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Posted

Hello I Make That Guide For The People That They Want To Have Buffs

Like L2 Pride

Unlimited

The Deleted When You Die Only

If You Have Nobless You Can Keep Them And In Your Death

 

In The Code You Can See How To Do It

 

And We Take For Example Buff : Focus

 

Do The Same With All Your Buffs If You Want It :)

 

 

 

 

<skill id="1077" levels="3" name="Focus"
enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81
82 82 82 82 83 83 83 84 84 85 85 85
</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640
1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080
2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">
37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26
25 25 24 24 23 22 22 21 20 20 19 19
</table>
<table name="#ench2MpConsume_Init">
9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5
5 5 5
</table>
<table name="#mpConsume_Init">5 8 10</table>
<table name="#mpConsume">18 31 38</table>
<table name="#Tab-rCrit">0.2 0.25 0.3</table>
<table name="#aggro">243 418 495</table>
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="0.0" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="6000" />
<set name="hitTime" val="4000" />
<set name="skillType" val="BUFF" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="aggroPoints" val="#aggro" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant2 name="mpInitialConsume"
val="#ench2MpConsume_Init" />
<for>
<effect count="1" name="Buff" time="120" val="0"
stackOrder="#Tab-rCrit" stackType="rCrit">
<basemul order="0x30" stat="rCrit" val="#Tab-rCrit" />
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time"
val="0" stackOrder="1.3" stackType="rCrit">
<basemul order="0x30" stat="rCrit" val="0.3" />
</effect>
</enchant1for>
</skill>


You should change


<set name="skillType" val="BUFF" /> ---------------> <set name="skillType" val="CONT" />


<effect name="Buff" time="120" count="1" val="0"> -----> <effect name="Buff" time="3" count="0x7fffffff" val="0">


<effect name="Buff" time="#ench1time" count="1" val="0"> ------> <effect name="Buff" time="3" count="0x7fffffff" val="0">

 

Thanks For Seeing That Guide

Credits : Zeeyo

 

Posted

i was like 2 minutes reading it again and again , my advice , mark the last part where u said wich part of the code u have to modify in red so evry one know what do u have to change in an easier and fastest way.

 

Good job , keep up

 

[i also make search about this and i didnt found any match]

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