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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
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ganjaradio
Hello this the code from my project to buff someone:
public final void getEffects(Creature effector, Creature effected, boolean calcChance, boolean applyOnCaster) { getEffects(effector, effected, calcChance, applyOnCaster, false); }But it has autoloot etc and cant change nth at true or false, how cna i fix this :3
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