off_time=60 (end time, duration ??? ) no idea
random_time = 20 (??? ) no idea
i want for example you enter this area an inmediatly hit 1000, and a second later 1000 again, and a second later 1000 again, i you get out the zone good, but if you enter you will die.
i test but hit 1000 every 5 seconds, and start like a min staying in the zone
thanks
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