Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
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wiz0642_81242
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melron
Hello,
Im wondering how can we insert for example passive duel might lvl 10 and str+1.
im working on IL (acis) and in augmentations table i got :
Item_id / attributes / skill_id / skill_level
the method to get the attribute for example passive duel might is:
get the augmentation id (16285) * 65536 = 1067253760.
So if we insert in db
item_id attributes skill_id skill_level
268480257 1067253760 3243 10
item_id attributes skill_id skill_level
268480257 1067253761 3243 10
item_id attributes skill_id skill_level
268480257 1067253762 3243 10
the list of the extra stats are 17 :
Increase Accuracy between +0.4 and +3.0
Increase CP Recovery between +0.1 and +0.8
Increase Critical between +4.9 and +32.7
Increase Dodge between +0.4 and +3.0
Increase Recovery between +0.1 and +0.8
Increase M. Atk. between +2.5 +28.2
Increase Maximum CP between +19.2 and +214.9
Increase Maximum HP between +12.7 and +155.9
Increase Maximum MP between +6.1 and +115.1
Increase M. Def. between +4 and +30.8
Increase MP Recovery between +0.1 and +0.4
Increase P. Atk. between +2.2 and +24.2
Increase P. Def. between +5.1 and +38.2
Increase CON +1
Increase INT +1
Increase MEN +1
Increase STR +1
imagine how many numbers we can add in attribute to caught the STR +1 and its not only that...
Stats can combined for example Dodge and recovery so we have 17 stats * the numbers we can get of each one?
and if example we have 5000 numbers if we do the retard method in db (add 1 in attribute , reload items , rr and see what we got 5000 times
we will caught the d.might lvl 10 + STR +1?
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