I'm running a small x1 low rate High Five server. Some of my players are arguing that XP formula is incorrect.
They believe that monsters with HP multiplier (skill 4408) should always give more XP when killed. As far as I'm aware HP or any HP multiplier is not taken into account during XP calculation.
It's all about player and mob level and mob's experience multiplier from it's data. Furthermore, higher level mobs may give less XP than lower level ones just because their own experience multiplier is different.
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DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/hood-services
https://campsite.bio/utchihaamkt
Server Rates:
» Xp 500x.
» Sp 500x.
» Aden 500x.
» Drop 1x.
» PartyXp 2x.
» PartySp 2x.
» Starting character level -61.
Enchant rates:
» Safe enchant +4.
» Blessed and simple scrolls max enchant (+16).
» Crystal scrolls max enchant (+20).
» Simple enchant scrolls chance – 65%.
» Blessed enchant scrolls chance – 100%.
» Crystal enchant scrolls chance – 50%
Augmentations:
» Mid life stone skill chance – 5%.
» High life stone skill chance – 10%.
» Top life stone skill chance – 20%.
» Augments 1+1
Unique features:
» Main town – Giran
» Automatic-Manual Potions.
» Working 2 castle sieges. (Giran-Aden)
» SPS cancel lasts 10 seconds and than buffs come back.
» Stackable scrolls, lifestones, book of giants.
» Unique pvp zone
» More then 11 active raid bosses.
» Wedding system.
» Unique farming areas.
» Npc skill enchanter.
» Full npc buffer with auto buff.
» Max count of buffs – 55.
» Max subclasses – 4.
» Free and no quest class change.
» Free and no quest sub class.
» Raid boss drop nobless item.
» No weight limit.
» Unique protection anti-hwy armor for archers/daggers etc.
» Ingame password change.
» Top pvp/pk/online ranks NPC.
» Unique monsters & NPC.
» Interlude retail skills.
» Server up-time [24/7] [99]%.
» Perfect class balance (all class can kill all class depending on players skill and setup knowledge,gear,augmentations).
» Announcements on double kills triple kills etc.
» Announcements on Grand Boss death , with the name of the killer as well as clan name of the player.
» Information Npc in game with all servers infromations.
Custom server gear :
1). Titanium Armor Lv.1
2). Epic Armor Lv.2
3). Epic Weapons-Kamikaze-Black S grade (Same Stats)
4). Demonic-Angelic Wings-Baium Hair-Custom Accessories (SameStats)
5). Custom Fighter/Mage tattoo Lv1-Lv2-Lv3
6). Shirt (STR,CON,INT +1)
7). Custom Shields
Server Commands:
.tvtjoin .tvtleave – Join or leave tvt event.
.ctfjoin .ctfleave – Join or leave ctf event.
.dmjoin .dmleave – Join of leave dm event.
.online – current online players count.
.repair – repairs stuck character in world.
.menu – opens online menu panel.
.exit – PVP zone exit in case you are bullied.
.changepassword - Opens online menu then u can change ur password in game.
.farm - Enable/disable autofarm
Event system:
» TVT event
» CTF event
» DM event
» Tournament Event
» Party Zone
» Unique event shop.
Olympiad game:
» Retail olympiad game.
» Competition period [1] week.
» Olympiad start time [18:00] end [00:00] GMT+2.
» New Heroes every Sunday.
Question
Sybar
I'm running a small x1 low rate High Five server. Some of my players are arguing that XP formula is incorrect.
They believe that monsters with HP multiplier (skill 4408) should always give more XP when killed. As far as I'm aware HP or any HP multiplier is not taken into account during XP calculation.
It's all about player and mob level and mob's experience multiplier from it's data. Furthermore, higher level mobs may give less XP than lower level ones just because their own experience multiplier is different.
Can anyone clarify this for me please?
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