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Old Version Buffer Acis To New.


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Posted (edited)

Hi. I found old buffer for acis pack, but i can't fix 2 error more.

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.random.Rnd;

/**
*
* @author DarthVader
* @version 1.3
*/
public final class L2BufferInstance extends L2NpcInstance
{
    public L2BufferInstance(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
    {
		StringTokenizer st = new StringTokenizer(command, " ");
		String actualCommand = st.nextToken();

		int buffid = 0;
		int bufflevel = 1;
		if (st.countTokens() == 2) {
			buffid = Integer.valueOf(st.nextToken());
			bufflevel = Integer.valueOf(st.nextToken());
		}
		else if (st.countTokens() == 1)
			buffid = Integer.valueOf(st.nextToken());

		if (actualCommand.equalsIgnoreCase("getbuff")) {
			if (buffid != 0) {
				MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0);
				SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
				showMessageWindow(player);
				player.broadcastPacket(mgc);
			}
		}
		else if (actualCommand.equalsIgnoreCase("restore")) {
			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
			player.setCurrentCp(player.getMaxCp());
			showMessageWindow(player);
		}
		else if (actualCommand.equalsIgnoreCase("cancel")) {
			player.stopAllEffects();
			showMessageWindow(player);
		}
		else
			super.onBypassFeedback(player, command);
    }

    @Override
    public void onAction(L2PcInstance player)
    {
		if (this != player.getTarget()) {
			player.setTarget(this);
			player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
			player.sendPacket(new ValidateLocation(this));
		}
		else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
			SocialAction sa = new SocialAction(this, Rnd.get(8));
			broadcastPacket(sa);
			player.setCurrentFolkNPC(this);
			showMessageWindow(player);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
		else {
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
			player.sendPacket(ActionFailed.STATIC_PACKET);
		}
    }
	
    private void showMessageWindow(L2PcInstance player)
    {
		NpcHtmlMessage html = new NpcHtmlMessage(1);
		final StringBuilder strBuffer = StringUtil.startAppend( 3500, "<html><title>CLAW Magician</title><body><center>");

        if (player.isSitting()) {
        	player.sendMessage("You can't use buffer while you're sitting.");
		    strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>");
		    strBuffer.append("How dare you to talk with me while you're sitting?!<br>");
		}
        else if (player.isAlikeDead()) {
        	player.sendMessage("You can't use buffer while you're dead or using fake death.");
		    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>");
		    strBuffer.append("I can't offer any support effect for dead people...<br>");
        }
        else if (player.isInCombat()) {
        	player.sendMessage("You can't use buffer while you're in combat.");
		    strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>");
		    strBuffer.append("Came back when you will not be in a combat.<br>");
        }
        else {
		    strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>");
		    strBuffer.append("Here is the list of all available effects:<br>");
			strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
			strBuffer.append("<table width=300>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>");
			strBuffer.append("<tr><td></td></tr>");
			strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td>  <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>");
			strBuffer.append("<tr><td></td></tr>");
			strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>");
			strBuffer.append("<tr><td></td></tr>");
			strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>");
			strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>");
			strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>");
			strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>");
			strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
        }
		strBuffer.append("</center></body></html>");
		html.setHtml(strBuffer.toString());
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%charname%", player.getName());
		player.sendPacket(html);
    }
}

First error with AI_INTENTION_INTERACT, should i change to just INTERACT ? : http://imgur.com/a/iXvwF

 

Second error with StringUtil(import net.sf.l2j.commons.lang.StringUtil;), there is no  "startAppend" function, i found in StringUtil function Append, but it's not working what's wrong ? http://imgur.com/RyUaLKi

Edited by Nvision

1 answer to this question

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  • 0
Posted (edited)

1 - yes

2 - new StringBuilder("<html><title>CLAW Magician</title><body><center>"); or even keep it empty () and below add line strBuffer.append("<html><title>CLAW Magician</title><body><center>");

Edited by SweeTs

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