Jump to content
  • 0

Modify Relax Skill Id 226


Question

Posted (edited)

Hi,

 

I would like to modify Relax Skill ID226 to regenerate MP as well as HP. I did the XML part but need to modify handler for that skill

 

It turns off when HP is full but I need the same for MP. So stop the effect when MP and HP is full

 

Furthermore, I would like that skill to work out-of-combat only. I can't find a condition for XML side so I guess it must be done inside the handler itself.

 

This is for L2J High Five. Thanks

/*
 * Copyright (C) 2004-2013 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.effecthandlers;

import l2r.gameserver.enums.CtrlIntention;
import l2r.gameserver.model.effects.EffectFlag;
import l2r.gameserver.model.effects.EffectTemplate;
import l2r.gameserver.model.effects.L2Effect;
import l2r.gameserver.model.effects.L2EffectType;
import l2r.gameserver.model.stats.Env;
import l2r.gameserver.network.SystemMessageId;

public class Relax extends L2Effect
{
	public Relax(Env env, EffectTemplate template)
	{
		super(env, template);
	}
	
	@Override
	public L2EffectType getEffectType()
	{
		return L2EffectType.RELAXING;
	}
	
	@Override
	public boolean onStart()
	{
		if (getEffected().isPlayer())
		{
			getEffected().getActingPlayer().sitDown(false);
		}
		else
		{
			getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
		}
		return super.onStart();
	}
	
	@Override
	public boolean onActionTime()
	{
		if (getEffected().isDead())
		{
			return false;
		}
		
		if (getEffected().isPlayer())
		{
			if (!getEffected().getActingPlayer().isSitting())
			{
				return false;
			}
		}
		
		if ((getEffected().getCurrentHp() + 1) > getEffected().getMaxRecoverableHp())
		{
			if (getSkill().isToggle())
			{
				getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL);
				return false;
			}
		}
		
		double manaDam = calc();
		
		if (manaDam > getEffected().getCurrentMp())
		{
			if (getSkill().isToggle())
			{
				getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
				return false;
			}
		}
		
		getEffected().reduceCurrentMp(manaDam);
		return true;
	}
	
	@Override
	public int getEffectFlags()
	{
		return EffectFlag.RELAXING.getMask();
	}
}

Edited by Sybar

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...