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Not Visible Static Object


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Posted

i took this Fence code from aCis , people claimed working, as you read it also it seems too.. but.. commands working/ objects when spawn- delete or //listfence are recognized.. but as a player/admin i cannot see visually the object... why?


http://pastebin.com/YdEECZC9 - Adminspawn 

 

http://pastebin.com/f89LHQcW - The packet

 

http://pastebin.com/tBZyz92W - Fence GeoEngine

 

http://pastebin.com/j05k4wGR - FenceTable

 

http://pastebin.com/1WdDVYUf - FenceInstance

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Posted

It is knownlist related issue, that's why you don't see it.

 

About why you don't see it... Most probably player's knownlist ignores that type of instance.

 

@Tessa, sendInfo is used when a object is added to another object's knownlist. It sends object related packets to the client in order it shows the correct infos. Even if it's an old implementation, it is supposed to work as it was shared (Trance implementation ?). It if isn't, then your pack knownlist system must be edited.

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Posted

I added debug on the ExColosseumInfoPacket.. i noticed that it doesnt be called either on start up nor on //spawnfence.. any solution?

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Posted

What is the purpose of this metho "sendInfo", and when is it supposed to run?

from all the fences mode i see , i dont have a clue... should i call it at //spawnfence and generally the commands? i really dont know

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Posted (edited)

It is knownlist related issue, that's why you don't see it.

 

About why you don't see it... Most probably player's knownlist ignores that type of instance.

 

@Tessa, sendInfo is used when a object is added to another object's knownlist. It sends object related packets to the client in order it shows the correct infos. Even if it's an old implementation, it is supposed to work as it was shared (Trance implementation ?). It if isn't, then your pack knownlist system must be edited.

not trances but still it should work.. ok time to mess with fucking knowlist ... any hints so i can understand what i need?

Edited by Kelrzher
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