milosvamp Posted October 10, 2016 Share Posted October 10, 2016 What's the code for adding exp ? for sp it's GIVE_SP, but for exp idk i tried many things nothing worked, i want to make a custom item that gives exp to player when he clicks it... just like i did for SP....pls help, thanks. Link to comment Share on other sites More sharing options...
0 melron Posted April 15, 2017 Share Posted April 15, 2017 (edited) You can check how admin can give xp/sp . it isnt so hard ppl Edited April 15, 2017 by melron Link to comment Share on other sites More sharing options...
0 ganjaradio Posted April 15, 2017 Share Posted April 15, 2017 (edited) player.addExpAndSp(long exp, long sp); try this: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package l2f.gameserver.handler.items.impl; import l2f.gameserver.handler.items.IItemHandler; import l2f.gameserver.model.Playable; import l2f.gameserver.model.Player; import l2f.gameserver.model.items.ItemInstance; import l2f.gameserver.utils.Location; import l2f.gameserver.utils.Log; /** * @author Alex * */ public class ExpItem implements IItemHandler { private static final int[] _itemIds = { 111, 1111 }; private static long _xp1 = 500; private static long _xp2 = 2000; private static long _sp1 = 500; private static long _sp2 = 2000; @Override public boolean useItem(Playable playable, ItemInstance item, boolean ctrl) { if ((playable == null) || !playable.isPlayer()) return false; final Player player = (Player) playable; final int itemId = item.getItemId(); switch (itemId) { case 111: player.addExpAndSp(_xp1, _sp1); player.sendMessage("The gods gave you " + _xp1 + " xp and " + _sp1 + " sp."); break; case 1111: player.addExpAndSp(_xp2, _sp2); player.sendMessage("The gods gave you " + _xp2 + " xp and " + _sp2 + " sp."); break; default: return false; } return true; } @Override public final int[] getItemIds() { return _itemIds; } @Override public boolean pickupItem(Playable playable, ItemInstance item) { return true; } @Override public void dropItem(Player player, ItemInstance item, long count, Location loc) { if (item.isEquipped()) { player.getInventory().unEquipItem(item); player.sendUserInfo(true); } item = player.getInventory().removeItemByObjectId(item.getObjectId(), count); if (item == null) { player.sendActionFailed(); return; } Log.LogItem(player, Log.Drop, item); item.dropToTheGround(player, loc); player.disableDrop(1000); player.sendChanges(); } } the pack that i used ot write it is stormdc Edited April 15, 2017 by ganjaradio Link to comment Share on other sites More sharing options...
0 milosvamp Posted August 10, 2017 Author Share Posted August 10, 2017 Can be locked. Ty. Link to comment Share on other sites More sharing options...
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milosvamp
What's the code for adding exp ? for sp it's GIVE_SP, but for exp idk i tried many things nothing worked, i want to make a custom item that gives exp to player when he clicks it... just like i did for SP....pls help, thanks.
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