i have defined an area in my areadata.txt and i would like to teleport all players from that area based on some npc event. Now creating/editing npc is not a problem, however i was not able to find any AI function, that would return me players from certain area.
Is there any function like this in AI? If not, could you please point me the way i should implement this?
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I want to disable autofarm window and the icon that appears when i get hit(next to auto farm). Although i think that icon can be disabled from the source (i havent looked out for it yet). I spent much time on trying to figure out how to disable autofarm window and there's no guide for it at all. I could't even find a proper guide apo decryption. There are some endec programs but i dont know if i use the right one for my client (Prelude of War).
Thanks in advance!
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jornik
Hi everyone,
i have defined an area in my areadata.txt and i would like to teleport all players from that area based on some npc event. Now creating/editing npc is not a problem, however i was not able to find any AI function, that would return me players from certain area.
Is there any function like this in AI? If not, could you please point me the way i should implement this?
Thanks a lot!
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