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Lvl5 Augment Skill Npc


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Posted (edited)

Hi , i am trying to make an npc which gives Lvl 5 Augment skills. I have some restrictions thought. I need help cause i am new to coding.

I have an error in L2NpcInstance, cannot resolve skill. {public void onBypassFeedback(final L2PcInstance player, final String command)}

if i add L2skill skill as a final into public void i ll get an error. As another fix i tried to add [L2Skill skill = null;] before command. but i have an error in Gameserver - BAD requestbypass. Any advice?? ^_^

		if(command.equalsIgnoreCase("MightAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3132, 5));
			player.sendMessage("Nice! You got Might Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("EmpowerAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3133, 5));
			player.sendMessage("Nice! You got Empower Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("DuelMightAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3134, 5));
			player.sendMessage("Nice! You got Duel Might Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("ShieldAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3135, 5));
			player.sendMessage("Nice! You got Shield Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("MagicBarrierAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3136, 5));
			player.sendMessage("Nice! You got Magic Barrier Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("FocusAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3141, 5));
			player.sendMessage("Nice! You got Focus Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
		else if(command.equalsIgnoreCase("WildMagicAct"))
		{
		//add lvl 5 augm skill:
		if((skill.getId() != 3132) && (skill.getId() != 3133) && (skill.getId() != 3134) && (skill.getId() != 3135) && (skill.getId() != 3136) && (skill.getId() != 3141) && (skill.getId() != 3142))
		{			
			super.addSkill(SkillTable.getInstance().getInfo(3142, 5));
			player.sendMessage("Nice! You got Wild Magic Active Lv5. Check your Skills.");
		}
		else
		{
			player.sendMessage("You already have one of my Augment skills.");
			return;
		}
		}
Edited by tonac

3 answers to this question

Recommended Posts

  • 0
Posted (edited)

Such a ugly code, lol.

super.addSkill(

What? It's player, not super.. You have to initialize it, if you want to use it like that. You can simply use player.getSkill(x). Also, why you mess npc instance with this code. Creater new instance.

Edited by SweeTs
  • 0
Posted

Such a ugly code, lol.

super.addSkill(

What? It's player, not super.. You have to initialize it, if you want to use it like that. You can simply use player.getSkill(x). Also, why you mess npc instance with this code. Creater new instance.

Thank you very much , I followed your advice and I managed to make that Npc. In another Instance of course :)

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