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Help Event Problem
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## [1.5.5] - 2026-02-02 ### ✨ New Features - **Discord Login**: You can now sign in with your Discord account. Admins enable and configure Discord login in **cpadmin → Users** (Discord auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum, Google, or legacy), signing in with Discord links to that account so you keep one profile. Discord login is available on Add Server, My Servers, Vote page, and Premium Ads booking. - **Setup Links**: In **cpadmin → Users**, both Google and Discord login settings now include direct links to their official developer portals (Google Cloud Console and Discord Developer Portal) for easier OAuth app setup. ### 🔒 Security - **Email Required for Registration**: New user registration via OAuth (Forum, Google, Discord) now requires a valid email address. If the OAuth provider doesn't provide an email (e.g. unverified Discord email), registration is rejected with a clear message. This prevents anonymous accounts and ensures all users can receive important notifications. ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian). --- ## [1.5.4] - 2026-02-01 ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at <time>") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links. ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section. --- ## [1.5.3] - 2026-01-30 ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space. ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
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By Lineageadvertise · Posted
WTB High Five source running on Salvation/Fafurion client -
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
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By Banshee Garnet · Posted
Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff. Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad" Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
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Topics

Question
tazerman2
hello i have a problem i use one event and after start show me this error
can any help me to fix it tnx!
code:
public class RandomFight { public static RandomFight getInstance() { return SingletonHolder._instance; } public static enum State { INACTIVE, REGISTER, LOADING, FIGHT } public static State state = State.INACTIVE; public static Vector<L2PcInstance> players = new Vector<>(); private L2PcInstance player; protected void openRegistrations() { state = State.REGISTER; final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will start in 1 minute."); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "To register press ?register"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new checkRegist(), 60000); } protected void checkRegistrations() { state = State.LOADING; if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will not start cause of no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Amount of players Registed: " + players.size()); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "2 Random players will be choosen in 30 seconds!"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new pickPlayers(), 30000); } protected void pickPlayers() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } for (L2PcInstance p : players) if (p.isInOlympiadMode() || Olympiad.getInstance().isRegistered(p)) { players.remove(p); p.sendMessage("You automatically left from event because of your olympiad obligations."); } int rnd1 = Rnd.get(players.size()); int rnd2 = Rnd.get(players.size()); while (rnd2 == rnd1) rnd2 = Rnd.get(players.size()); for (L2PcInstance player : players) { if (player != players.get(rnd1) && player != players.get(rnd2)) players.remove(player); } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players selected: " + players.firstElement().getName() + " || " + players.lastElement().getName()); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players will be teleported in 15 seconds"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new teleportPlayers(), 15000); } protected void teleport() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players teleported!"); Broadcast.toAllOnlinePlayers(cs); players.firstElement().teleToLocation(113474, 15552, 3968); players.lastElement().teleToLocation(112990, 15489, 3968); players.firstElement().setTeam(1); players.lastElement().setTeam(2); // para,etc players.firstElement().sendMessage("Fight will begin in 15 seconds!"); players.lastElement().sendMessage("Fight will begin in 15 seconds!"); ThreadPoolManager.getInstance().scheduleGeneral(new fight(), 15000); } protected void startFight() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "One of the players isn't online, event aborted we are sorry!"); Broadcast.toAllOnlinePlayers(cs); clean(); return; } state = State.FIGHT; final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "FIGHT STARTED!"); Broadcast.toAllOnlinePlayers(cs); players.firstElement().sendMessage("Start Fight!!"); players.lastElement().sendMessage("Start Fight!"); ThreadPoolManager.getInstance().scheduleGeneral(new checkLast(), 120000); } protected void lastCheck() { if (state == State.FIGHT) { if (players.isEmpty() || players.size() < 2) { revert(); clean(); return; } int alive = 0; for (L2PcInstance player : players) { if (!player.isDead()) alive++; } if (alive == 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight ended tie!"); Broadcast.toAllOnlinePlayers(cs); clean(); revert(); } } } public static void revert() { if (!players.isEmpty()) for (L2PcInstance p : players) { if (p == null) continue; if (p.isDead()) p.doRevive(); p.setCurrentHp(p.getMaxHp()); p.setCurrentCp(p.getMaxCp()); p.setCurrentMp(p.getMaxMp()); p.broadcastUserInfo(); p.teleToLocation(82698, 148638, -3473); } } public static void clean() { if (state == State.FIGHT) for (L2PcInstance p : players) p.setTeam(0); players.clear(); state = State.INACTIVE; } protected RandomFight() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Event(), 60000 * Config.EVERY_MINUTES, 60000 * Config.EVERY_MINUTES); } private static class SingletonHolder { protected static final RandomFight _instance = new RandomFight(); } protected class Event implements Runnable { @Override public void run() { if (state == State.INACTIVE) openRegistrations(); } } protected class checkRegist implements Runnable { @Override public void run() { checkRegistrations(); } } protected class pickPlayers implements Runnable { @Override public void run() { pickPlayers(); } } protected class teleportPlayers implements Runnable { @Override public void run() { teleport(); } } protected class fight implements Runnable { @Override public void run() { startFight(); } } protected class checkLast implements Runnable { @Override public void run() { lastCheck(); } } }6 answers to this question
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