Tessa Posted September 7, 2016 Posted September 7, 2016 I want to start learning the mobile game development, so I spent some time googling this niche. This is something entirely new for me, so I would be thankful if someone with enough experience can tell me the difference between Unreal Engine and Unity3D (pros / cons)... from what I've read so far, these two seems to be the leaders, but I really don't know. Thanks! ^_^ Quote
Elfo Posted September 7, 2016 Posted September 7, 2016 Unity3D will do, and there are more tutorials than an Integer can hold. Quote
Dev Atlas Posted September 7, 2016 Posted September 7, 2016 I have been using both. made small things just to experiment.My opinion is that (at least on first look) UE seems more powerful than Unity. though that's a first impression.By default UE graphics seems better than Unity, same goes for physics engine. (Keep in mind that UE has blueprints too that makes it easier to handle some things).In the end though try to make something small on both engines and then choose.I think in order to choose you have to think what you want to make. Quote
Tessa Posted September 7, 2016 Author Posted September 7, 2016 From what I see, there are a lot more mobile games using Unity3D than Unreal Engine. But I don't understand why is it the prefered one. Quote
Elfo Posted September 7, 2016 Posted September 7, 2016 From what I see, there are a lot more mobile games using Unity3D than Unreal Engine. But I don't understand why is it the prefered one. UE allows you to go deeper with many things but Unity3D has anything you might ever wanna do in a mobile game so UE is overkill for mobile. Also licensing is another thing. Quote
Szakalaka Posted September 7, 2016 Posted September 7, 2016 Isnt the major difference fact that UE is cpp and Unity c#? Quote
Tessa Posted September 7, 2016 Author Posted September 7, 2016 (edited) Isnt the major difference fact that UE is cpp and Unity c#? It's written in C++ as I read... it only uses C# as a scripting language which can be replaced by JavaScript for example. Info: http://answers.unity3d.com/questions/9675/is-unity-engine-written-in-monoc-or-c.html Edited September 7, 2016 by Tessa Quote
Elfo Posted September 7, 2016 Posted September 7, 2016 Isnt the major difference fact that UE is cpp and Unity c#? No Unity is C++ too. You can script everything out using C# but it will compile to machine to in the end. It's using reflection to do that. Quote
Tessa Posted September 7, 2016 Author Posted September 7, 2016 (edited) UE allows you to go deeper with many things but Unity3D has anything you might ever wanna do in a mobile game so UE is overkill for mobile. Also licensing is another thing. It this licensing model still valid? http://answers.unity3d.com/questions/7720/is-unity-really-free-.html It states that you are free to use it as an individual without any restrictions... or I'm wrong? Edited September 7, 2016 by Tessa Quote
xxdem Posted September 7, 2016 Posted September 7, 2016 It this licensing model still valid? http://answers.unity3d.com/questions/7720/is-unity-really-free-.html It states that you are free to use it as an individual without any restrictions... or I'm wrong? Don't count on '09 posts, these things change on a weekly base, both UE and Unity licencing can become painful if you target big / commercial Quote
Tessa Posted September 7, 2016 Author Posted September 7, 2016 (edited) Don't count on '09 posts, these things change on a weekly base, both UE and Unity licencing can become painful if you target big / commercial I can't find any recent info about this... EDIT: I found it https://store.unity.com/ Edited September 7, 2016 by Tessa Quote
xxdem Posted September 7, 2016 Posted September 7, 2016 I have been using both. made small things just to experiment. My opinion is that (at least on first look) UE seems more powerful than Unity. though that's a first impression. By default UE graphics seems better than Unity, same goes for physics engine. (Keep in mind that UE has blueprints too that makes it easier to handle some things). In the end though try to make something small on both engines and then choose. I think in order to choose you have to think what you want to make. Classic answer from amateur dev: Powerful = better This is bullshit, UE has nothing more to offer than Unity to a med-front end developer than Unity, that being said UE is prefered when you MUST squeeze the most out of your renderer, using unsafe C++ syntax. A very back end story that's waste of time if Unity is enough for you. To make a long story short UE is an overkill for a simple and personal game development. Quote
xxdem Posted September 7, 2016 Posted September 7, 2016 I can't find any recent info about this... EDIT: I found it https://store.unity.com/ This is not licencing, this is custom packages and support, you should just get started with the Free until you fully develop your application, you should care about licencing later Quote
Tessa Posted September 7, 2016 Author Posted September 7, 2016 This is not licencing, this is custom packages and support, you should just get started with the Free until you fully develop your application, you should care about licencing later Well, I think the license part is also important... that's why I still don't want to use C#. :D Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.