I have completed global work on player synchronization. Now I continue to implement the UI.
Added to the store: processes any size of the list of products, the store itself expands the cells or removes unnecessary ones.
Added ToolTips for accessories.
Added optimization for the store so that a large number of items can be processed quickly.
Added movement by double clicking in the sell - buy field and back.
2 new events have been added.
🚩 Capture The Flag
- Two teams battle to steal the enemy's flag and return it to their base!
- Team coordination and defense are key!
- The team with the most successful captures when time runs out wins!
✨ Master of Enchanting
- Receive a Master Yogi Staff and unlimited Master Yogi Scrolls!
- Compete to reach the highest enchant level before time runs out!
- Top 3 players with the highest enchanted staffs win awesome rewards!
Price has been increased to 80 euro including the new update.
Question
melron
Hello,
Im wondering how can we insert for example passive duel might lvl 10 and str+1.
im working on IL (acis) and in augmentations table i got :
Item_id / attributes / skill_id / skill_level
the method to get the attribute for example passive duel might is:
get the augmentation id (16285) * 65536 = 1067253760.
So if we insert in db
item_id attributes skill_id skill_level
268480257 1067253760 3243 10
item_id attributes skill_id skill_level
268480257 1067253761 3243 10
item_id attributes skill_id skill_level
268480257 1067253762 3243 10
the list of the extra stats are 17 :
Increase Accuracy between +0.4 and +3.0
Increase CP Recovery between +0.1 and +0.8
Increase Critical between +4.9 and +32.7
Increase Dodge between +0.4 and +3.0
Increase Recovery between +0.1 and +0.8
Increase M. Atk. between +2.5 +28.2
Increase Maximum CP between +19.2 and +214.9
Increase Maximum HP between +12.7 and +155.9
Increase Maximum MP between +6.1 and +115.1
Increase M. Def. between +4 and +30.8
Increase MP Recovery between +0.1 and +0.4
Increase P. Atk. between +2.2 and +24.2
Increase P. Def. between +5.1 and +38.2
Increase CON +1
Increase INT +1
Increase MEN +1
Increase STR +1
imagine how many numbers we can add in attribute to caught the STR +1 and its not only that...
Stats can combined for example Dodge and recovery so we have 17 stats * the numbers we can get of each one?
and if example we have 5000 numbers if we do the retard method in db (add 1 in attribute , reload items , rr and see what we got 5000 times
we will caught the d.might lvl 10 + STR +1?
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